Hey all, New version inbound. Lots of improvements and changes (and a pretty big performance rework for AI military operations - more on that below). Here's the list: Not savegame compatible. Online as of 6:10pm EST. Beta Download Folder
Just tried this new version and the first screen was blocked by the Corporations window. Sorry to bear bad news...but I love your work!
I think something you're using is incompatible with the mod. Code: [83945.109] File Error: UI/InGame/CivilizationOverview.lua [83945.109] Runtime Error: Error loading UI/InGame/CivilizationOverview.lua. [83952.468] Runtime Error: C:\Users\****\Documents\My Games\Sid Meier's Civilization 5\MODS\(2) Community Balance Patch\Modular Elements\Corporations\CorporationsOverview.lua:177: bad argument #2 to '?' (Key must be of type 'number' or 'string'.) [83952.468] Runtime Error: Error loading C:\Users\****\Documents\My Games\Sid Meier's Civilization 5\MODS\(2) Community Balance Patch\Modular Elements\Corporations\CorporationsOverview.lua. [83953.015] Runtime Error: Assets\UI\CommonBehaviors.lua:62: attempt to index field 'Panel' (a nil value) [83953.015] Runtime Error: Error loading C:\Users\****\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Rise to Power (v 21)\Components/Sovereignty/Lua/UI/JFD_RTP_Sovereignty_GovernmentOverview.lua.
I should just fix that error. It's completely benign and won't cause the kind of issues you're describing.
No, the kind of issue he's describing is due to an error on this line: Code: local OfficeClass = GameInfo.BuildingClasses[[B]hq.FreeBuildingThisCity[/B]]; FreeBuildingThisCity column doesn't exist, which suggests maybe his Buildings table isn't being properly loaded, which means he should also post his Database.log!
I can still choose multiple rewards in a row in this build. Chose to have a monument give +1 culture, then +1 faith, then +1 gold.
I can only assume this is a client side issue. Please remove all non CPP mods until it works properly. It works fine on my end and for almost all other users. G
Getting this too. Using CulDiv and CulDiv sountrack and nothing else. Gonna try without those and see if it changes.
As always post Database.log and Lua.log. I wasn't getting those errors when I pushed to master, so it may be a client-side mod conflict.
Weird bug: I had a CS quest to build Stonehedge, built it, but the quest didn't complete. It's still open; been a few turns now. Only other mods are InfoAddict and QuickTurns. Everything seems to be working swimmingly so far. EDIT: I should mention other CS quests are completing just fine--clearing barbarians, hooking up luxuries, etc.
I noticed Civ IV Diplomatic Features is now (4) instead if (1a). Does that mean we CP-only users can't use Putmalk's Vassal system?