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New Beta Version - August 16th (8-16)

Discussion in 'Community Patch Project' started by Gazebo, Aug 17, 2019.

  1. Gazebo

    Gazebo Lord of the Community Patch

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    Hey all,

    New beta inbound. Just a few tweaks.

    Online as of 1am CST.

    Not savegame compatible.

    Link: https://mega.nz/#!SJFnnIBS!jMuqRd7cLlUHejaskFaiEGeDQ9CgoX8KhSLAnBKYOuc

    G
     
  2. Ziad

    Ziad Emperor

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    Awesome.

    But... why is Spain getting Carthage's bonus?
     
    Cobra522 likes this.
  3. Dolen

    Dolen Chieftain

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    because food can be counterproductive in some situations like when about to hit the global happiness threshold?
     
  4. Ziad

    Ziad Emperor

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    It's just odd that two civs have the same bonus now.
     
  5. tu_79

    tu_79 Deity

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    Love when it's just minor tweaks!

    I'm afraid to ask, how's the harsh penalty for mounted? I wish it's not the same as the war chariot.
     
    JamesNinelives and ridjack like this.
  6. ridjack

    ridjack Prince

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    > All ranged mounted units (except helicopter) have rough terrain penalty.

    If this is the "War Chariot" rough terrain penalty, I'm... going to find that intensely frustrating, to stay mild.

    Thank you for doing a release without sweeping changes! I know these are betas, but it's very much appreciated.

    EDIT: Oh great, MEGA has a new interface. Sigh.
     
  7. pineappledan

    pineappledan Deity

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    QFT. I've been having this argument for 4 weeks now. Spain also blocks religious pressure the same as the Celts, but civs overlapping in mechanics is apparently something only stupid busybodies care about.

    @Ziad, you can download my civ tweaks in mod repository; I reworked Spain's UA so it's not stacked on Celts/Carthage/Assyria.
    This should be a big improvement. It's a big Mongol/Arabia/Hun nerf too, which I think is for the best. Thanks for the release.
    The overrun change makes a very interesting decision for Sweden's Caroleans. Do you go down Drill, and maximize your March, or do you level Shock and try to maximize your Grenadier? I like this a lot.
     
    Last edited: Aug 17, 2019
  8. JNZS13

    JNZS13 Warlord

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    The incredible and scarce art of thanksgiving... Thanks for this update!

    oh boy..let's hurry Stonehenge even more!
     
    JamesNinelives likes this.
  9. Rekk

    Rekk King

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    Check out the Spain thread for more conversation about this.
     
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  10. Zuizgond

    Zuizgond Prince

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    Sorry I didn't read all the posts on the Aug 5 version. What was the bug about AI growth?
     
  11. Gazebo

    Gazebo Lord of the Community Patch

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    Spain and Celts have totally different religious mechanics.

    G
     
  12. Dolen

    Dolen Chieftain

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    Wait a minute, does building a settler now cost 1 pop?
     
  13. Txurce

    Txurce Deity

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    Yes, and it did last patch, too.
     
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  14. Dolen

    Dolen Chieftain

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    Ok I missed that thanks.
     
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  15. tu_79

    tu_79 Deity

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    I've checked, it's the same penalty.

    I would like it to be double movement in flat, halved movement in harsh, with a base movement of 2. This way chariots could move through forest, just one tile, and still be able to shoot. In flat they would move at 4 steps per turn.
    I know that's new code, but current penalty is awful.
     
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  16. CrazyG

    CrazyG Deity

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    What if skirmishers had the penalty in forest/jungle, but not on hills?

    Maybe cavalry and light tanks could just lose the penalty entirely or gain extra movement. As dominant as skirmishers are, cavalry are pretty forgettable.
     
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  17. pineappledan

    pineappledan Deity

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    I enjoy the idea of light tanks having a rough terrain penalty. Those little WWI tanks got stuck a lot, so it makes sense.

    I was just thinking about the Mandekalu cavalry, which gets overrun for free. Is this maybe too much of a buff? Songhai and their UU are already enough of a problem without making its free promotion 2.5x stronger, and adding AoEonKill to them.
     
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  18. amateurgamer88

    amateurgamer88 King

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    I also think the change is a bit too much for ranged mounted units. I think people are mostly complaining about Skirmishers being too strong. I don't recall people complaining about Heavy Skirmisher, Cuirassier, Cavalry and Light Tanks. From Medieval Era onward, you have mounted units like Knights and Lancers that are pretty good counters to your ranged mounted units. By the time Industrial Era arrives, ranged units like Gatling Guns and Field Guns are far more dominant.
     
  19. Stalker0

    Stalker0 Baller Magnus

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    All,

    We have a wonderful thread in the balance forum dedicated to the discussion of skirmishers, I would welcome everyone give comments about it there.
     
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  20. tu_79

    tu_79 Deity

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    I'm trying the reworked Venice, and I must say I'm loving it. Bye, bye, micromanagement, without the hasle of waiting for the AI to settle nearby so you can take your chance.

    By the way, desert is not considered harsh terrain for the ranged mounted penalty. I guess it just stops when crossing features.
     
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