Hey all!
New beta version inbound! Exciting stuff! Lots of behind-the-scenes improvements, especially for the DealAI. It's a WIP of course, as the key is the human 'feel' of the system.
Online as of 4:00pm CST. Not save game compatible.
https://mega.nz/folder/2Jdw3aQT#Z49gV7KAyMq6YiG5BD9jaA
New beta version inbound! Exciting stuff! Lots of behind-the-scenes improvements, especially for the DealAI. It's a WIP of course, as the key is the human 'feel' of the system.
Code:
Changes
Reverted embark rule for land units - can now stack underneath naval units as before.
Todo: AI will still avoid this somewhat, but not critical.
Completely overhauled DealAI for more consistent, logical deals, better interaction with demands/request system, and better performance in UI
Biggest feature: deals now only expire AFTER you've had a chance to renew with an AI.
Deals with AI will always be offered for renewal (usually with new demands/terms), unless the deal is somehow impossible (i.e. the AI no longer has the resource, GPT, etc. required for the deal)
This will prevent things like defensive pacts or open borders from expiring before renewal is possible.
Optimized AI aggression logic, and cleaned up additional DiploAI logic
Many tactical AI adjustments and improvements, including AI fleet performance for air units on naval units (i.e. guided missiles)
Tweaked AI building and unit construction priorities
Adjusted AI policy seleciton criteria
Fixed airplane despawning bug
Tons of smaller bugfixes from Github
Improvements to AI promotion selection criteria
Performance improvements and AI optimizations
Added 50 new great musicians, and 40 new great artists (thanks, Asterix Rage!!)
Maps
Added Communitu_79a v.2.0
Added improved AssignStartingPlots.lua to 6a/6b
Balance
General
Border growth from culture
Slightly faster than before
Difficulty
AI no longer gets bonus production on capital settling, city-based handicap bonuses are now divided by number of owned cities
Religion
Pantheons
Ancestor Worship - now +1f per 4 (was 3)
Enhancers
Sacred Calendar - now 33%, +3 (was 15%, +2)
Wonders
Terracotta - now +15 culture from kill (was 20)
Alhambra - Jinete - now global for all mounted melee units
CN Tower - removed pop change; reduced GW yield change for tourism to 2 (Was 3)
Policies
Tradition
Finisher - added 4 flat supply to Throne Room
Progress
Equality: now +1 happy per 15 (Was 10), +1 happy per city
Liberty - now +3g (was +2)
Tourism
Tweaked tourism influence tier thresholds:
Exotic: 5%
Familiar: 25%
Popular: 50%
Base Tourism per GW: now 4 (was 3)
Shared Religion: 25% (was 20%)
OB: now 15% (was 10%)
Differing Ideologies: -10% (was -15%)
Promotions
Barrage - now +10% RCS per level (was +5%)
Logistics now requires Barrage III instead of Infiltrators, and Indomitable instead of Targeting III
Firing Doctrine now requires Field III instead of Siege III
Range and Indirect Fire now gated behind Siege III only
Field II loses access to the Volley promotion
City Assault - % bonus VS cities reduced to 33% for both (was 50/50)
Anti-Sub I/II
Now gated behind Navigation I
Anti-Sub I tech locked behind Nuclear Fission (submarine unlock tech)
Detect Submarines
Now gated behind Anti-Sub-II
Units
Destroyer/Missile Cruiser
Removed free anti-submarine promotions
Civs
Zulu
New 'base' promotion for Ikanda: Iklwa
+10% CS when attacking; +2XP per turn when in enemy territory
Horns - +10%CS, +33% from flanking
Chest - +10% CS, +25HP
Loins - +10% CS, +1 Movement
Tier 3 (Loins) unlocks tier 4 promotions from normal tiers
UA - fixed % mismatch on maintenance mods - now 50% for melee/gun units as intended.
Inca
Terrace Farm now +1f for every adjacent Terrace Farm
UA grants +1g on mountains as well
Minors
Faith from CSs - now +1 for friends in Ancient, +2 in Classical; +2 for allies in Ancient, +3 for Classical
Online as of 4:00pm CST. Not save game compatible.
https://mega.nz/folder/2Jdw3aQT#Z49gV7KAyMq6YiG5BD9jaA
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