Hey all,
New beta inbound. Lots of small tweaks, and a few big ones for navies.
Not savegame compatible.
Link: https://mega.nz/#!nNN0GAaL!I5J3sHsBegl4MHFRjfxNWR6ce7FdMpaDA6sHLemju1A
Cheers,
G
New beta inbound. Lots of small tweaks, and a few big ones for navies.
Code:
AI
Bugfixes for AI tactial behavior regarding danger
Small improvements to AI logic for diplo
Military score more precise, less dependent upon empire size
AI naval construction priority and use greatly improved
AI army diversity improved a bit
AI tile selection performance improved a bit
Text clarity and typo correction
Additional bugfixes and performance improvements
Balance
Buildings
Fixed inaccurate yield values for spy actions on police station, intelligence agency, white tower
National Wonders
Increased min pop requirement for all national wonders except Heroic Epic by 5.
Heroic Epic
Moved to Bronze Working
Dropped +1p/5 citizens
Added free Great General
World Wonders
Statue Zeus
Moved to Iron Working, cost upped to 200p
Policies
Tradition
Replaced +1f scaler with +1s scaler for capital
Imperialism
Colonialism
Reduced Monopoly flat bonus to +3 (was +4), science bonus to +2 (was +3)
Rationalism
Free Thought
Added Admiral +2 lux for instant yield
Scientific Revolution
+2 Science from Jungles
Industry
Division of Labor
now 3% bonus (was 2%)
Finisher
Specialist bonus now +2/+2 (was +1/+1)
Happiness
Slightly reduced tech penalty (125 from 150)
Reworked empire happiness distribution model to not 'overfill' cities if their happiness is capped by population - excess empire happiness will pass on to other cities and skip main cities if they do not need empire happiness to be happy
Example: if you have 6 empire happiness, and your capital is only 2 away from its cap without empire happiness, only 2 empire happiness will be given to it and 4 will be distributed to other cities. Previously, each city would get a flat amount based on a division of the # of cities (6 / 2 = 3, 6 / 3 = 2, etc.).
Units
CS/RCS Changes
Name: new (old) (* = no change)
Dromon: 7/16 (6/15)
Galleass: 14/24 (12/22)
SotL: 28/40 (26/38)
Frigate: 25/36 (22/34)
Cruiser: 35/55 (34/50)
Battleship: 50/70 (40/65)
Submarine: 30/* (32/*)
Nuclear Sub: 50/* (40/*)
Chariot: 6/7 (8/8)
War Chariot: 7/8 (9/9)
Skirmisher: 10/10 (11/11)
Hun Archer: 12/12 (13/13)
Heavy Skirmisher: 13/18 (15/19)
Camel Archer: 15/20 (17/23)
Hussar: 24/30 (27/34)
Cuirassier: 21/28 (23/30)
Naga: 25/32 (28/33)
Cavalry: */41 (*/42)
Berber: 32/45 (33/46)
Comanche: 32/45 (33/44)
Cossack: 33/46 (35/47)
Light Tank: 47/57 (50/58)
Helicopter: 55/* (56/*)
Immortal: 12 (13)
Pict: 12 (13)
Hoplite 13 (14)
Horseman 13 (14)
CC: 16 (17)
War El. 16 (17)
Songhai: 14 (15)
Scout: 9 (10)
Swordsman 16 (15)
Kris: 16 (15)
Longsw: 21 (20)
Samurai: 23 (24)
Knight: 24 (25)
Cataphract: 28 (30)
Conquistador: 28 (30)
Siam: 26 (27)
Musketman 22/* (20/*)
Janissary 24/* (23/*)
Gatling: 32/* (30/*)
MG: 45/* (40/*)
Bazooka 50/* (45/*)
Catapult: 7/* (6/*)
Ballista: 7/* (6/*)
Trebuchet: 12/* (11/*)
Hwacha 12/* (11/*)
Cannon 16/* (15/*)
Artillery 40/* (30/*)
Rocket Art 55/* (56/*)
Air Units
No longer consume supply
City base air unit support now 2 (Was 6), bumped to 6 with airport (was 10)
Navy
Frigates, SotL, Cruisers, and Carriers now Range 2, but can no longer move and shoot
All except SotL and Battleships have a -1 sight penalty (SotL has +1 sight so it evens out)
Frigates, SotL, Cruisers, Carriers can only target land tiles that are coastal, regardless of range
Replaced coal with iron as a SR for ships
Mounted Ranged
Removed 'lose all movement on rough' penalty
Gained '+1 movement cost on rough terrain' penalty (so forests are now 3 movement, not 4, etc.)
Link: https://mega.nz/#!nNN0GAaL!I5J3sHsBegl4MHFRjfxNWR6ce7FdMpaDA6sHLemju1A
Cheers,
G
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