Hey all,
New beta inbound. Reverts a few changes (see! it does happen!) and cleans up quite a few crusty bugs that had crept in. AI is performing very, very well on this one.
Online as of 12:15am CST. Not savegame compatible.
Link: https://mega.nz/#F!2Jdw3aQT!Z49gV7KAyMq6YiG5BD9jaA
Cheers,
Gazebo
New beta inbound. Reverts a few changes (see! it does happen!) and cleans up quite a few crusty bugs that had crept in. AI is performing very, very well on this one.
Code:
Bugfixes for tactical and homeland AI
Cleaned up outdated XML-based code
Bugfixes and logic improvement for AI selection
Belief - fixed building bonus yield inflation issue, tweaked valuation of some high-priority belief attribs.
Also added in a bit more AI variability, so we should see a wider selection of belief choices than before.
Buildings - reworked AI yield valuation for flat yields from buildings to make them more important
Integrated VMC code and brought to v94
AI workers more bold in their desire to improve tiles in spooky places
AI worker logic vastly improved, sanitized, reprioritized
AI homeland patrol/escort code cleaned up, more effective at finding proper tiles to park on
Fixed pioneer cost bug
Integrated JFD request code
Fixed bug in gold theft value for spies
Fixed bug in difficulty handicap logic
AI diplo changes from Recursive, specifically dealing with AI military strength evaluation
Balance
Difficulty
AI gets their 'A/B/C' bonus starting at first city founding
Units
Archer unit back to Range 2
CS/RCS now 4/5, p cost 55
Slinger backt to Range 2
CS/RCS now 4/6, p cost 55
Axeman now CS/RCS 7/7
Barbarian Warrior now 8 CS
Chariot Archer CS bumped by 1, cost reduced by 5 (match archer)
Barbs
Reduced theft amount from barbarians
Buildings
Removed RCS % range strike buff from Military Base
Civs
Spain
Removed RCS city bump from Mission
Beliefs
Reduced God of War RCS for City % to 10 (was 15)
Online as of 12:15am CST. Not savegame compatible.
Link: https://mega.nz/#F!2Jdw3aQT!Z49gV7KAyMq6YiG5BD9jaA
Cheers,
Gazebo