Hey all,
New version inbound. Beta. Not savegame compatible. Looking forward to feedback on this. If all goes well I'll lump this in with prior betas for a big version update.
Link: https://mega.nz/#!nJlnhL4D!C86H9C_ni1r0y5mpCo4fNHA_CciX25pzufWe7amWjb4
Online as of 12:30am EST.
Cheers,
Gazebo
New version inbound. Beta. Not savegame compatible. Looking forward to feedback on this. If all goes well I'll lump this in with prior betas for a big version update.

Bugfixes
AI and Gameplay Adjustments
- Github bugfixes and merge with ilteroi bugfixes
Balance
- Horde/Liberation CS quests now need a barb land unit in borders (not just threatening) when quest ends in order to actually fail.
- Barbarians cannot plunder cities until after the 'release' turn set in handicaps (30 for settler, 5 for Deity, scales between)
- Barbarians are also no longer speed monsters on tundra
- Adjusted the start biases of many civs to be a bit more historically accurate/useful(thanks, Phalanx!)
- Adjusted AI war/peace logic
- Open Borders a little easier to gain, but more expensive if the AI dislikes you
- AI civilian defense improved
- AI tactical logic for taking cities and evaluating danger improved
- Fixed some pathfinding issues
- Yield from conquest bonuses (i.e Spain's UA) now only trigger if the city has never been owned
- Natural Wonders
- Fountain of Youth brought down to 5HP
- GPs
- Bulbing of Great Scientists, Merchants, and Engineers now scales based on the number of GP UIs of their type you own.
- Buildings
- Removed herbalist restriction for forest/jungle
- Wonders
- Prora: Gain 10 Culture from pillaging, scaling with era.
- Ideologies - General
- First adopters now only get 1 free tenet - used to be 2
- All subsequent adopters get 1 free tenet as well
- Increased number of tenets lost from switching to 5 (was 2) and anarchy turns to 5 (was 2)
- There's a turn lag (50 on standard for first adopt, 30 when you switch) that boosts your own ideological pressure for the purposes of discontent - will give empires a chance to stabilize after adopting/switching an ideology in which they aren't immediately unhappy from ideological pressure
- Turn lag tapers down from 50, so chance of unhappiness goes up during this time (and the bonus goes away entirely at 50)
- Tenet Changes
- Order
- Double Agents - now 3 Spies (Was 1)
- Five Year Plan - removed Production on Cities, added +20% production towards buildings in all Cities
- Iron Curtain - now 250% production/food (was 200%)
- Great Leap Forward now Tier 2
- Worker's Faculties now Tier 1
- Autocracy
- Iron Fist (replaces Autarky) - Vassals can no longer rebel or be liberated. Yields from Vassals and City-States increased by 100%, and +50% Worker Improvement rate.
- Note that part of this bonus relies on C4DF. If you don't use C4DF, only 1/2 of this tenet applies. Eh, most users use it anyways...
- Lightning Warfare - +3 Movement for Great Generals. Gun units gain +15% attack and ignore enemy ZOC. Armor units gain +15% attack and +1 Movement.
- New World Order - +100% construction speed for Constab/Police Station
- Third Alternative - dropped capital yields, now also Reduces Unit Gold Maintenance costs by 25%.
- Commerce Raiders (was Nationalism). +10% Production from Seaports. +1 Oil and Coal for every City-State Alliance. Submarines and Melee Naval Units gain the Prize Rules Promotion.
- Prize Rules: +20% CS/RCS when attacking units under 50% health, 300% of killed unit strength becomes gold in capital.
- Cult of Personality (edited) - highest warscore now affects all Civilizations (50% of highest warscore counts as tourism mod with all civs)
- Futurism (added) - +2 Culture from Great Works, 150 Tourism (scaling with era) when you conquer a city for the first time.
- Total War (new) - +25% Production when building land units. +25% Warscore (from city capture, plunder, etc.). 50% easier to bully City-States.
- United Front - Unit gifts to City-States generate 40 Influence. While at war, influence with allied City-States does not decay, and Militaristic City-State unit gift rate triples.
- Tyranny (was Gunboat Diplomacy) - Can bully allied City-States, and doing so decreases the influence of all other Civs with that CS by 25% and increases yours by 25%.
- Freedom
- Covert Action - now also affects coups (doubled chance)
- Economic Union - now 2 TRs, +6 Gold (Was 1, 3)
- Volunteer Army (added) - Unit Supply generated by Population increased by 15%.
- Capitalism (edited) - 6 Specialists in each of your cities generate Happiness instead of creating Unhappiness.
- New Deal - bumped to +5
- Media Culture - dropped Tourism to 25% (was 34)
- Space Procurements - dropped Science on RL to 10% (Was 20)
- Creative Expression (edited) - +2 Tourism from Great Works. Museums, Broadcast Towers, Opera Houses, and Amphitheaters gain +2 Golden Age Points and Culture.
- Policies
- Progress
- Opener - Gain 20 science in Capital for every citizen already present as an instant yield
- Aameliorates harshness of capital citizen growth timing with progress unlocks.
- Liberty - 25% Trade Unit production increase added
- Piety
- Finisher - now +4 yields (was 3)
- Organized Religion - +2 culture for temple (was 1)
- Syncretism - yields now 3/3 (was 3/2)
- Monastery - now 3/3 food/science (was 2/2)
- Underperforming a bit compared to aesthetics and statecraft, esp. since 'base yields' are Piety's focus
- Religion
- Glory of God now 2 scaler (Was 5)
- Resilience - now halves enemy follower reduction. Also grants +3 to all holy site yields (faith, culture, tourism)
- Leaders
- Denmark
- Jelling Stone now Runestone, new ability - gain 5 Culture/Production in City when you pillage a tile, scaling with Era.
- Poland
- UA changed - Starting in the Classical Era, gain a free Social Policy every other Era, and gain two additional free Tenets when you adopt an Ideology for the first time.
- A little less powerful overall, but a bigger punch when you hit ideologies. Shifts Poland's power to the later game a bit.
Link: https://mega.nz/#!nJlnhL4D!C86H9C_ni1r0y5mpCo4fNHA_CciX25pzufWe7amWjb4
Online as of 12:30am EST.
Cheers,
Gazebo
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