Hey all,
New beta inbound. Sorry for the delay, losing my PC for two weeks set me back. I'm sure there will be some issues here or there, but this is part 2 of the happiness fix from the prior beta. I'm very happy with this one, the happiness curve is much more humane.
Changelog:
Online as of 1:00am EST.
Not savegame compatible.
Link: https://mega.nz/#F!iMNVEISb!gW3aPq-MQ-kibL0lFxrw-w
Cheers,
Gazebo
New beta inbound. Sorry for the delay, losing my PC for two weeks set me back. I'm sure there will be some issues here or there, but this is part 2 of the happiness fix from the prior beta. I'm very happy with this one, the happiness curve is much more humane.
Changelog:
Code:
Bugfixes and performance improvements
Improvements to AI selection logic for buildings in many situations
Other enhancements and fixes
Github issue fixes
Aztec
Can no longer construct the Well
150% Gold/Faith from kills (was 100%)
Floating Garden gains +10% Food/Production during GAs
Byzantium
TtGoG- none before industrial now applies to Byz as wells
Basilica - reduced faith to 1 per 3 citizens
Babylon
Wall - now provides +2g per Scientist in the city (was +1 culture)
Works a bit better with the UA synergy on hurrying
TR
Scaling gold with era on plunder.
Pillage
Values refactored based on new formula and values in thread
Coups
City-state coups refactored, chance of success hovers closer to 40% at start, but increases the longer you leave your spy in the CS. Other bonuses can change this (or penalize other players, etc.). Requires more planning than before.
Units
ICBMs now invulnerable to nuclear strikes (does not apply to atomic bombs)
Chariot/War Chariot now the same production cost as an archer, Chariot moved to Animal Husbandry (War Chariot remains at Wheel)
Promotions
Glory Hounds - gains 20% city damage reduction (so 80% total reuction with 3 prior promotions)
Slipstream - renamed indomitable, unit gains +25 maximum HP (so 125 HP total) and +25% defense from attacks
Pincer - gains 'ignores ZOC'
Naval Range gone - replaced with Shrapnel Rounds (+50% damage to land units)
Reformation
Sacred Sites - World and Natural Wonders gain +4 Tourism each
Happiness
Reworked luxury happiness method to scale more evenly, wide empire penalty dramatically reduced
Crime now 'Distress' (from lack of Basic Needs) scales off of the city's average of food and production, instead of city defense - city defense as a happiness yield is gone
Happiness curve for pop in cities is now much smoother, flattens out at higher pops, and tech is integrated much more cleanly (should result in fewer per turn swings from unhappiness)
Theming Bonus Changes
[INDENT]Amphitheater/Acropolis global theme: 4:tourism: --> 2:tourism: (so 2:tourism: on all theming bonuses, no difference between foreign GWs and your own GWs)
Broadcast tower: 12:tourism: --> 8:tourism:
Globe Theater: 4:tourism: --> 6:tourism:
Royal Library: 2:tourism:--> 4:tourism:
Uffizi: 6:tourism: --> 10:tourism:[/INDENT]
Theming Yield Changes
[INDENT]Museum: 5:c5culture: --> 4:c5culture:
Broadcast Tower: 15:c5gold: --> 10:c5gold:
Oxford University: 3:c5science: --> 4:c5science:
Royal Library: 3:c5production: --> 3:c5production:3:c5science:
Hermitage: 5:c5gold: --> 4:c5culture:4:c5gold:
Notre Dame: 3:c5faith: --> 3:c5faith:3:c5goldenage:
Sistine Chapel: 5:c5faith: --> 3:c5faith:3:c5culture:
Broadway: 15:c5gold: --> 20:c5gold:[/INDENT]
Online as of 1:00am EST.
Not savegame compatible.
Link: https://mega.nz/#F!iMNVEISb!gW3aPq-MQ-kibL0lFxrw-w
Cheers,
Gazebo