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New Beta Version - July 29th (7-29)

Discussion in 'Community Patch Project' started by Gazebo, Jul 29, 2019.

  1. Gazebo

    Gazebo Lord of the Community Patch

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    Hey all,

    New beta version inbound. Not a ton of changes here, but I want to test them in a limited fashion before a full launch, as some of them are a bit more vanguard.

    Code:
    Code
         Diplo adjustments and fixes from HW
         Text updates from text thread + Aqinu + HW
    Luxuries
        Now 3 happiness per lux (were 2)
        Adjusted UI for luxuries to make it easier to see their value
    Religion
        Religious Belief Buildings
            Dropped Synagogue and Mosque bonuses by 5%
            Stupa gains +1 Happiness
            Pagoda now -2 religious unrest
    Units
        New promotion set for gunpowder infantry (starting with Fusilier)
            Fieldworks (Fusilier): +15% ranged defense bonus, +15 HP
            Entrenchments (Riflemen): +20% ranged defense bonus, +20 HP
            DFPs (Infantry and Mech Infantry) +25% ranged defense bonus, +25 HP
        Each promotion lost on upgrade, so these don't stack.
    Projects
        Public Works now reduces Empire Mod by 5%
    Growth/Happiness
        Reduced growth % happiness bonus to 2% per happy (was 10% accidentally)
        Reverted changes to growth formula as a result of this
        Every citizen now generates -.5% needs modifier in a city (so more growth = better for needs)
    Wonders
        Removed global % need modifiers from wonders, turned them into -1 needs instead
            Forbidden Palace, Big Ben, Brandenburg lose Poverty modifiers, gain -1 flat instead
               EIC gains 10% poverty modifier
            Oracle, Porcelain Tower, Terracotta Army lose Illiteracy modifiers (Oracle and Porcelain gain -1 flat)
                 School of Philosophy gains -10% illiteracy mod
            Zeus, Motherland lose -10% distress, gain flat -1 instead
            Eiffel Tower, Parthenon, Globe lose -10%, (Parthenon and Globe gain -1 flat instead)
                Hermitage/Moma gain -10% boredom mod
            Taj Mahal loses global religious unrest mod
        Added global % need modifiers to select national wonders above
    Not savegame compatible (I had to add a memory element to cities for storing luxury happiness valuation). Also the files themselves still say 7-17, as this is a beta. The main installer date is updated, however.

    Link: https://mega.nz/#F!DMsxkDYI!zSpR9CHpmAfWyIvMXaN3pw

    Cheers,
    G
     
    Dimmy, Moi Magnus, glider1 and 14 others like this.
  2. Kim Dong Un

    Kim Dong Un The One & Unly Supporter

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    You glorious stallion.

    Always appreciate your efforts! I promise to not swamp this thread with any more of my diatribe :D
     
    vyyt, Bromar1, Legen and 2 others like this.
  3. Stalker0

    Stalker0 Baller Magnus

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    I'm pretty darn happy with this list. I could argue the amount of certain changes but that's semantics at this point, the direction looks good to me, and I'm happy to try these out.

    Just making sure I understand the Happiness Growth thing.

    1) It was supposed to be 5% per happy (I believe)
    2) It was actually 10% (because of a mistake).
    3) Now the bonus is down to 2%.

    Do I have it right? Change makes sense I just wanted to ensure I understand the progression.
     
    vyyt, CrazyG and Gazebo like this.
  4. CrazyG

    CrazyG Deity

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    Good update.

    Is there a cap on extra growth from happiness?

    How often is a city with the Parthenon in it still going to have boredom? These effects were impactful when they affected all cities, now they are often just going to be extra text, or 2% growth and a golden age point.
     
  5. Gazebo

    Gazebo Lord of the Community Patch

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    No cap, no. And the flat reduction is technically the latter, but you can also view it is as an extra specialist or whathaveyou.

    G
     
    CrazyG likes this.
  6. Pier

    Pier Chieftain

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    Won't the +HP upgrades screw with the combat predictions? It's now so difficult to get a good estimate in naval combat.
     
    Arthur Jama, vyyt and Bromar1 like this.
  7. Asterix Rage

    Asterix Rage Warlord

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    Mmm, I have a job here :)
    Goog timing. I am on (7a) version 2

    EDIT : Do not wait for (7a) Promotion Icons for VP (v 2). Get the new icons NOW
     
    Last edited: Jul 29, 2019
    vyyt, K_away_0514 and Hinin like this.
  8. Legen

    Legen King

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    Sep 13, 2015
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    I have to finish my current game asap, I'm already close to winning, but would like to actually see the victory screen before testing this new version. Can't wait for it.

    I still don't like it in principle, but let's test it before commenting further.

    Is there a national wonder that provides -10% distress/religious? From the list, I was expecting something like Heroic Epic and Great Temple.
     
    Last edited: Jul 29, 2019
  9. andersw

    andersw Prince

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    Does this mean I can produce a public work in a captured city, raze it and negate the upkeep ?
    or does the game remember where I built the public works so that the effect would go away when the city is razed?
     
    Arthur Jama likes this.
  10. pineappledan

    pineappledan Deity

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    Code:
    -- Gunpowder Melee promotion buffs
        INSERT INTO Unit_FreePromotions (UnitType, PromotionType) SELECT 'UNIT_RIFLEMAN', 'PROMOTION_FIELD_WORKS_1' WHERE EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE_UNITS' AND Value= 1 );
        INSERT INTO Unit_FreePromotions (UnitType, PromotionType) SELECT 'UNIT_ETHIOPIAN_MEHAL_SEFARI', 'PROMOTION_FIELD_WORKS_1' WHERE EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE_UNITS' AND Value= 1 );
    
        INSERT INTO Unit_FreePromotions (UnitType, PromotionType) SELECT 'UNIT_FRENCH_FOREIGNLEGION', 'PROMOTION_FIELD_WORKS_2' WHERE EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE_UNITS' AND Value= 1 );
        INSERT INTO Unit_FreePromotions (UnitType, PromotionType) SELECT 'UNIT_GREAT_WAR_INFANTRY', 'PROMOTION_FIELD_WORKS_2' WHERE EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE_UNITS' AND Value= 1 );
        INSERT INTO Unit_FreePromotions (UnitType, PromotionType) SELECT 'UNIT_BRAZILIAN_PRACINHA', 'PROMOTION_FIELD_WORKS_2' WHERE EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE_UNITS' AND Value= 1 );
        INSERT INTO Unit_FreePromotions (UnitType, PromotionType) SELECT 'UNIT_PARATROOPER', 'PROMOTION_FIELD_WORKS_2' WHERE EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE_UNITS' AND Value= 1 );
    
        INSERT INTO Unit_FreePromotions (UnitType, PromotionType) SELECT 'UNIT_DANISH_SKI_INFANTRY', 'PROMOTION_FIELD_WORKS_3' WHERE EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE_UNITS' AND Value= 1 );
        INSERT INTO Unit_FreePromotions (UnitType, PromotionType) SELECT 'UNIT_GUERILLA', 'PROMOTION_FIELD_WORKS_3' WHERE EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE_UNITS' AND Value= 1 );
        INSERT INTO Unit_FreePromotions (UnitType, PromotionType) SELECT 'UNIT_INFANTRY', 'PROMOTION_FIELD_WORKS_3' WHERE EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE_UNITS' AND Value= 1 );
        INSERT INTO Unit_FreePromotions (UnitType, PromotionType) SELECT 'UNIT_MARINE', 'PROMOTION_FIELD_WORKS_3' WHERE EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE_UNITS' AND Value= 1 );
        INSERT INTO Unit_FreePromotions (UnitType, PromotionType) SELECT 'UNIT_MECHANIZED_INFANTRY', 'PROMOTION_FIELD_WORKS_3' WHERE EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE_UNITS' AND Value= 1 );
        INSERT INTO Unit_FreePromotions (UnitType, PromotionType) SELECT 'UNIT_XCOM_SQUAD', 'PROMOTION_FIELD_WORKS_3' WHERE EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE_UNITS' AND Value= 1 );
    love the new promotions btw.
    XCOMS and paratroopers get Field works? They're in the scout line tho.

    Also, the Great Cothon doesn't have the -10% poverty reduction, it still has -1 flat poverty

    EDIT: Royal library is also missing its Illiteracy reduction
     
    Last edited: Jul 29, 2019
    Rekk likes this.
  11. Deljade

    Deljade Chieftain

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    I don't know if I like the nerfed wonders and the idea of building them having less impact, some of them seem considerably worse.. Though by making pop affect needs I guess it's somewhat of a nerf to runaway civs? Some civ that spams a bunch of wonders won't snowball as hard by being able to maintain even more cities.
    I kinda liked running into some happiness issues even before starting offensive wars. Hope that aspect of the game isnt sacrificed in favour of comfortable perpetual growth, just doesn't feel right to me.
    Nevertheless, those are just first impressions and I will play at least a game on my free days, will make sure to report my experience.
     
  12. Sub6

    Sub6 Chieftain

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    Japan
    Just a quick question.
    What does DFPs stand for?
     
    vyyt likes this.
  13. pineappledan

    pineappledan Deity

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    Defensive Firing Position.
    It’s Americanese for a Tobruk/foxhole. Americans like to invent unnecessary initialisms.
     
    Last edited: Jul 29, 2019
    vyyt, Sub6 and tu_79 like this.
  14. CppMaster

    CppMaster King

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    No "Bugfixes and performance improvements" ;(
     
    Skidizzle and vyyt like this.
  15. Rekk

    Rekk King

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    I think the bug fix will have to go up the priority list if these promotions stay.
     
    vyyt likes this.
  16. Gazebo

    Gazebo Lord of the Community Patch

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    No bug as far as I can tell.

    G
     
  17. HeathcliffWarriors

    HeathcliffWarriors Prince

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    Looking good!

    If you guys notice any strange diplo behavior from the AI, please let me know, I've made some changes I'm working on too (and if I made any typos like last time I'll want to fix them) :)
     
    glider1 and vyyt like this.
  18. Bromar1

    Bromar1 King

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    So do these units start with the promotion?
     
    vyyt likes this.
  19. Bhawb

    Bhawb Prince

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    Not sure if it is a bug or not, but +HP promotions mess with the combat prediction UI a lot. It isn't the biggest deal in the world but it does get annoying.
     
    Arthur Jama likes this.
  20. tu_79

    tu_79 Deity

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    Is local unhappiness no longer limited to pop size?
     

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