New Beta Version - March 14th (3/14)

Discussion in 'Community Patch Project' started by Gazebo, Mar 14, 2016.

  1. Gazebo

    Gazebo Lord of the Community Patch Supporter

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    Hey all,

    New beta inbound. Mainly bugfixes (thanks for helping debug the reworked instant yield system. I assume you all are happy with the new unified notification model? I didn't hear any complaints...

    Anyways, here's the changelist:

    Not savegame compatible. Sorry!

    New version online as of 1:45am EST.

    Users, make sure to download and install the latest EUI from EUI's downloads page (if you use the auto-installer, install EUI after you use the auto-installer, otherwise the new version of EUI will be overwritten!)

    Beta Downloads Folder

    Cheers,
    Gazebo
     
  2. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    Deus vult, Venice, Deus vult.
    May your conquest be ever-lasting.
    Part ways with traditions
    And progress of others.
    Your authority will outmatch all.
    No more will you serve those
    In neither piety nor patronage.
    For later industry will take in
    Your empire in for the new Order.
     
  3. supracseduch

    supracseduch Warlord

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    Pottery would still be good even if Stonehenge weren't there.
    Are Caravans really so good that the first Trade Route has to be unlocked separately?
    The change to Baths is good. Can they built next to lakes though?
     
  4. TruthfulCake

    TruthfulCake Prince

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    There seems to have been quite a lot of shuffling in the Ancient Era techs lately. Is there a reason why Stonehenge was moved to Pottery other than to fill the hole left by moving the trade route out to Optics? It doesn't seem to make sense to me compared to its placement at the Wheel.

    The rest of the changes seem good. Have some questions about the Paper Maker, where we seem to return to the pop -> science model a little too quickly. If it is possible to make the building provide +1 paper instead of the science and culture bonus (because it's the paper maker, duh) it would probably reflect China's attribute as a diplomatic power without making food too powerful for China. But in the meanwhile I'd like to test the 1 science per 4 pop feature.

    The baths being a river-exclusive buff for gardens and temples is an ingenious idea that solves the baths/garden problem last patch. And welcome back, Hanging Baths Gardens!
     
  5. saamohod

    saamohod King

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    Is it just me who is missing the city icon on map in the new beta?
    Playing with EUI.
     

    Attached Files:

  6. Crisp

    Crisp Chieftain

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    Have the exact same issue.
     
  7. Funak

    Funak Deity

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    I can get behind this.


    I can see the reason why this is done, but I don't see why the caravan was moved to horseback riding rather than Trade, it feels sorta weird.


    Logic behind this, if I may ask? Other than the obvious part about Pottery losing half it's unlocks.


    Fine.


    Fine.

    Sounds kinda weird, but I'll judge it after I've seen it ingame.


    The spice must flow.

    That's one way of doing it.

    Looks good.

    Sounds kinda weird, but I guess that's fine.
     
  8. Tomice

    Tomice Passionate Smart-Ass

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    As always, thank you very much for efforts!
    If I may suggest something:
    It would make sense to create a new full version in the next days after some bug hunting.
    This version seems way less controversial than the current official one and is closer to vanilla, therefore better suited for newcomers and conservative mod users.



    Why are using these outdated names for the techs, G?
    Horseback riding and optics don't exist any more as techs in my version????

    Should probably mean: Caravan was moved to Trade, Trade route to Sailing


    Wheel was the most likely first tech to take (lots of unlocks with immediate usefulness, in the middle of the tech tree leading to many key techs), so it could use a nerf.

    Stonehenge on the same tech as council lead to weird considerations (do I delay my first Council and wait until Stonehenge unlocks? or do I build it first and lose some of the Wonders effect?).
    Could also have been solved by reducing the policy requirement of Stonehenge to 1 or by giving it another free building, but the way G did it now makes other tech paths more attractive, especially towards trade and sailing.





    Gazebo, may I ask you something?
    Why do you avoid triremes on fishing like the plague?
    It has been suggested multiple times and would have been an easy alternative to solve the early barbarian Galley problem. Do you fear they would be used for early rushes?
    I can imagine there could be a problem balancing their combat strenght (because they have to fill the melee naval role up until late medieval, making them either to strong while cities are still very vulnerable or useless later on). But I've never seen you explain the reasoning.
     
  9. TruthfulCake

    TruthfulCake Prince

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    Wait, really? I thought that the Wheel would be one of the later column 1 techs to take, even when Stonehenge was still there. Most of the Wheel's unlocks rely on other techs, e.g. city connections need new cities = settlers = Pottery, or Horse Archers need horses = Animal Husbandry.

    The only reason to pick the Wheel first IMO is the council, which although important is not a decisive first pick. Lowering the policy requirement with Stonehenge back in the Wheel may help with the issue you are describing, although now that I have played a bit more I feel that the 2 policy requirement is actually quite justified.

    The Stonehenge makes no sense to be in Pottery anyway. Moving stones from the quarry would probably have needed something close to the wheel, but was it ever theorized that the construction of Stonehenge had anything to do with pottery?
     
  10. Tomice

    Tomice Passionate Smart-Ass

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    You're welcome trying to let all unlocks/dependencies make sense historically :lol: :crazyeye:

    Being serious again, here's what I posted in the last beta thread, I'd be glad about other people's opinion, it can only make things better:

     
  11. Funak

    Funak Deity

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    Anyone have a work-around for the EUI issues in this version by the way?
     
  12. TruthfulCake

    TruthfulCake Prince

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    Ah, I see. You are taking into account the techs that the Wheel unlocks as well. While I agree with your well-thought reasoning, I think that most of the benefits that you gave are not immediate - the same reason I would usually delay the Wheel anyway, because other techs provide immediate benefits by way of revealing important tile yields or by allowing settlers.

    But supposing that the Wheel is a really popular tech to rush unbeknownst to me, moving Stonehenge would not make players "delay the Wheel" if the benefits of going the Wheel are that many. Or rather, it would not incentivize picking other techs over the Wheel anyway. After all, the thing that delays Stonehenge the most is the policy requirement - people are going to proceed with building shrines/granaries/settlers until somehow they get a lucky culture ruin or natural wonder to jump-start Stonehenge with.
     
  13. PurpleMentat

    PurpleMentat Videographer

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    I like most of what I see. However, I feel Stonehenge has been devalued to the point it's not worth building. Shrine faith doubling means you can frequently have your Pantheon before Stonehenge completed, devaluing the instant Faith. Free Council means I'm going to build Shrine after my Scout while Stonehenge is becoming available to build. Now I'm judging the hammer cost against the long term hotels, and it doesn't seem worth it to bump the cost on Column 2 Ancient wonders.
    He who controls the spice, controls the universe!
     
  14. Funak

    Funak Deity

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    Maybe the Stonehenge could be given an interesting mechanic instead? I don't necessarily think the wonder is bad, but the need for social policies to build it kinda killed the point of it to me.
     
  15. TruthfulCake

    TruthfulCake Prince

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    Indeed. Stonehenge gives you a free pantheon, but oh wait, for said free pantheon you need two social policies. It is now 100% certain that I will get a pantheon in about 25 turns (around 10 turns to build a shrine plus 15 turns to wait for 30 faith to accumulate). In no way can I research Pottery (still wish it was the Wheel), unlock two policies, and complete that wonder within 25 turns.

    I guess I could justify building it if the social policy requirement is lowered to 1, since free council, +3 faith and an early GE point is still quite good, but right now it is available way too late.
     
  16. tu_79

    tu_79 Deity

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    I usually like the way you think. I don't feel myself proficent enough to give a better alternative.
     
  17. PurpleMentat

    PurpleMentat Videographer

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    Confirming the 'no city banners on map' thing.
    I'm using the EUI city list in the upper left to keep track. And playing Venice.
     
  18. Sub6

    Sub6 Chieftain

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  19. hokath

    hokath King

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    But... but the delicious Tea! The high pop synergy remains but the flavour (pun intended) isn't there for me.

    Everything else :cool:

    Will you merge CSD and CP ever?
    Do you think instant yields from CSD buildings are of the right magnitude?

    These instant yield popups are a bit overwhelming. In the previous version the Chancery one isn't merged with the Council one for instance. They should be in the same popup as "a city has grown" if possible. Ignore if that's what "instant yield oddities fixed" meant.

    edit: EUI city banners issue: if I change to Strategic View (to see the banners again) my city thinks it can perform a ranged attack when nothing is in range
     
  20. PurpleMentat

    PurpleMentat Videographer

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    Seems to be working for me as well. Noticed a number of files that either didn't exist or were outdated in the CBP version when I was comparing the two.
     

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