tu_79
Deity
Not by promotions. That would make the promotion tree that focus on anti-naval useless in many situations.I’m actually okay with siege units not having a great anti-naval capacity out of the box, as they do now. I think there’s a great opportunity for a field/siege 1 leaf promotion which does give siege units that anti-naval role though:
Siege units retain their -25% anti-naval penalty
heated shot
Requires siege 1 or field 1
+33% vs naval units
I was thinking more of siege units not having penalties against naval, and field promotions are just good against units, so a field promoted cannon should handle caravels better than ranged units. And it makes sense. If you want to sink a ship, you throw big cannonballs, not light ammunition. Remember those fortified castles in the caribbean? They were equipped with cannons for dealing with invading navies.