New Beta Version - March 1st (3/1)

Discussion in 'Community Patch Project' started by Gazebo, Mar 1, 2016.

  1. Gazebo

    Gazebo Lord of the Community Patch Supporter

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    Hey all,

    Big new beta version inbound. Lots (and I mean lots!) of changes here, and a big update from Putmalk. This is a biggie. Needless to say, it isn't savegame compatible.

    Here's the changelog:

    Things to look for while beta-testing:
    • Wonder policy unlock requirements v. tech requirements balance
    • New building balance (yields, tech speed)
    • Tech cost balance (this is a known concern – AI sometimes rockets into Modern Era by 1800, other times it doesn't. This needs looking at)
    • Unit combat/ranged combat balance
    • Odd AI behavior
    • Bugs in C4DF
    • UI bugs/issues in EUI or No-EUI versions

    New version online as of 11:35pm EST. Not savegame compatible, and all files in the folder need to be installed.

    Happy Civving!

    Beta Downloads Folder

    Update:

    Insert this line into your CBP to fix Helicopter Gunships not being able to attack!

    Code:
    	UPDATE Units SET Range = '1' WHERE Type = 'UNIT_HELICOPTER_GUNSHIP' AND EXISTS (SELECT * FROM COMMUNITY WHERE Type='COMMUNITY_CORE_BALANCE_UNITS' AND Value= 1 );
    Put it in Balance Changes/Units/MountedUnits.sql

    Cheers,
    G
     
  2. Funak

    Funak Deity

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    Ehm, not trying to be rude here, but what the hell?

    The Bazaar used to have the same gold-generation as a stock-exchange, which was its main selling point, and now it got 1 extra flat gold compared to a normal market?
     
  3. Gazebo

    Gazebo Lord of the Community Patch Supporter

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    Bazaar also has increased trade route range. Considering how powerful Arabia's UA is, having a weaker earlier UB seems fine. We can buff it later if we need to.

    G
     
  4. Funak

    Funak Deity

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    People have already complained about it being the absolutely most boring UB in the game, no real need to completely maim it.
     
  5. IcyAngel

    IcyAngel Prince

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    Very exciting update, can't wait to try it!

    Thanks Gazebo, Putmalk and others.
     
  6. phantomaxl1207

    phantomaxl1207 King

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    That was when Pop = more Science
     
  7. Gazebo

    Gazebo Lord of the Community Patch Supporter

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    I think you're overreacting. Focus on the good here, yo.

    Besides, it's double the base yields of the Market! No other UB doubles the base yields. :)

    G
     
  8. phantomaxl1207

    phantomaxl1207 King

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    Time to play the Ottoman again

    Does this mean we can give Pioneers Uniersities?
     
  9. Guynemer

    Guynemer King

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    I feel dumb for asking this, but

    What is PtP in this context?
     
  10. Funak

    Funak Deity

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    What does that have to do with anything? Science is not gold, and market is not a science-building. It doesn't really boost your growth either.

    I never overreact to anything.


    Arena triples the base culture
    And there are quite a few UBs that adds base-yields to buildings without any baseyields which would be infinite percent increase.
     
  11. Gazebo

    Gazebo Lord of the Community Patch Supporter

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    Pledge to Protect a CS. Sorry, shorthand wasn't very clear!

    Ah, but I said doubles. :)

    Universities come too soon after Pioneers. Also, the idea of a Pioneer/Colonist insta-popping a university feels odd. Library is okay, but university lacks...gravitas.

    G
     
  12. Guynemer

    Guynemer King

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    I should have been able to figure that out, but in my defense, I'm not terribly bright.

    Thanks, G! Will give the new build a go tomorrow.
     
  13. mikes61293

    mikes61293 Warlord

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    Trail Blazer is still giving additional sight.
     
  14. Tarzan737

    Tarzan737 Warlord

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    Wish i didnt have to work today!

    Waiting for try everyting tonight
     
  15. Gazebo

    Gazebo Lord of the Community Patch Supporter

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    Oh poo, I zigged when I should have zagged. Uploading a fix now. Savegame compatible.

    Edit: and fixed. CBP the only change. Change won't update for units that already have it, but otherwise will work with new saves.

    G
     
  16. Crisp

    Crisp Chieftain

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    A couple of things that will probably require a watchful eye as far as balance.

    Faith shrine interactions
    • all pantheons and beliefs that generate faith on a non per turn basis will be weaker based on the lack of science indirectly generated.
    • Byzantine UB scaling = 10% science per pop.
    • Celts Science per 2 pop pantheon probably very strong.
     
  17. kaspergm

    kaspergm Deity

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    Thanx, a question on this: Have you tweaked any balance with regards to AI's willingness to accept a third-party request to DoW you if you have a good relationship with them. From what experience I had in 02-24 beta, AI was extremely fickle with this, I had numerous instances of AIs that were very friendly with me DoW'ing me out of the blue, most likely because of a third party bribe (albeit the missing pop-up means I can't confirm that 100 %).

    PS: Why was the requirement that you needed a DoF in order to bribe someone to DoW a third party removed? I'm not saying it's a bad thing, just curious.
     
  18. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    rip Venice's early game. If their Doge Palace had a merchant specialist slot however...

    Their willingness to accept third-party DoW request is quite high in my opinion to the point where they could pay 2gpt to DoW me. :sad:
     
  19. Funak

    Funak Deity

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    Hurts early-game economy in general quite a bit. While playing Liberty I was pretty much relying on working merchants in all cities right from the start.
     
  20. supracseduch

    supracseduch Warlord

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    Sounds very exciting. The Council building is the extra boost The Wheel deserves.

    Though, I didn't expect you'd actually go ahead with the big science and wonder unlock changes before the next full release.
     

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