New Beta Version - March 28th (3-28)

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Gazebo

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New beta inbound. This one is NOT savegame compatible, unfortunately. Now that I know the 'local' system is staying, I took the opportunity to serialize some values to limit UI hiccups. It means that new memory elements are in play, so no savegames, sorry. Furthermore, underlying changes to happiness system would royally screw players on the existing mechanics.


Code:
Major changes here:
- Assorted bugfixes from ilteroi and myself
- Some github issue resolution and cleanup
- New luxury system, dropped the pop scaler and local luxury buff and now all luxury 'power' comes through the empire level.
         - All unique owned or traded for luxuries are worth 2 happiness each, period. Simple!
- Empire happiness is no longer distributed 'modulo' - is now averaged across all cities, with the division remainder handed out one by one to each city in succession, starting with Capital and continuing until no remainder, well, remains.
- New empire-wide happiness function - is now a happy/unhappy comparison, with parity of happy-unhappy a 100% value for your empire happiness.
- New handicap function - there are now two handicap values, one that is a larger empire-wide value, and another that just affects your capital. Scales based on difficulty.
- New ratios for unhappy/very/super are 60/40/20 (were 75/50/25)
- Adjusted happiness modifiers and metrics to account for other changes
And only balance:
- Shoshone encampment tech bumps moved to gunpowder/rifling

If there aren't any major bugs this will be the code basis for the next official version.

Link: https://mega.nz/#!3dViUAzZ!_CG0wBVfhUeEbwNJgYG-nI6eyg2X7Adar7xMYOMGSbc

G
 
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I haven’t touched, as I don’t have the means at present to debug MP.

Hi Gazebo,

Could you let us know when this will be possible? It would be really great to have one stable version with recent balance & promotion changes so we can play in MP. For now, we have to resort to 5-20-3 - w/o any barbs or ruins :\
 
Query - is anybody having problems winning a culture victory?

I'm sitting with 89% happiness, I have an ideology, and 6/6 enemy civs are influenced by me, but the game isn't ending. Am I missing something???

BTW, I noticed that even though my happiness level is 89%, in the actual happiness breakdown by category, it lists my 600 ish pop as having 400+ Distress, some 20 illiteracy, some poverty, etc...until all 600 pop is marked down in the breakdown when you'd think it wouldn't be there; however, most of this is in reality mitigated by buildings. I wonder if the Culture Victory is relying on the breakdown for the "Content" that is required for victory, rather than the 89% that comes as the after-effect of buildings?
 
Hi Gazebo,

Could you let us know when this will be possible? It would be really great to have one stable version with recent balance & promotion changes so we can play in MP. For now, we have to resort to 5-20-3 - w/o any barbs or ruins :\

Not for the foreseeable future, MP is important to me but it's not a project priority, as I don't have the equipment on-hand to debug locally, and won't until this Summer at the earliest.

G
 
Query - is anybody having problems winning a culture victory?

I'm sitting with 89% happiness, I have an ideology, and 6/6 enemy civs are influenced by me, but the game isn't ending. Am I missing something???

BTW, I noticed that even though my happiness level is 89%, in the actual happiness breakdown by category, it lists my 600 ish pop as having 400+ Distress, some 20 illiteracy, some poverty, etc...until all 600 pop is marked down in the breakdown when you'd think it wouldn't be there; however, most of this is in reality mitigated by buildings. I wonder if the Culture Victory is relying on the breakdown for the "Content" that is required for victory, rather than the 89% that comes as the after-effect of buildings?

Did you get two tier 3 tenets and build the CEP?

G
 
Did you get two tier 3 tenets and build the CEP?

G

Ah - this sounds like what I'm missing. Probably missed a change in one of the versions - however, in-game itself, it doesn't seem to display this anywhere as a requirement? (Perhaps this could be added?)

Also, what is a CEP? :)
 
Ah - this sounds like what I'm missing. Probably missed a change in one of the versions - however, in-game itself, it doesn't seem to display this anywhere as a requirement? (Perhaps this could be added?)

Also, what is a CEP? :)

I believe you will find it in the victory tracking screen. CEP is Citizen Earth Protocol, it is a special project similar to the Apollo Project or Project Manhattan. When you have two tier 3 tenets and are influential with all other civs in the game (and I think you need a specific tech but I don't remember) you can build this project. Assuming you maintain the requirements (influential and two tier 3 tenets) during the course of completing the project you'll win.
 
I believe you will find it in the victory tracking screen. CEP is Citizen Earth Protocol, it is a special project similar to the Apollo Project or Project Manhattan. When you have two tier 3 tenets and are influential with all other civs in the game (and I think you need a specific tech but I don't remember) you can build this project. Assuming you maintain the requirements (influential and two tier 3 tenets) during the course of completing the project you'll win.

Ah ok thank you. I looked in the victory tracking screen, and there it only mentioned three things: being influential over all civs, empire happiness being content, and having an ideology - that's it. Perhaps the NON-EUI version doesn't have all the information included?
 
Ah ok thank you. I looked in the victory tracking screen, and there it only mentioned three things: being influential over all civs, empire happiness being content, and having an ideology - that's it. Perhaps the NON-EUI version doesn't have all the information included?
If you see places where the information is missing, you can report it on Github.
 
Ah ok thank you. I looked in the victory tracking screen, and there it only mentioned three things: being influential over all civs, empire happiness being content, and having an ideology - that's it. Perhaps the NON-EUI version doesn't have all the information included?

Sounds like a Githhub report is in order!
 
Correct. It says nothing about building Citizen Protocol. EUI version.

BTW, I'm testing India at King. So far, I've never dropped under 100%. Right now, 50 happy faces + 15 unhappy faces, 4 cities 1 puppet (Damned Kamehameha, it was your fault). Never took a look at how to not grow. Didn't try hard to grow at the limits, either. Just flew.

Best part is that unhappiness from puppets doesn't force my happiness go down.
 
Correct. It says nothing about building Citizen Protocol. EUI version.

BTW, I'm testing India at King. So far, I've never dropped under 100%. Right now, 50 happy faces + 15 unhappy faces, 4 cities 1 puppet (Damned Kamehameha, it was your fault). Never took a look at how to not grow. Didn't try hard to grow at the limits, either. Just flew.

Best part is that unhappiness from puppets doesn't force my happiness go down.

The ideal happiness system is one you notice only when you're pushing your empire to its limits. If it's a constant annoyance (as it has been in the past), it saps energy from the fun builds and combos we've created.

G
 
Been playing all evening with the iroquois, currently in industrial era. I've only had to halt growth on a couple of cities at 5 pop, early game. Been bouncing between 75% and 100% through out most of it. Lux trading are lining my pockets once again while keeping everyone happy and jappy. Playing on emperor. The overall balance is amazing too. Not too hard, not too runny. Satisfying!

Oh, and death to Askia!
 
The ideal happiness system is one you notice only when you're pushing your empire to its limits. If it's a constant annoyance (as it has been in the past), it saps energy from the fun builds and combos we've created.

G
Yes, I understand. I'm saying that, at least for King, happiness is on the easy side for now. Might be too easy, actually, but I have to test it again in Emperor (more my level). Even then, AI is keeping pace with me, and even getting some good wonders before I do. Am I spoiled after playing Progress for a while?
 
King difficulty.
Denmark looting and pillaging the lands here.
An early very drawn out war with spain where she threw units got me to drop below 60 after taking two cities while growing a bit fast with god of the sea.
Peaced out and happiness was back on track.
Hooked up 12 iron and marched out with berserkers and rolled over Rome, happiness currently at 88% with 11 cities.

Ie no big issues, seems ok, not sure if too easy to manage or just fine, otoh I enjoy city and worker micromanagement.
 
I'm afraid I haven't been keeping up with all the changes. Is there a reason why each specialists give 1 unhappiness? Seems to make tall quite a bit harder when you want to work specialists but prevented to do so when most of your unhappiness comes from it. For instance, my current games sees my Tradition capital with 13 unhappiness from 13 specialists while the other factors combined don't come close to that much unhappiness.
 
I'm glad Shoshone got that slight buff. Waiting all the way to Rifling was honestly awful for that boost to Encampments.
 
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