New beta inbound. This one is NOT savegame compatible, unfortunately. Now that I know the 'local' system is staying, I took the opportunity to serialize some values to limit UI hiccups. It means that new memory elements are in play, so no savegames, sorry. Furthermore, underlying changes to happiness system would royally screw players on the existing mechanics.
If there aren't any major bugs this will be the code basis for the next official version.
Link: https://mega.nz/#!3dViUAzZ!_CG0wBVfhUeEbwNJgYG-nI6eyg2X7Adar7xMYOMGSbc
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Code:
Major changes here:
- Assorted bugfixes from ilteroi and myself
- Some github issue resolution and cleanup
- New luxury system, dropped the pop scaler and local luxury buff and now all luxury 'power' comes through the empire level.
- All unique owned or traded for luxuries are worth 2 happiness each, period. Simple!
- Empire happiness is no longer distributed 'modulo' - is now averaged across all cities, with the division remainder handed out one by one to each city in succession, starting with Capital and continuing until no remainder, well, remains.
- New empire-wide happiness function - is now a happy/unhappy comparison, with parity of happy-unhappy a 100% value for your empire happiness.
- New handicap function - there are now two handicap values, one that is a larger empire-wide value, and another that just affects your capital. Scales based on difficulty.
- New ratios for unhappy/very/super are 60/40/20 (were 75/50/25)
- Adjusted happiness modifiers and metrics to account for other changes
And only balance:
- Shoshone encampment tech bumps moved to gunpowder/rifling
If there aren't any major bugs this will be the code basis for the next official version.
Link: https://mega.nz/#!3dViUAzZ!_CG0wBVfhUeEbwNJgYG-nI6eyg2X7Adar7xMYOMGSbc
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