Hey all,
New beta inbound. Attempting to compile and reboot sync after my absence. Balance changes are pretty mild, mainly cleanup from prior versions and some slight reversions/tweaks based on long-standing concerns.
Not savegame compatible. Online as of 1:00AM CST.
Link: https://mega.nz/#F!2Jdw3aQT!Z49gV7KAyMq6YiG5BD9jaA
Cheers,
G
New beta inbound. Attempting to compile and reboot sync after my absence. Balance changes are pretty mild, mainly cleanup from prior versions and some slight reversions/tweaks based on long-standing concerns.
Code:
Changelog:
General
Compilation of diplo fixes from Recursive
Compilation of tactical AI/milsim fixes from Ilteroi
Misc updates/bugfixes from others
AI siege prowess greatly improved
AI target seleciton improved
Improvements to army composition and building priorities
Improvements to AI CS targeting for diplo purposes
Misc bugfixes
Balance
General
Cities
Start weaker CS/Health-wise, scale a little slower (cities a little weaker overall)
Slight reduction in empire needs penalty
Tech
Oil moved to Combustion
Religion
Pantheons
Swapped Herbalist and Market for Renewal/Springtime
Herbalist bonus now +1 science/+2 faith; Market bonus now +2 food and science
Wonders
Pyramid - removed GAP instant, replaced with +50 GAP when you expend a GP, scaling era
Pentagon - new ability - increases cap by 1; +2 air units in every city; 2 free jet fighters in city; +50% production of air units in city, air units from city gain +20 XP (yes description in-game says 25, typo, will fix later); spies better at unit disruption
Promotions
New promotions from Slinger, ChuKoNu (see below)
Anti-Tank (100) promotion now 50%, called Anti-Tank rounds
Removed anti-armor bonus from Formation
Machine Gun penalty now -50% RCS v. Armored Units (was -25%)
Ambush I now requires Shock/Drill III (was II)
Units
Mounted Ranged Units
Reduced movement back to 4
Reduced RCS slightly, but added a promotion element - rough terrain penalty now called Skirmisher Doctrine
Added: +50% RCS/CS in/when attacking FROM open terrain; -25% RCS/CS in/when attacking FROM Rough Terrain
(new promotion API element)
Armored Units
CS bumps, including Mechs
All tanks start with Armor Plating I, Panzer gets I & II
Civs
Inca
Slinger - logistics removed; now gets 'Concussive Strikes' promotion: unit ignores ZOC, ranged attacks inflict 'dazed' status on enemy units, reducing their CS by 15% for 5 turns
China
Chu-Ko-Nu - logistics removed; now gets 'Siege Volleys' promotion: units deals 5 damage to all adjacent targets to enemy unit (within range), +25% CS/RCS when adjacent to/in a city (any city)
Not savegame compatible. Online as of 1:00AM CST.
Link: https://mega.nz/#F!2Jdw3aQT!Z49gV7KAyMq6YiG5BD9jaA
Cheers,
G