Hotfix posted, should fix savegame issue with 11-25.
G
Cool, I guess I'll start a new game from scratch to test early diplomacy when I'm not playing as the biggest @%£"$ in town anyway
Rolled (deity/continents/standard) Spain and went for Authority/early abuse, diplomacy wasn't my forte.
Quick beta report:
I'm losing (many) units to the AI. That's...embarassing, but feels good, military AI definitely improved a lot in the latest betas. I started an ancient/classical war with 8 spearmen (from early tribute days) and only 2 survived, then the AI started to snipe on the fragile ranged/siege. I better not play Japan for a bit or will feel very bad for any high promoted unit I leave exposed. AI also surprised me trading for horses (Siam had none anymore, hence it was Byz or Portugal trading/gifting them some) and quickly deploying reinforcement:
Anyway, I fully embraced the latest VP military doctrine and just sent more units in the meatgrind
Playing Spain was really fun, it felt like being a deity AI myself: once my faith engine started to roll I couldn't care less about losing units. Gold was used to rushbuy landsknecht (can buy one, move outside the city in the same turn and buy more) and conquistador->settlers, Faith let me buy as many ships I could deploy. Couple that with the UA/UB and my religion picks and I had enough resources to deploy fresh troops/open a new front at will. This is basically how it evolved from early to midgame:
Shrine first (switched to monument for 2 turns, then invested and finished it) into God of Expanse, for super early production. Enough warriors/spearmen to clean barbs, quick tribute and then bully everybody around. Imperium around turn 50 (and I've been unlucky, only 2 camps and no cultural CS) then pick on the pacifist AI expos before they grow out of control.
Early conquests and spam settling/borders net me a religion at ~T60: feeling Hero Worship was probably overkill, I went for Theocratic Rule and then picked Orders just to be sure no nearby AI stole it before I could enhance. Sadly India was in game and picked Veneration, that could have synergized so well... I had many small cities when I enhanced with Synagogues (follower beliefs would have net me poor yields in comparison) and Mendicancy, mostly for even more base faith/culture to feed my UA/UB/WLTKs. Zealotry would have been a good faith sink on pangea, here I had ships to buy. Nonetheless, I had so much faith I let 5 more Prophets spawn before Renaissance
Reform with Defender of the Faith, I was more concerned about base city yields than more instant yields on city conquest.
By then, I already owned my continent: while my old promoted forces were taking down Constantinople a fresh wave of gold/faith bought units advanced through Portugal. I could trade caravels:Nau 3:1 and coming out ahead, Maria had not enough forces to fight on land as well, despite being slight ahead in tech and with knights/pikes at disposal.
Then I realized I eradicated all possible religions except India, who didn't spread on the other continents
And here I stop, going to try a peaceful game next. I made some invasion plans (settle some nearby island with conquistadors, use some generals to gain a beachhead, rush/faith buy an army or two on multiple fronts while fighting galleys with frigates... I'm 5 techs ahead of Inca and 10 ahead of Harald...) but as usual lost some motivation with new versions and new stuff to test coming out
A quick note on Conquistadors: simply put, they're tanks. I feel they could lose some strength and focus on their unique ability more, such as... being able to enter ocean. Reward exploration/find a primitive opponent and conquest other landmasses rather than being the strongest unit of their era, best on pangea fighting era-appropriate opponents. It also feels weird they settle cities with Harbor but lacking Lighthouse, the two buildings could be swapped (the latter being cheaper, and a prerequisite for the former).