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New Beta Version - November 8th

Discussion in 'Community Patch Project' started by Gazebo, Nov 9, 2019.

  1. Gazebo

    Gazebo Lord of the Community Patch

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    Hey all,

    Quick turnover on a new version before I head out of town.

    Code:
        Diplo AI performance improvements and adjustments
        Tactical AI improvements, including some slowdown fixes
        Diplo AI options from HeathcliffWarrior
        Text fixes from Aquinu
        Github bugfixes and cleanup
        API: added 'yield from yield' conversion methods used on Agribusiness
    Balance
      
        Buildings:
            Agribusiness: dropped tile yields to +2; added '10% of food counts as GPT for the city.'
          
        Wonders
            Heroic Epic: now grants free Great Writer instead of General
            Terracotta Army: revamped; now grants +5 supply; 20% tile improvement speed; +10 culture when you destroy an enemy unit in battle, scaling w/ era.
            Pyramid: removed tile improvement; added +250GAP instant bonus
        Units 
            Bumped mounted ranged unit movement to 5 (was 4)

    Online as of 11:45pm CST. Not savegame compatible.

    Link: https://mega.nz/#F!iMNVEISb!gW3aPq-MQ-kibL0lFxrw-w

    ALERT!! SEE ALSO THIS!!

    #21


    1.) DOWNLOAD MAIN MOD ABOVE
    2.) DOWNLOAD DLL AT #21
    3.) PLACE DLL IN YOUR (1) CP FOLDER.
    4.) OVERWRITE AND ENJOY.


    G
     
    Last edited: Nov 9, 2019
    Erikose, vyyt, James Ryle and 12 others like this.
  2. ASCII Guy

    ASCII Guy Chieftain

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    I'm very glad to see that Terracotta Army has been revamped after the Pentagon changes. Solid changes here all around.
     
  3. HeathcliffWarriors

    HeathcliffWarriors Prince

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    The new advanced diplomacy options are geared towards people who find the AI competition/aggression too problematic or want to play a more simulator/builder type of game (there have been many such comments :) ).

    They are disabled by default. To enable them, go to your MODS folder and open the (1) Community Patch > Core Files > Core Changes > CoreChanges.sql file. It can be opened in any text editor.

    Near the start of the file you should see the following:
    Code:
    -- Diplo AI Aggression Options
    
    -- [DISABLE VICTORY COMPETITION]
    -- If set to 1, the AI will not receive any aggression boosts towards competitors for victory conditions.
    -- Also, you will not receive any diplomacy penalties for victory competition with the AI.
    INSERT INTO Defines (Name, Value)
    SELECT 'DIPLO_AI_NO_VICTORY_COMPETITION', '0';
    
    -- NOTE: Enabling the passive AI settings below will cause the AI not to attempt Domination Victories.
    
    -- [PASSIVE AI (HUMAN ONLY)]
    -- If set to 1, AI civilizations will never initiate wars with human players.
    -- Humans can still initiate wars with AI players.
    INSERT INTO Defines (Name, Value)
    SELECT 'DIPLO_AI_WAR_DISALLOWED_HUMAN', '0';
    
    -- [PASSIVE AI (GLOBAL)]
    -- If set to 1, AI civilizations will never initiate wars with other civs or City-States.
    -- Humans can still initiate wars with AI players.
    INSERT INTO Defines (Name, Value)
    SELECT 'DIPLO_AI_WAR_DISALLOWED_GLOBAL', '0';
    
    To enable a setting, change the value from 0 to 1 and save the file.

    Settings are still experimental, please report any bugs with them on Github! Enjoy :)
     
    Erikose, vyyt, swapoer and 2 others like this.
  4. Dani93

    Dani93 Chieftain

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    I think the unit duplication was much more fitting for Terracota than an "authority opener" and now I guess I'll stop the pyramid opening with tradition :crazyeye:
    The changes to mounted ranged and heroic epic are great (though a small nerf to my Japan :cry:).
    I don't know if the change to agribusiness can be considered a nerf or not, we'll see.
    Very eager to try the diplo AI changes:)
     
    Atilla1456 and vyyt like this.
  5. PapaRockett

    PapaRockett Prince

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    Diplo AI performance improvements and adjustments

    What's included in these?
     
  6. JamesNinelives

    JamesNinelives Prince

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    Excellent, lovely, lovely ^^.

    I'm going to miss the GG on Heroic Epic greatly, but hopefully other people will be happier. Agribussiness change is a go! Agribussiness never needed a nerf (it eats up 2 horses after all), but now tile yields should feel more balanced and food has a touch more utility late-gate. Also looking forward to using Skirmishers on this version! Pyramid changes are good. Terracotta change in interesting. I wonder if the AI will value Terracotta Army differently now?

    Most of all though, I am very keen to play with bugfixes and other tweaks. Thanks for your work, team. Have been awaiting this release eagerly! :)

    Travel safe, G!
     
  7. Moi Magnus

    Moi Magnus Emperor

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    Probably everything included in @HeathcliffWarriors's posts in the last thread:


     
  8. CrazyG

    CrazyG Deity

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    Why is Terracotta Army being completely redone?
     
    vyyt likes this.
  9. ridjack

    ridjack King

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    Pentagon stole its thunder.
     
  10. Bromar1

    Bromar1 King

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    Is there a salient reason to give +20% worker improvement speed instead of +25%?
     
    phantomaxl1207 likes this.
  11. randomnub

    randomnub Prince

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    Nobody ever voiced concern about Terracotta and in my opinion it was fine, I'd say leave it alone and find something more fitting for the Pentagon; the duplication effect that late is too player friendly, because keeping a gazillion of outdated garrisoned units and upgrade them all after building the Pentagon is something I don't foresee the AI doing.

    If people were afraid of having two wonders sharing the same effect, I'm slighty pissed at having a wonder stealing some uniqueness from the Authority opener as well.
     
    BiteInTheMark, vyyt and civplayer33 like this.
  12. Ziad

    Ziad Emperor

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    Many wonders already share effects with policies... Now you can get even more culture from kills.
     
  13. Guynemer

    Guynemer Prince

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    I mostly like Terracotta, because the old effect was too gamey and exploitable. As such, I'd like to see a change to the Pentagon as well.

    But my beautiful Pyramid-powered workers :( The addtional worker speed to Terracotta seems a very awkward fit for a wonder that is otherwise focused on the military.

    The Heroic Epic and skirmisher line changes are quite welcome.
     
    JamesNinelives and saamohod like this.
  14. pineappledan

    pineappledan Deity

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    Makes sense to me (though I would have just kept the speed at 25%). Autocracy has a +50% worker speed adjustment after all. Workers have a work rate of 90, so the difference between 108 and 112.5 isn't going to amount in more turns for any improvements I can think of. It's just going to be weird to have a cumulative bonus of +45% work rate if you also took progress, or +70% instead of +75% with Autocracy.
    The Terracotta army was a mausoleum that must have taken an insane amount of labour hours to build. The sheer amount of labour it must have taken to collect the amount of mercury found at the site alone...

    Also, it's nice to have a use for the global culture on kills that the Acropolis used to have, but I wonder if it shouldn't be higher? Prora gets 25:c5culture:, scaling with era, on pillaging, and the Acropolis used to give the same 10:c5culture: on kills, which was totally broken OP, but it was in every city.
    Seems like all the bones are there, Terracotta just needs its numbers raised a bit higher on each of these respective bonuses.

    I am very happy to see the pentagon and Terracotta unstacked. However, I will maintain my criticism of the free copy of every unit type on Pentagon. I would prefer a 3-5 units of a specific type be given, rather than 1 of everything you still have coming in Modern. The civ that builds this wonder is guaranteed to have 0 :c5gold:maintenance for garrisons, and very likely has 2:c5culture:1:c5happy: in every city with a garrison from Authority. This bonus coming in modern probably means I'm going to get an extra trebuchet, Landsknecht, and probably another 5 units that will all take at least 300:c5gold: upgrade gold and 4 turns of no actions after upgrading in order to actually use. I just can't get over how silly it will be to get a free tercios from the Pentagon, because I never bothered to waste gold upgrading a 2:c5culture:1:c5happy: battery in some core city.
     
    Last edited: Nov 9, 2019
  15. Boombar

    Boombar Chieftain

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    This is just awkward.
    +250GAP Fits more in Terracotta Army and worker speed just doesn't make sense IMO
    Just swap those bonuses and its fine
     
    swapoer likes this.
  16. theMisterRud

    theMisterRud Chieftain

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    @HeathcliffWarriors THANK YOU SO MUCH for the "Victory Competition" option: it will let the "narrative" aspect of Civ breather easier through the mod.
     
  17. Stalker0

    Stalker0 Baller Magnus

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    Looks like Heathcliffwarriors' patch, good job!! :)

    The pyramid I'm ambivalent on. I can understand it might have need a nerf, and I'll still rush it for the things I was rushing it for. I think the main thing this does is it prevents a tradition player from stealing the thunder of progress' faster workers. Skirmishers I will now comment on in the skirmisher thread, as I don't want to dominate another general thread with that info.
     
  18. Gazebo

    Gazebo Lord of the Community Patch

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    Pyramid needed a nerf.

    Terracotta is now an authority/progress hybrid wonder. I think the utility is much better, longer term rewards work better in the early game. Numbers may need a tweak but I like the theme more.

    g
     
    Dimmy and pineappledan like this.
  19. pineappledan

    pineappledan Deity

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    25% and 25:c5culture: both seem like the right amount to me.

    5% is a difference of 4.5 work rate; it is a purely aesthetic change.
    25:c5culture: is the same reward that acropolises give for their bonus. Maybe the similarity is bad, but they’re the same because it’s simply the right number.
    Not sure why the flat supply was increased to 5. Himeji also gives 5:c5war:, and it seems a bit high, especially with the de-emphasis on it being a military wonder. I would prefer if it were brought back down to +3:c5war:
     
    Bromar1 likes this.
  20. HeathcliffWarriors

    HeathcliffWarriors Prince

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    Thanks, Moi, saves me from repeating myself. :lol:

    Everything in those linked posts is included, along with two additional changes:
    Code:
    - Removed Victory Dispute/Block penalties for vassal players (but not end of game aggression boost).
    If an AI is a vassal, they're very likely not to be able to compete with you on anything, so hating you is pointless; they'd benefit more from being friendly.
    
    - Resurrecting a player or having a vassal capitulate to you should now properly reset all non-ongoing negative diplo modifiers as intended
    (including disappointing diplomatic actions, killing/capturing civilians, and World Congress proposal modifiers).
    Note that the reset doesn't stop you from accumulating penalties later, especially not for mistreating them.
    
    Also, my thanks to G for putting everything together in the new beta. :)
     
    Last edited: Nov 9, 2019

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