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New Beta Version - October 10th (10/10)

Discussion in 'Community Patch Project' started by Gazebo, Oct 10, 2018.

  1. Gazebo

    Gazebo Lord of the Community Patch

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    Hey all,

    New beta version inbound.

    Link : https://mega.nz/#F!iMNVEISb!gW3aPq-MQ-kibL0lFxrw-w

    Not savegame compatible.

    Cheers,
    G
     
    Last edited: Oct 11, 2018
    HalfEmptyMug, ElliotS, vyyt and 15 others like this.
  2. Minh Le

    Minh Le Chieftain

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    Cant wait to try Rome :p
     
  3. Stalker0

    Stalker0 Baller Magnus

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    Looks pretty darn solid, very interested to try. My only complaint is this:

    • Science: 1:2, cap 15
    • Production: 1:2, cap 15
    • Faith: 1:3, cap 10
    Production is flat out better than science, its cap should be lower. Faith also looks pretty darn weak at those numbers, by the time you are actually generating any faith, your already past the point were you really need the faith.
     
  4. Gazebo

    Gazebo Lord of the Community Patch

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    I should note that there’s a minimum of 1 for each, so you’re guaranteed 1 under 3 followers. Etc.

    G
     
  5. TwoPodRay

    TwoPodRay Chieftain

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    This looks really awesome. Question though, if Rome captures a National Wonder that he’s already built, do you just get two of them in your empire?
     
    pineappledan likes this.
  6. YukiN

    YukiN Chieftain

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    Adding on to that, do the buildings NWs buff now receive a double buff?
     
  7. pineappledan

    pineappledan Warlord

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    I'd like to know the answer to that too... Sounds interesting, but getting 2+ cities with ironworks in them, or multiple Oxford Universities (75 culture in city every time a tech is researched) could cause some problems for balance.

    I dunno.
     
  8. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    I wonder how would Rome conflict with dummy buildings... and event-based buildings... and other civ's unique buildings/national wonders that aren't in the original game...
     
    Last edited: Oct 10, 2018
  9. TwoPodRay

    TwoPodRay Chieftain

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    Haha we asked him if it was possible to capture all buildings, and he did say it’s all or none (what it was before), without lots of niche coding, so here’s what we got! All!
     
  10. Gazebo

    Gazebo Lord of the Community Patch

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    In short: yes.

    You wanted it all. You get it all.

    IF we see some aberrant (i.e. not OP, but definitely 'buggy') problems, we can drill down somewhat, however I don't intend to create an insane filter for things.

    G
     
    Aezuros and YukiN like this.
  11. SpankmyMetroid

    SpankmyMetroid Chieftain

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    Multiple grand temples? Grab a few and suddenly your temples are megachurches. Sounds fun!
     
    vyyt likes this.
  12. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    The only thing I'm afraid of is that Rome human players can abuse this by capturing multiple good national wonders(capturing a city with the national wonder, then declaring peace and brokering war again once the said national wonder re-appears in the ai's cities)
     
  13. ryanmusante

    ryanmusante Sesquipedalianist Supporter

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    Was Rome underpowered before?
     
    vyyt likes this.
  14. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    People believed that Rome couldn't capture all of the UBs which made its UA kinda underwhelming versus those civs with the UB.
     
    vyyt and ryanmusante like this.
  15. SpankmyMetroid

    SpankmyMetroid Chieftain

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    Don’t they mostly offer per-city advantages? I don’t see a problem with multiple cities having better GP generation or science during golden ages. The only two I can think of that have the possibilty to stack unreasonably on a large empire is the grand temple and circus maximus, maybe east india if played correctly.
    Edit: The guilds could give stack a large amount of gold too.

    Playing tradition rome and getting an extra happy per captured NW? That could be an... interesting strat.
     
  16. Obezag

    Obezag Chieftain

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    Can't wait, had a feeling today was patch day!
     
    vyyt likes this.
  17. pineappledan

    pineappledan Warlord

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    And yeah, as @Enginseer pointed out, this will pose a serious problem for any modmods which use dummy buildings. He beat me to the punch.

    G, regarding a not-too-complicated filter, would it be possible to have Rome capture all buildings which are NukeImmune = FALSE, and whose wondersplashscreen = NULL? That would filter out all national wonders, all dummy buildings, and military base. The wondersplash exception would make sure that world wonders are retained in the city.

    So that's just 1 filter with 1 exception. not horrible, right? I doubt people would miss the military base; it couldn't be kept in the old version anyways, and I think most people only really care about stealing the uniques
     
    Last edited: Oct 11, 2018
  18. CppMaster

    CppMaster Chieftain

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    Wow! I'm amazed with amount of great changes! Good Job!
    My only concern is with Rome capturing national wonders, that may be OP.
    And again I want to appreciate this:
     
    vyyt likes this.
  19. ryanmusante

    ryanmusante Sesquipedalianist Supporter

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    I know the feeling. Everyday is patch day when you switch to Arch Linux, mate. :hug:
     
    tu_79 likes this.
  20. CrazyG

    CrazyG Warlord

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    What makes you say production is flat out better?
     

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