Hey all,
New beta inbound. There have been enough bigger bugfixes for newer code in this one that I'd like to beta test it for a bit before committing to a new full release.
Online as of 11:00PM CST. Not savegame compatible.
Link: https://mega.nz/#F!2Jdw3aQT!Z49gV7KAyMq6YiG5BD9jaA
Cheers,
G
New beta inbound. There have been enough bigger bugfixes for newer code in this one that I'd like to beta test it for a bit before committing to a new full release.
Code:
AI
Fixes for tactical AI behavior and aggression, some major performance improvements for tactical AI
AI citizen placement improvements
Deal AI improvements, specifically for voting logic
Refined Diplo AI a bit for deal logic with other players
AI no longer gets production bonuses towards civilian units, nor an era bonus towards world wonders
UI
Added WLTKD resource trigger info to trade panel for luxury trade info
Balance
Espionage
Rigging Elections can level up spies; bonus influence now scales exponentially with era
Trade
Changed Science/Culture from CS routes to Ally only, dropped base valuation by 1
Buildings
Fixed some missing building dependencies
Coal Refinery now a Refinery - grants +1 iron and coal (was +3 coal)
Agribusiness - revamped; now +3 Gold/Production on all Farms and Pastures (removed food); Food Process in city is 15% more efficient at converting hammers to production (and 15% more effective at combating distress)
Factory - bumped to +2p per Factory (was +1)
Internal Trade Route buff buildings:
Overall - moved bonuses a little bit earlier to help make them a little more competitive
Market/Bazaar - removed +2 food
Lighthouse/Runestone now +4/+6 food from ITR
Giving coastal cities an early utility bump will be good for balance
Workshop ITR production bumped to +4
Stable/Ducal Stable now +2/+4 ITR production
Niche building given a bit of life
Windmill - now +6 food for ITR
Removed ITR food from Stockyard
Removed ITR production from Factory
Units
Removed DFPs from paratroopers/special forces/XCOM units
Removed resource requirement for naval melee units
Carrier now requires Aluminum (was Iron)
Naval Units weaker as garrisons, fixed quirk in code (per @ilteroi)
Online as of 11:00PM CST. Not savegame compatible.
Link: https://mega.nz/#F!2Jdw3aQT!Z49gV7KAyMq6YiG5BD9jaA
Cheers,
G
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