pineappledan
Deity
In that case, I’d like to point out that Rome’s horrid UA interaction with stealing UNWs and UBs has been here for almost a year now, and is considered “stable”.
I’m ecstatic about the addition of the process modifier, yes. I’m over the moon for that. The luxury UI addition and the continued naval combat improvements are fantastic. This is an entirely mixed bag update for me though.
the problem with plants isn’t the yields on terrain per se, it’s that yields on terrain only affect 3 tile types now: riverside, plains, and grass. The variability and lack of utility for, say, a tundra start, or a coastal cov, is too much.
And, as Ridjack said, if the AI is electing to work specialists or GP tiles or UIs in the late game instead, isn't that good? Why do Farms need to be worked in the late game?
I’m ecstatic about the addition of the process modifier, yes. I’m over the moon for that. The luxury UI addition and the continued naval combat improvements are fantastic. This is an entirely mixed bag update for me though.
the problem with plants isn’t the yields on terrain per se, it’s that yields on terrain only affect 3 tile types now: riverside, plains, and grass. The variability and lack of utility for, say, a tundra start, or a coastal cov, is too much.
And, as Ridjack said, if the AI is electing to work specialists or GP tiles or UIs in the late game instead, isn't that good? Why do Farms need to be worked in the late game?
Last edited: