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New Beta Version - September 15th (9-15)

Discussion in 'Community Patch Project' started by Gazebo, Sep 16, 2019.

  1. Gazebo

    Gazebo Lord of the Community Patch Supporter

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    Hey all,

    New beta inbound, mainly small balance tweaks and an experimental feature from Ilteroi that I quite like.

    Code:
    General
        Bugfixes and Performance Improvements
        Better AI management of pillaging
        Some AI diplo fixes
        CTD fixes for a few  things
    Balance
        Combat
            Experimental: Units no longer suffer additional damage from ranged attacks based on missing health
                i.e. a unit with 25 HP or 100HP will have the same effective CS against ranged attacks
                Rationale: damaged units are more spread out, thus they are not easier for ranged units to kill - does not affect other promotion elements, just missing health bonus for ranged attacks.
               Can be disabled - set BALANCE_CORE_RANGED_ATTACK_PENALTY to 0 in  CBO
            City Defense minimum based on garrison unit strength
        Promotions  
            Dropped Naval Bombardment I-III City attack by 10%
            Jinete-  bumped attack CS to 15%, dropped ranged pre-attack
        Policies
            Industry:
                Moved 100% production bonus to opener, swapped 10g on contstruction there
                Bumped % Science from buildings to 3% (was 1%)
    Online as of 11:55pm CST. Not savegame compatible.

    Link: https://mega.nz/#F!2Jdw3aQT!Z49gV7KAyMq6YiG5BD9jaA

    Cheers,
    G
     
    Erikose, Gokudo01, glider1 and 10 others like this.
  2. Stalker0

    Stalker0 Baller Magnus

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    The bombardment change makes sense, based on my recent play was going to recommend 5-10% there and maybe just 1-2 cs off the frigate plus, this seems like a good adjustment, and we will see how it looks.
     
  3. JamesNinelives

    JamesNinelives Prince

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    This all looks good :). Interested to see if combat feels different.
     
  4. LifeOfBrian

    LifeOfBrian Warlord

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    I like the change to CS strength against ranged attacks.
     
  5. Legen

    Legen King

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    Wasn't Industry's weakness supposed to be science, compared to the other Industrial Era trees? Rationalism is weak on gold, Imperialism is weak on culture, that was done back then to differentiate the trees and ensure they have clear niches. This science bump puts Industry to about the values from the other trees.

    I'm not against a buff to Industry, I just think it shouldn't be on this area.
     
    Deljade, Yaviel, Enginseer and 3 others like this.
  6. theMisterRud

    theMisterRud Chieftain

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    Is the Ranged CS change meant to help the AI (among other things) ? Just out of curiosity.
    Jinete and Bombardament nerfs were needed, thank you for promptly implementing them.
     
    black213 and JamesNinelives like this.
  7. bigcat88

    bigcat88 King

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    Can somebody say what new final Jinete looks like? Only +15% CS to knights and lancers and that’s all?
     
  8. Gazebo

    Gazebo Lord of the Community Patch Supporter

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    It remains weaker in science, just not that much weaker.

    G
     
  9. pineappledan

    pineappledan Deity

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    and a chance to withdraw from melee
     
    JamesNinelives and bigcat88 like this.
  10. Dimmy

    Dimmy Chieftain

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    Last edited: Sep 16, 2019
  11. gwennog

    gwennog Chieftain

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    I really like the evolution of the last three versions (including the technological tree) but unfortunately, I can't finish a game, they all crash after a certain time of play ...
    Required to return to version 8-21b which works perfectly. I am in despair :cry:.
    I play with some mod but always the same and without problems previously.
    A beginning of solution or explanation?
     
  12. Gazebo

    Gazebo Lord of the Community Patch Supporter

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  13. andersw

    andersw King

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    You still have the other bonuses from the Wonder, free drill upgrade on units (also prev) built here, free castle and +10% culture in that city.
     
  14. gwennog

    gwennog Chieftain

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    Thank you very mutch G and Itteroi.

    I really appreciate the last Industry branch modification, I never choose this branch, because despite many tests, I was systematically falling behind in science (and in 30 parts, I never saw the AI choose it).
     
    JamesNinelives likes this.
  15. andersw

    andersw King

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    I like the Jinete change, thanks.
    The industry 100% bonus, is that for train stations and seaports that used to be on the "mercantilism"-policy?
     
  16. chicorbeef

    chicorbeef Emperor

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    No free Drill anymore.
    Spoiler Alhambra :


    20190916182615_1.jpg


    By the way, I want to bring up Heroic Epic again. Now that Heroic Epic gives a free Great General, does it really need the Morale promotion? Having the promotion be in one city is easy to take advantage of for a human but I'm not sure the AI centralizes military production in the Heroic Epic city. It only serves to make Orders and the military fervour event less unique/powerful as well.
     
    Last edited: Sep 16, 2019
    vyyt likes this.
  17. Gazebo

    Gazebo Lord of the Community Patch Supporter

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    The AI does know to centralize.

    G
     
    JamesNinelives likes this.
  18. JamesNinelives

    JamesNinelives Prince

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    This isn't true either. It serves as an incentive to tech to Iron Working and build the national wonder even for peaceful players, and it's perfectly themed to what a Heroic Epic does (inspire people). Most civs won't have Orders, and the benefit it gives is different anyway.
     
  19. Stalker0

    Stalker0 Baller Magnus

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    So Rome in my recent Emperor game was able to settle his first city while I was still building the pyramids. That's a bit much to me.
     
  20. Deljade

    Deljade Chieftain

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    Can I recommend something? I saw pinappledan and phantomaxl mention it in the ocean tiles balance thread not too long ago I think. Instead of buffing industry's numbers, why not make the power plants buff the processes? This is what industry does best in my opinion so it would benefit most of it and maybe compete in science by converting :c5production: to :c5science: Better. Makes the tree more unique instead of mashing it together with rationalism with more boring %science bonus.
     

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