Hey all,
New beta inbound.
Link: https://mega.nz/#F!iMNVEISb!gW3aPq-MQ-kibL0lFxrw-w
Not savegame compatible. Online as of 11:45pm EST.
Cheers,
Gazebo
New beta inbound.
General
Buildings
- Bugfixes and AI improvements
- Worked a wee bit more on MP stability
Wonders
- Bomb Shelter now Strategic Defense Systems
- - Moved to Nuclear Fission, provides 50% to detonate nuke on city without actually harming the city or surrounding tiles (note: if you're playing with animations on, the nuke will still explode, but it will not do anything to the city)
- Moved Military Base to Rocketry
Units
- Great Lighthouse now gives out Navigator I (was unique promotion)
Policies
- Chariot Archer now 8/8 (was 7/7)
- Horseman now 14 (Was 15);
Promotions
- Progress
- Reorganized 3 policies
- Organization - now +1 movement for civilian units, +25% worker/trade unit production, +2 production in all cities
- Liberty - now +2 gold in all cities, 1 worker, 25% tile improvement rate
- Expertise- now 10% production towards buildings, 10 food/culture when constructed
- Equality- now +1 happy per 12 citizens, needs modifiers now -10% (Was -5%)
- Tradition
- Plot modifier on Sovereignty now -20% (was -25%)
- Air Defense I-III now +10/15/20 (was 5 flat)
- New Naval Melee promotion lines:
- Dreadnought I +10% CS. +15 HP.
- Cover I
- Cover II
- Dreadnought II +10% CS. +15HP.
- Naval Siege - +50% city damage, can heal in non-friendly territory
- Breacher - +10% Defense per adjacent enemy naval unit, 10 AOE damage on kill.
- Press Gangs - Pillage without move - pillaging fully heals unit
- Dreadnought III +10% CS. +20HP.
- Blockade - steal 100% of damage as gold versus cities - 50% defense against ranged attacks
- Vanguard - 100% CS versus cities, damage from cities -25%
- Dauntless - Damage -5; CS +10 HP healed per turn when healing.
- Boarding Party I +10% CS. +10% CS versus units below 50% hit points.
- Navigator I - +1 move/sight
- Navigator II - +1 move/sight
- Boarding Party II +15% CS. +15% CS versus units below 50% hit points.
- Encirclement - +10% Attack per adjacent friendly naval unit. +10 HP when you defeat an enemy.
- Piracy - 20% to withdraw from melee - 100% CS gained as gold on kills.
- Medic I
- Medic II
- Boarding Party III +20% CS. +20% CS versus units below 50% hit points
- Pincer - Ignore ZOC, 50% flank bonus
- Blitz
- Supply
Link: https://mega.nz/#F!iMNVEISb!gW3aPq-MQ-kibL0lFxrw-w
Not savegame compatible. Online as of 11:45pm EST.
Cheers,
Gazebo