Hey all,
New beta inbound. Smaller tweaks here, mainly bugfixes and tactical improvements, as well as some cleanup related to prior betas. If all goes as planned, this will be last beta, will move to official for next release.
Not savegame compatible.
Link: https://mega.nz/#F!2Jdw3aQT!Z49gV7KAyMq6YiG5BD9jaA
Cheers,
G
New beta inbound. Smaller tweaks here, mainly bugfixes and tactical improvements, as well as some cleanup related to prior betas. If all goes as planned, this will be last beta, will move to official for next release.
Code:
General
Major Tactical AI improvements
Adjustments to early AI policy logic
Bugfixes and performance improvements
Balance
Buildings
Granary/Ger: +25 food instantly when constructed (does not scale)
Difficulty
AI units that gain XP from scouting no longer get the AI difficulty sight bonus
Wonders
Alhambra: new promotion - Jinete - only for mounted melee units
Jinete: +10% CS when attacking; ranged attack prior to attacking (a la zulu); 50% chance to withdraw
Processes
Food Process moved to Pottery
Techs
Pottery and Trapping swap spots (lines Archers up to go towards Comp Bowmen correctly)
Removed Trade and Military Theory prereqs for Mathematics (so it only needs Calendar and Construction now, as before)
Resources
Fish now reveal on Pottery
Bananas now reveal on Agriculture
Promotions
City Assault (for land melee units): now reduces damage from city attacks by 50% in addition to current bonus
Sneak Attack: bumped to 20% (was 10%)
Units
Ranged Naval: dropped CS by 3-5 from Galleass-on
Not savegame compatible.
Link: https://mega.nz/#F!2Jdw3aQT!Z49gV7KAyMq6YiG5BD9jaA
Cheers,
G