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New Beta Version - September 9th (9-9)

Discussion in 'Community Patch Project' started by Gazebo, Sep 10, 2019.

  1. Gazebo

    Gazebo Lord of the Community Patch

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    Hey all,

    New beta inbound. Smaller tweaks here, mainly bugfixes and tactical improvements, as well as some cleanup related to prior betas. If all goes as planned, this will be last beta, will move to official for next release.

    Code:
    General
        Major Tactical AI improvements
        Adjustments to early AI policy logic
        Bugfixes and performance improvements
        
    Balance
        Buildings
            Granary/Ger: +25 food instantly when constructed (does not scale)
        Difficulty
            AI units that gain XP from scouting no longer get the AI difficulty sight bonus
        Wonders
            Alhambra: new promotion - Jinete - only for mounted melee units
                Jinete: +10% CS when attacking; ranged attack prior to attacking (a la zulu); 50% chance to withdraw
        Processes
            Food Process moved to Pottery
        Techs
            Pottery and Trapping swap spots (lines Archers up to go towards Comp Bowmen correctly)
            Removed Trade and Military Theory prereqs for Mathematics (so it only needs Calendar and Construction now, as before)
        Resources
            Fish now reveal on Pottery
            Bananas now reveal on Agriculture
        Promotions
            City Assault (for land melee units): now reduces damage from city attacks by 50% in addition to current bonus
            Sneak Attack: bumped to 20% (was 10%)
        Units
            Ranged Naval: dropped CS by 3-5 from Galleass-on
            
    Not savegame compatible.

    Link: https://mega.nz/#F!2Jdw3aQT!Z49gV7KAyMq6YiG5BD9jaA

    Cheers,
    G
     
  2. Stalker0

    Stalker0 Baller Magnus

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    The Granary idea is an interesting way to get to the key 4 pop quicker for settlers, but not provide a sustained means of pop. So ultimately settler 2 comes out quicker, but 3 and 4 still take time. I'll be eager to try the timings, I think its a slick idea and I hope it does the job.

    Alhambra...kind of feel like Knights and Lancers become incredibly strong now, not really sure where this is coming from.

    City Assault: Very interested to see how this plays out, definitely looking forward to try it.

    Ranged Naval Drop: Horray! It still may not be enough, but that's a solid drop, certainly worth a test.
     
  3. Dolen

    Dolen Chieftain

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    G, did you happen to look into AI city capture crash thingy?
     
    Padre19 likes this.
  4. CrazyG

    CrazyG Deity

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    Why move the food process to pottery? The most common time for me to use that process is in the first 10 turns. If I go for pyramids or Stonehenge, I build a monument which sometimes finishes before I get the tech, so I put 1 or 2 turns into farming.
     
  5. ryanmusante

    ryanmusante Regular Supporter

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    Code:
    Major Tactical AI improvements
    
    This is awesome! It's what sets VP apart.
     
  6. andersw

    andersw Prince

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    "Alhambra: new promotion - Jinete - only for mounted melee units
    Jinete: +10% CS when attacking; ranged attack prior to attacking (a la zulu); 50% chance to withdraw"

    What is the idea behind this?
    Aren't mounted dominating enough in this period?
    A small nitpick, with "a la Zulu" I assume you mean "a la Impii"?

    " Resources
    Fish now reveal on Pottery
    Bananas now reveal on Agriculture"
    I like this, food tiles are so important with recent settler change.
     
  7. Gazebo

    Gazebo Lord of the Community Patch

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    It was causing a weird issue with the AI. Best solution was to get it off agriculture.

    G
     
    JamesNinelives and CrazyG like this.
  8. Stalker0

    Stalker0 Baller Magnus

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    Did tribute values get reduced in this version?
     
  9. Noob Fanboy

    Noob Fanboy Warlord

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    The change to Alhambra was innecesary, but i guess a try to the new wonder doesn't hurt
     
  10. Bromar1

    Bromar1 King

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    Can you imagine Conquistadors with Jinete? :crazyeye:
     
  11. Noob Fanboy

    Noob Fanboy Warlord

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    O boy, raider knights with Jinete promotion.
     
  12. xeron

    xeron Chieftain

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    Hello, my game keeps crashing on turn 1 or 2 with this update (last version was fine), tried this with 5 new games.
    Any1 else experience this?
     
    TheOneHitPupper and saamohod like this.
  13. ridjack

    ridjack Prince

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    That seems absolutely, 100% bonkers to me. I'm not likely going to be getting around to an extensive play-test soon due to other commitments, so hopefully @Stalker0 and co can do that soon; that being said, I'm pretty dang confident this makes Alhambra far and away the best warmongering wonder in the game. If I were going to be playing right now, Authority would possibly replace Progress as my default on the back of this single wonder alone.

    This feels especially surprising considering that we just nerfed the Skirmisher line, and now we're giving half their ability to the already-potent mounted melee line for warmongers. And since Alhambra is the Authority-only wonder, you can't even snipe the wonder as a peaceful player to defend yourself or keep one of the 'monger AIs from going bananas on the world.

    I might try to get a game or two in anyway, just because I badly want to play with the Zulus or Mongols with this change.

    Do armored units keep the promotion? I sincerely hope not, not that it would matter too much by that point in the game with mounted melee having this ability.
     
    Bromar1 likes this.
  14. Stalker0

    Stalker0 Baller Magnus

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    Playing an Authority Persia game as we speak:) I'll definitely be making a shoot for this wonder and see if its as amazingly strong as I think it is.
     
    JamesNinelives likes this.
  15. Revolutionist_8

    Revolutionist_8 Prince

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    Niiiiice! This is a r e a l l y welcomed addition imo. Not just for combat itself, but I assume (and hope) it will help the AI too!
     
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  16. Gazebo

    Gazebo Lord of the Community Patch

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    No.
     
  17. Gazebo

    Gazebo Lord of the Community Patch

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    We’ll see. If the pre attacking ranged strike proves too much removing it and bumping the attack cs a bit will be fine. I just couldn’t resist the theme.

    Note that the spear throw for impi, while good, does not make them strong beyond balance.

    G
     
  18. ridjack

    ridjack Prince

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    This I can get behind!
     
    JamesNinelives likes this.
  19. crdvis16

    crdvis16 King

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    I don't even know what the tactical improvements are but the word major has me excited :)
     
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  20. Rekk

    Rekk King

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    Could you expand on what you were going for with theme? Correct me if I'm wrong, but Alhambra's splendor as a palace/fortress was done by the Moors...while jinetes were used against the Moors.
     
    JamesNinelives likes this.

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