[GS] New building ArtDef issue

ITcore

Warlord
Joined
Dec 25, 2016
Messages
248
Location
127.0.0.1
I'm trying to import the Guildhall building from the Black Death scenario as an alternative to the Bank. Everything is working fine except for the art. Nothing appears on the Commercial Hub when the building is being built or when its complete. I *thought* my ArtDefs were good but that is obviously not the case. Any ideas from people who are more ArtDef aware?

.dep file:
Code:
<?xml version="1.0" encoding="UTF-8" ?>
<AssetObjects..GameDependencyData>
    <ID>
        <name text="Guildhall"/>
        <id text="00730935-c4b6-4a84-94f0-bffd8cd4eaf5"/>
    </ID>
    <RequiredGameArtIDs>
        <Element>
            <name text="Expansion2"/>
            <id text="b1b63999-6b16-4dd2-a5b6-eb19794aa8ca"/>
        </Element>
    </RequiredGameArtIDs>
    <SystemDependencies>
        <Element>
            <ConsumerName text="Units"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies>
                <Element text="Unit"/>
                <Element text="VFX"/>
                <Element text="Light"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="Clutter"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies>
                <Element text="Landmark"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="Landmarks"/>
            <ArtDefDependencyPaths>
                <Element text="Buildings.artdef"/>
                <Element text="Landmarks.artdef"/>
            </ArtDefDependencyPaths>
            <LibraryDependencies>
                <Element text="CityBuildings"/>
                <Element text="TileBase"/>
                <Element text="RouteDecalMaterial"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="Farms"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies>
                <Element text="TileBase"/>
                <Element text="CityBuildings"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="GameLighting"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies>
                <Element text="ColorKey"/>
                <Element text="GameLighting"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="StrategicView_Properties"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies/>
            <LoadsLibraries>false</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="StrategicView_Sprite"/>
            <ArtDefDependencyPaths>
                <Element text="Buildings.artdef"/>
            </ArtDefDependencyPaths>
            <LibraryDependencies>
                <Element text="StrategicView_Sprite"/>
                <Element text="StrategicView_DirectedAsset"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="StrategicView_Route"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies>
                <Element text="StrategicView_Route"/>
                <Element text="StrategicView_DirectedAsset"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="StrategicView_TerrainType"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies>
                <Element text="StrategicView_TerrainBlend"/>
                <Element text="StrategicView_TerrainBlendCorners"/>
                <Element text="StrategicView_TerrainType"/>
                <Element text="StrategicView_DirectedAsset"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="StrategicView_TerrainBlendCorners"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies>
                <Element text="StrategicView_TerrainBlendCorners"/>
                <Element text="StrategicView_DirectedAsset"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="StrategicView_TerrainBlend"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies>
                <Element text="StrategicView_TerrainBlend"/>
                <Element text="StrategicView_DirectedAsset"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="Terrain"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies>
                <Element text="TerrainAsset"/>
                <Element text="TerrainElement"/>
                <Element text="TerrainMaterial"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="WorldViewRoutes"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies>
                <Element text="RouteDecalMaterial"/>
                <Element text="RouteDoodad"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="UI"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies>
                <Element text="UITexture"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="FOW"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies>
                <Element text="FOWSprite"/>
                <Element text="FOWTexture"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="WonderMovie"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies>
                <Element text="WonderMovie"/>
                <Element text="TileBase"/>
                <Element text="GameLighting"/>
                <Element text="ColorKey"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="UILensAsset"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies>
                <Element text="OverlayTexture"/>
                <Element text="UILensAsset"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="Overlay"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies>
                <Element text="OverlayTexture"/>
                <Element text="UILensAsset"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="VFX"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies>
                <Element text="VFX"/>
                <Element text="Light"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="Water"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies>
                <Element text="Water"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="ColorKeys"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies>
                <Element text="ColorKey"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="ScreenWashEffects"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies>
                <Element text="ColorKey"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="Camera"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies/>
            <LoadsLibraries>false</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="Terrains"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies/>
            <LoadsLibraries>false</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="Features"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies/>
            <LoadsLibraries>false</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="Civilizations"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies/>
            <LoadsLibraries>false</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="Cultures"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies/>
            <LoadsLibraries>false</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="Resources"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies/>
            <LoadsLibraries>false</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="Improvements"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies/>
            <LoadsLibraries>false</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="WorldView_Translate"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies/>
            <LoadsLibraries>false</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="StrategicView_Translate"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies/>
            <LoadsLibraries>false</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="Audio"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies/>
            <LoadsLibraries>false</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="LeaderLighting"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies>
                <Element text="LeaderLighting"/>
                <Element text="ColorKey"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="Leaders"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies>
                <Element text="Leader"/>
                <Element text="LeaderLighting"/>
                <Element text="ColorKey"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="LeaderFallback"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies>
                <Element text="LeaderFallback"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="Lenses"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies/>
            <LoadsLibraries>false</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="IndirectGrid"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies/>
            <LoadsLibraries>false</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="AOSystem"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies/>
            <LoadsLibraries>false</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="GenericObject"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies/>
            <LoadsLibraries>false</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="Wave"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies>
                <Element text="Wave"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="DynamicGeometry"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies>
                <Element text="DynamicGeometry"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="UIPreview"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies/>
            <LoadsLibraries>false</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="SkyBox"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies>
                <Element text="SkyBoxTexture"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="Minimap"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies/>
            <LoadsLibraries>false</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="UnitSimulation"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies/>
            <LoadsLibraries>false</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="RangeArrows"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies>
                <Element text="OverlayTexture"/>
                <Element text="UILensAsset"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
    </SystemDependencies>
    <ArtDefDependencies>
        <Element>
            <ArtDefPath text="Buildings.artdef"/>
            <ArtDefDependencyPaths>
                <Element text="Buildings.artdef"/>
            </ArtDefDependencyPaths>
        </Element>
        <Element>
            <ArtDefPath text="Landmarks.artdef"/>
            <ArtDefDependencyPaths>
                <Element text="Landmarks.artdef"/>
                <Element text="Buildings.artdef"/>
            </ArtDefDependencyPaths>
        </Element>
    </ArtDefDependencies>
    <LibraryDependencies>
        <Element>
            <LibraryName text="CityBuildings"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="ColorKey"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="DynamicGeometry"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="FOWSprite"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="FOWTexture"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="GameLighting"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="Landmark"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="Leader"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="LeaderFallback"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="LeaderLighting"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="Light"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="OverlayTexture"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="RouteDecalMaterial"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="RouteDoodad"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="SkyBoxTexture"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="StrategicView_DirectedAsset"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="StrategicView_Route"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="StrategicView_Sprite"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="StrategicView_TerrainBlend"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="StrategicView_TerrainBlendCorners"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="StrategicView_TerrainType"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="TerrainAsset"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="TerrainElement"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="TerrainMaterial"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="TileBase"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="UILensAsset"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="UITexture"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="Unit"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="VFX"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="Water"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="Wave"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="WonderMovie"/>
            <PackageDependencies/>
        </Element>
    </LibraryDependencies>
</AssetObjects..GameDependencyData>

Buildings.artdef:
Code:
<?xml version="1.0" encoding="UTF-8" ?>
<AssetObjects..ArtDefSet>
    <m_Version>
        <major>4</major>
        <minor>0</minor>
        <build>365</build>
        <revision>623</revision>
    </m_Version>
    <m_TemplateName text="Buildings"/>
    <m_RootCollections>
        <Element>
            <m_CollectionName text="Building"/>
            <m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
            <Element>
                <m_Fields>
                    <m_Values>
                        <Element class="AssetObjects..BoolValue">
                            <m_bValue>false</m_bValue>
                            <m_ParamName text="IsWonderBuilding"/>
                        </Element>
                        <Element class="AssetObjects..BoolValue">
                            <m_bValue>false</m_bValue>
                            <m_ParamName text="UsesDistrictState"/>
                        </Element>
                        <Element class="AssetObjects..BoolValue">
                            <m_bValue>true</m_bValue>
                            <m_ParamName text="AffectsDistrictBuildingSet"/>
                        </Element>
                        <Element class="AssetObjects..StringValue">
                            <m_Value text="AVERAGE"/>
                            <m_ParamName text="TerrainFollowMode"/>
                        </Element>
                        <Element class="AssetObjects..StringValue">
                            <m_Value text="NONE"/>
                            <m_ParamName text="ProceduralPlacementMode"/>
                        </Element>
                        <Element class="AssetObjects..BoolValue">
                            <m_bValue>false</m_bValue>
                            <m_ParamName text="UsesDecalMaterialOverrides"/>
                        </Element>
                        <Element class="AssetObjects..StringValue">
                            <m_Value text=""/>
                            <m_ParamName text="AttachmentPointName"/>
                        </Element>
                    </m_Values>
                </m_Fields>
                <m_ChildCollections>
                    <Element>
                        <m_CollectionName text="Audio"/>
                        <m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
                    </Element>
                    <Element>
                        <m_CollectionName text="StrategicView"/>
                        <m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
                        <Element>
                            <m_Fields>
                                <m_Values>
                                    <Element class="AssetObjects..ArtDefReferenceValue">
                                        <m_ElementName text="GuildHall"/>
                                        <m_RootCollectionName text="Buildings"/>
                                        <m_ArtDefPath text="StrategicView.artdef"/>
                                        <m_CollectionIsLocked>true</m_CollectionIsLocked>
                                        <m_TemplateName text="StrategicView"/>
                                        <m_ParamName text="XrefName"/>
                                    </Element>
                                    <Element class="AssetObjects..ArtDefReferenceValue">
                                        <m_ElementName text="Completed"/>
                                        <m_RootCollectionName text="BuildStates"/>
                                        <m_ArtDefPath text="Buildings.artdef"/>
                                        <m_CollectionIsLocked>true</m_CollectionIsLocked>
                                        <m_TemplateName text="Buildings"/>
                                        <m_ParamName text="State"/>
                                    </Element>
                                </m_Values>
                            </m_Fields>
                            <m_ChildCollections/>
                            <m_Name text="StrategicView"/>
                            <m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections>
                        </Element>
                        <Element>
                            <m_Fields>
                                <m_Values>
                                    <Element class="AssetObjects..ArtDefReferenceValue">
                                        <m_ElementName text="GuildHall_Pillaged"/>
                                        <m_RootCollectionName text="Buildings"/>
                                        <m_ArtDefPath text="StrategicView.artdef"/>
                                        <m_CollectionIsLocked>true</m_CollectionIsLocked>
                                        <m_TemplateName text="StrategicView"/>
                                        <m_ParamName text="XrefName"/>
                                    </Element>
                                    <Element class="AssetObjects..ArtDefReferenceValue">
                                        <m_ElementName text="Pillaged"/>
                                        <m_RootCollectionName text="BuildStates"/>
                                        <m_ArtDefPath text="Buildings.artdef"/>
                                        <m_CollectionIsLocked>true</m_CollectionIsLocked>
                                        <m_TemplateName text="Buildings"/>
                                        <m_ParamName text="State"/>
                                    </Element>
                                </m_Values>
                            </m_Fields>
                            <m_ChildCollections/>
                            <m_Name text="StrategicView001"/>
                            <m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections>
                        </Element>
                        <Element>
                            <m_Fields>
                                <m_Values>
                                    <Element class="AssetObjects..ArtDefReferenceValue">
                                        <m_ElementName text="GuildHall_UnderConstruction"/>
                                        <m_RootCollectionName text="Buildings"/>
                                        <m_ArtDefPath text="StrategicView.artdef"/>
                                        <m_CollectionIsLocked>true</m_CollectionIsLocked>
                                        <m_TemplateName text="StrategicView"/>
                                        <m_ParamName text="XrefName"/>
                                    </Element>
                                    <Element class="AssetObjects..ArtDefReferenceValue">
                                        <m_ElementName text="UnderConstruction"/>
                                        <m_RootCollectionName text="BuildStates"/>
                                        <m_ArtDefPath text="Buildings.artdef"/>
                                        <m_CollectionIsLocked>true</m_CollectionIsLocked>
                                        <m_TemplateName text="Buildings"/>
                                        <m_ParamName text="State"/>
                                    </Element>
                                </m_Values>
                            </m_Fields>
                            <m_ChildCollections/>
                            <m_Name text="StrategicView002"/>
                            <m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections>
                        </Element>
                    </Element>
                </m_ChildCollections>
                <m_Name text="BUILDING_GUILDHALL_BD"/>
                <m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections>
            </Element>
        </Element>
        <Element>
            <m_CollectionName text="BuildStates"/>
            <m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
        </Element>
        <Element>
            <m_CollectionName text="BuildingChains"/>
            <m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
            <Element>
                <m_Fields>
                    <m_Values/>
                </m_Fields>
                <m_ChildCollections>
                    <Element>
                        <m_CollectionName text="Districts"/>
                        <m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
                    </Element>
                    <Element>
                        <m_CollectionName text="Buildings (Level 1)"/>
                        <m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
                    </Element>
                    <Element>
                        <m_CollectionName text="Buildings (Level 2)"/>
                        <m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
                        <Element>
                            <m_Fields>
                                <m_Values>
                                    <Element class="AssetObjects..ArtDefReferenceValue">
                                        <m_ElementName text="BUILDING_GUILDHALL_BD"/>
                                        <m_RootCollectionName text="Building"/>
                                        <m_ArtDefPath text="Buildings.artdef"/>
                                        <m_CollectionIsLocked>true</m_CollectionIsLocked>
                                        <m_TemplateName text="Buildings"/>
                                        <m_ParamName text="Building"/>
                                    </Element>
                                </m_Values>
                            </m_Fields>
                            <m_ChildCollections/>
                            <m_Name text="Buildings (Level 2)"/>
                            <m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections>
                        </Element>
                    </Element>
                    <Element>
                        <m_CollectionName text="Buildings (Level 3)"/>
                        <m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
                    </Element>
                </m_ChildCollections>
                <m_Name text="CommerceBuildings"/>
                <m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections>
            </Element>
        </Element>
    </m_RootCollections>
</AssetObjects..ArtDefSet>

Landmarks.artdef:
Code:
<?xml version="1.0" encoding="UTF-8" ?>
<AssetObjects..ArtDefSet>
    <m_Version>
        <major>4</major>
        <minor>0</minor>
        <build>374</build>
        <revision>165</revision>
    </m_Version>
    <m_TemplateName text="Landmarks"/>
    <m_RootCollections>
        <Element>
            <m_CollectionName text="Districts"/>
            <m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
            <Element>
                <m_Fields>
                    <m_Values>
                        <Element class="AssetObjects..ArtDefReferenceValue">
                            <m_ElementName text="Gen_GenericDistrict"/>
                            <m_RootCollectionName text="Generator"/>
                            <m_ArtDefPath text="CityGenerators.artdef"/>
                            <m_CollectionIsLocked>true</m_CollectionIsLocked>
                            <m_TemplateName text="CityGenerators"/>
                            <m_ParamName text="DistrictGenerator"/>
                        </Element>
                        <Element class="AssetObjects..RGBValue">
                            <m_r>240.000000</m_r>
                            <m_g>124.000000</m_g>
                            <m_b>0.000000</m_b>
                            <m_ParamName text="TintColor"/>
                        </Element>
                        <Element class="AssetObjects..BoolValue">
                            <m_bValue>false</m_bValue>
                            <m_ParamName text="IsAlignedToCoast"/>
                        </Element>
                        <Element class="AssetObjects..BoolValue">
                            <m_bValue>true</m_bValue>
                            <m_ParamName text="FlattenTerrain"/>
                        </Element>
                        <Element class="AssetObjects..BoolValue">
                            <m_bValue>false</m_bValue>
                            <m_ParamName text="bUseCityScale"/>
                        </Element>
                        <Element class="AssetObjects..BoolValue">
                            <m_bValue>false</m_bValue>
                            <m_ParamName text="DistrictDamagePillagesBuildings"/>
                        </Element>
                        <Element class="AssetObjects..StringValue">
                            <m_Value text="NONE"/>
                            <m_ParamName text="ProceduralPlacementMode"/>
                        </Element>
                    </m_Values>
                </m_Fields>
                <m_ChildCollections>
                    <Element>
                        <m_CollectionName text="BaseVariants"/>
                        <m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
                        <Element>
                            <m_Fields>
                                <m_Values>
                                    <Element class="AssetObjects..ArtDefReferenceValue">
                                        <m_ElementName text="EMPTY"/>
                                        <m_RootCollectionName text="BuildingSets"/>
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                                    </Element>
                                    <Element class="AssetObjects..BLPEntryValue">
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                                        <m_XLPClass text="TileBase"/>
                                        <m_XLPPath text="tilebases.xlp"/>
                                        <m_BLPPackage text="landmarks/tilebases"/>
                                        <m_LibraryName text="TileBase"/>
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                                    <Element class="AssetObjects..StringValue">
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                                    <Element class="AssetObjects..StringValue">
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                                    <Element class="AssetObjects..ArtDefReferenceValue">
                                        <m_ElementName text="MARKET,GUILDHALL, STOCK_EXCHANGE"/>
                                        <m_RootCollectionName text="BuildingSets"/>
                                        <m_ArtDefPath text="Landmarks.artdef"/>
                                        <m_CollectionIsLocked>true</m_CollectionIsLocked>
                                        <m_TemplateName text="Landmarks"/>
                                        <m_ParamName text="Set_HeroBuildings"/>
                                    </Element>
                                    <Element class="AssetObjects..ArtDefReferenceValue">
                                        <m_ElementName text="ARTERA_MODERN"/>
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                                        <m_ArtDefPath text="Eras.artdef"/>
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                                        <m_TemplateName text="Eras"/>
                                        <m_ParamName text="Tag_Era"/>
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                                    <Element class="AssetObjects..ArtDefReferenceValue">
                                        <m_ElementName text="DEFAULT"/>
                                        <m_RootCollectionName text="Culture"/>
                                        <m_ArtDefPath text="Cultures.artdef"/>
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                                        <m_TemplateName text="Cultures"/>
                                        <m_ParamName text="Tag_Culture"/>
                                    </Element>
                                    <Element class="AssetObjects..ArtDefReferenceValue">
                                        <m_ElementName text="ANY"/>
                                        <m_RootCollectionName text="AppealTags"/>
                                        <m_ArtDefPath text="Appeal.artdef"/>
                                        <m_CollectionIsLocked>true</m_CollectionIsLocked>
                                        <m_TemplateName text="Appeal"/>
                                        <m_ParamName text="Tag_Appeal"/>
                                    </Element>
                                    <Element class="AssetObjects..BLPEntryValue">
                                        <m_EntryName text="DIS_COM_Modern_Base_04"/>
                                        <m_XLPClass text="TileBase"/>
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                        <Element>
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                                    <Element class="AssetObjects..ArtDefReferenceValue">
                                        <m_ElementName text="BUILDING_GUILDHALL_BD"/>
                                        <m_RootCollectionName text="Building"/>
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                                        <m_CollectionIsLocked>true</m_CollectionIsLocked>
                                        <m_TemplateName text="Buildings"/>
                                        <m_ParamName text="Tag_HeroBuilding"/>
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                                    <Element class="AssetObjects..ArtDefReferenceValue">
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                                        <m_RootCollectionName text="ArtEra"/>
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                                    <Element class="AssetObjects..ArtDefReferenceValue">
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                                    <Element class="AssetObjects..ArtDefReferenceValue">
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                                    <Element class="AssetObjects..BLPEntryValue">
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                                        <m_XLPClass text="TileBase"/>
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                        <Element>
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        <Element>
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        <Element>
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        <Element>
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            <m_ReplaceMergedCollectionElements>false</m_ReplaceMergedCollectionElements>
        </Element>
    </m_RootCollections>
</AssetObjects..ArtDefSet>
 
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