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nEW bUILDING

Discussion in 'Civ4 - Creation & Customization' started by username804, Aug 20, 2012.

  1. username804

    username804 I am a meat popcycle

    Joined:
    Aug 26, 2010
    Messages:
    217
    Location:
    The San Francisco of Texas
    Suppose I wanted to make the American UB a "State Capitol" which replaces "Forbidden Palace" but does it like this:

    Code of Laws

    Courthouse

    build "American Federal System" (replaces Forbidden Palace)

    upon completion, get free "State Capitol" in ALL cities (which is just a copy & paste of the courthouse, so America gets 2 courthouses)

    I've been trying to get this to work for the last 7 hours. Crashes at "state_capitol info class incorrect" yada yada yada

    I'm going to sleep now, grateful for any help!

    :king::goodjob:
     
  2. The_guy

    The_guy Elephantary School.

    Joined:
    Nov 23, 2010
    Messages:
    64
    Location:
    Holland.
    Hmm, you have to add another Building Class for the State Capitol in the CIV4BuildingClassInfos.xml, otherwise the game won't recognize it as a building. To fix this, just copypaste the Courthouse entry in the CIV4BuildingClassInfos.xml, and change the values to say exactly what you have said in the CIV4BuildingInfos.xml. It's a weird system, I know, and it was very confusing to me at first as well.
     
  3. username804

    username804 I am a meat popcycle

    Joined:
    Aug 26, 2010
    Messages:
    217
    Location:
    The San Francisco of Texas
    tried that, thanks though

    I've read both the modiki and the very long thread that also doesnt really help...

    they all assume I'm changing an existing building into a UB

    I havent seen anything that grants a free new building

    I need to copy something out of stonehenge...:king::goodjob:
     
  4. username804

    username804 I am a meat popcycle

    Joined:
    Aug 26, 2010
    Messages:
    217
    Location:
    The San Francisco of Texas
    OK

    I changed the bit about buildingclass_state_capitol

    sure enough I got a free courthouse in every city, but not a "state Capitol"

    back to the old drawing board...
     
  5. The_guy

    The_guy Elephantary School.

    Joined:
    Nov 23, 2010
    Messages:
    64
    Location:
    Holland.
    Ah. So you have the State Capitol also as a class in the files? Then there is the FreeBuilding tag you can use, just place whatever class you have set for the State Capitol in that place, e.g.
    (At around this point in writing I noticed your second post)
    Or is the State Capitol a UB for the Americans, replacing the Courthouse? Could you perhaps post whatever code you have for the Americal Federal System and the State Capitol?
     
  6. username804

    username804 I am a meat popcycle

    Joined:
    Aug 26, 2010
    Messages:
    217
    Location:
    The San Francisco of Texas
    <BuildingInfo>
    <BuildingClass>BUILDINGCLASS_GREAT_PALACE</BuildingClass>
    <Type>BUILDING_AMERICAN_STATE_CAPITOLS</Type>
    <SpecialBuildingType>NONE</SpecialBuildingType>
    <Description>FEDERAL SYSTEM</Description>
    <Civilopedia>TXT_KEY_BUILDING_GREAT_PALACE_PEDIA</Civilopedia>
    <Strategy>TXT_KEY_BUILDING_GREAT_PALACE_STRATEGY</Strategy>
    <Advisor>ADVISOR_ECONOMY</Advisor>
    <ArtDefineTag>ART_DEF_BUILDING_GREAT_PALACE</ArtDefineTag>
    <MovieDefineTag>NONE</MovieDefineTag>
    <HolyCity>NONE</HolyCity>
    <ReligionType>NONE</ReligionType>
    <StateReligion>NONE</StateReligion>
    <bStateReligion>0</bStateReligion>
    <PrereqReligion>NONE</PrereqReligion>
    <PrereqCorporation>NONE</PrereqCorporation>
    <FoundsCorporation>NONE</FoundsCorporation>
    <GlobalReligionCommerce>NONE</GlobalReligionCommerce>
    <GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
    <VictoryPrereq>NONE</VictoryPrereq>
    <FreeStartEra>NONE</FreeStartEra>
    <MaxStartEra>NONE</MaxStartEra>
    <ObsoleteTech>NONE</ObsoleteTech>
    <PrereqTech>NONE</PrereqTech>
    <TechTypes/>
    <Bonus>NONE</Bonus>
    <PrereqBonuses/>
    <ProductionTraits>
    <ProductionTrait>
    <ProductionTraitType>TRAIT_ORGANIZED</ProductionTraitType>
    <iProductionTrait>100</iProductionTrait>
    </ProductionTrait>
    </ProductionTraits>
    <HappinessTraits/>
    <NoBonus>NONE</NoBonus>
    <PowerBonus>NONE</PowerBonus>
    <FreeBonus>NONE</FreeBonus>
    <iNumFreeBonuses>0</iNumFreeBonuses>
    <FreeBuilding>BUILDINGCLASS_STATE_CAPITOL</FreeBuilding>
    <FreePromotion>NONE</FreePromotion>
    <CivicOption>NONE</CivicOption>
    <GreatPeopleUnitClass>UNITCLASS_GREAT_SPY</GreatPeopleUnitClass>
    <iGreatPeopleRateChange>1</iGreatPeopleRateChange>
    <iHurryAngerModifier>-10</iHurryAngerModifier>
    <bBorderObstacle>0</bBorderObstacle>
    <bTeamShare>0</bTeamShare>
    <bWater>0</bWater>
    <bRiver>0</bRiver>
    <bPower>0</bPower>
    <bDirtyPower>0</bDirtyPower>
    <bAreaCleanPower>0</bAreaCleanPower>
    <DiploVoteType>NONE</DiploVoteType>
    <bForceTeamVoteEligible>0</bForceTeamVoteEligible>
    <bCapital>0</bCapital>
    <bGovernmentCenter>1</bGovernmentCenter>
    <bGoldenAge>1</bGoldenAge>
    <bAllowsNukes>0</bAllowsNukes>
    <bMapCentering>0</bMapCentering>
    <bNoUnhappiness>0</bNoUnhappiness>
    <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
    <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
    <bNeverCapture>1</bNeverCapture>
    <bNukeImmune>1</bNukeImmune>
    <bPrereqReligion>0</bPrereqReligion>
    <bCenterInCity>0</bCenterInCity>
    <iAIWeight>0</iAIWeight>
    <iCost>100</iCost>
    <iHurryCostModifier>50</iHurryCostModifier>
    <iAdvancedStartCost>-1</iAdvancedStartCost>
    <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
    <iMinAreaSize>-1</iMinAreaSize>
    <iConquestProb>0</iConquestProb>
    <iCitiesPrereq>1</iCitiesPrereq>
    <iTeamsPrereq>0</iTeamsPrereq>
    <iLevelPrereq>0</iLevelPrereq>
    <iMinLatitude>0</iMinLatitude>
    <iMaxLatitude>90</iMaxLatitude>
    <iGreatPeopleRateModifier>10</iGreatPeopleRateModifier>
    <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
    <iDomesticGreatGeneralRateModifier>5</iDomesticGreatGeneralRateModifier>
    <iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
    <iAnarchyModifier>0</iAnarchyModifier>
    <iGoldenAgeModifier>100</iGoldenAgeModifier>
    <iGlobalHurryModifier>0</iGlobalHurryModifier>
    <iExperience>0</iExperience>
    <iGlobalExperience>0</iGlobalExperience>
    <iFoodKept>0</iFoodKept>
    <iAirlift>0</iAirlift>
    <iAirModifier>0</iAirModifier>
    <iAirUnitCapacity>0</iAirUnitCapacity>
    <iNukeModifier>0</iNukeModifier>
    <iNukeExplosionRand>0</iNukeExplosionRand>
    <iFreeSpecialist>1</iFreeSpecialist>
    <iAreaFreeSpecialist>0</iAreaFreeSpecialist>
    <iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
    <iMaintenanceModifier>0</iMaintenanceModifier>
    <iWarWearinessModifier>0</iWarWearinessModifier>
    <iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
    <iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
    <iHealRateChange>0</iHealRateChange>
    <iHealth>0</iHealth>
    <iAreaHealth>0</iAreaHealth>
    <iGlobalHealth>0</iGlobalHealth>
    <iHappiness>0</iHappiness>
    <iAreaHappiness>0</iAreaHappiness>
    <iGlobalHappiness>0</iGlobalHappiness>
    <iStateReligionHappiness>0</iStateReligionHappiness>
    <iWorkerSpeedModifier>50</iWorkerSpeedModifier>
    <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
    <iSpaceProductionModifier>0</iSpaceProductionModifier>
    <iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
    <iTradeRoutes>5</iTradeRoutes>
    <iCoastalTradeRoutes>0</iCoastalTradeRoutes>
    <iGlobalTradeRoutes>0</iGlobalTradeRoutes>
    <iTradeRouteModifier>0</iTradeRouteModifier>
    <iForeignTradeRouteModifier>100</iForeignTradeRouteModifier>
    <iGlobalPopulationChange>0</iGlobalPopulationChange>
    <iFreeTechs>0</iFreeTechs>
    <iDefense>0</iDefense>
    <iBombardDefense>0</iBombardDefense>
    <iAllCityDefense>10</iAllCityDefense>
    <iEspionageDefense>50</iEspionageDefense>
    <iAsset>8</iAsset>
    <iPower>1</iPower>
    <fVisibilityPriority>1.0</fVisibilityPriority>
    <SeaPlotYieldChanges/>
    <RiverPlotYieldChanges/>
    <GlobalSeaPlotYieldChanges/>
    <YieldChanges/>
    <CommerceChanges/>
    <ObsoleteSafeCommerceChanges>
    <iCommerce>1</iCommerce>
    <iCommerce>1</iCommerce>
    <iCommerce>4</iCommerce>
    </ObsoleteSafeCommerceChanges>
    <CommerceChangeDoubleTimes>
    <iCommerce>0</iCommerce>
    <iCommerce>0</iCommerce>
    <iCommerce>1000</iCommerce>
    </CommerceChangeDoubleTimes>
    <CommerceModifiers>
    <iCommerce>25</iCommerce>
    </CommerceModifiers>
    <GlobalCommerceModifiers/>
    <SpecialistExtraCommerces/>
    <StateReligionCommerces/>
    <CommerceHappinesses/>
    <ReligionChanges/>
    <SpecialistCounts/>
    <FreeSpecialistCounts/>
    <CommerceFlexibles/>
    <CommerceChangeOriginalOwners/>
    <ConstructSound/>
    <BonusHealthChanges/>
    <BonusHappinessChanges/>
    <BonusProductionModifiers/>
    <UnitCombatFreeExperiences/>
    <DomainFreeExperiences/>
    <DomainProductionModifiers/>
    <BuildingHappinessChanges/>
    <PrereqBuildingClasses>
    <PrereqBuildingClass>
    <BuildingClassType>BUILDINGCLASS_COURTHOUSE</BuildingClassType>
    <iNumBuildingNeeded>1</iNumBuildingNeeded>
    </PrereqBuildingClass>
    </PrereqBuildingClasses>
    <BuildingClassNeededs>
    <BuildingClassNeeded>
    <BuildingClassType>BUILDINGCLASS_COURTHOUSE</BuildingClassType>
    <bNeededInCity>1</bNeededInCity>
    </BuildingClassNeeded>
    </BuildingClassNeededs>
    <SpecialistYieldChanges/>
    <BonusYieldModifiers/>
    <ImprovementFreeSpecialists/>
    <Flavors>
    <Flavor>
    <FlavorType>FLAVOR_GOLD</FlavorType>
    <iFlavor>10</iFlavor>
    </Flavor>
    <Flavor>
    <FlavorType>FLAVOR_ESPIONAGE</FlavorType>
    <iFlavor>2</iFlavor>
    </Flavor>
    </Flavors>
    <HotKey/>
    <bAltDown>0</bAltDown>
    <bShiftDown>0</bShiftDown>
    <bCtrlDown>0</bCtrlDown>
    <iHotKeyPriority>0</iHotKeyPriority>
    </BuildingInfo>
    <BuildingInfo>
    <BuildingClass>BUILDINGCLASS_STATE_CAPITOL</BuildingClass>
    <Type>BUILDING_STATE_CAPITOL</Type>
    <SpecialBuildingType>NONE</SpecialBuildingType>
    <Description>STATE_CAPITOL</Description>
    <Civilopedia>TXT_KEY_BUILDING_COURTHOUSE_PEDIA</Civilopedia>
    <Strategy>TXT_KEY_BUILDING_COURTHOUSE_STRATEGY</Strategy>
    <Advisor>ADVISOR_ECONOMY</Advisor>
    <ArtDefineTag>ART_DEF_BUILDING_COURTHOUSE</ArtDefineTag>
    <MovieDefineTag>NONE</MovieDefineTag>
    <HolyCity>NONE</HolyCity>
    <ReligionType>NONE</ReligionType>
    <StateReligion>NONE</StateReligion>
    <bStateReligion>0</bStateReligion>
    <PrereqReligion>NONE</PrereqReligion>
    <PrereqCorporation>NONE</PrereqCorporation>
    <FoundsCorporation>NONE</FoundsCorporation>
    <GlobalReligionCommerce>NONE</GlobalReligionCommerce>
    <GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
    <VictoryPrereq>NONE</VictoryPrereq>
    <FreeStartEra>NONE</FreeStartEra>
    <MaxStartEra>NONE</MaxStartEra>
    <ObsoleteTech>NONE</ObsoleteTech>
    <PrereqTech>NONE</PrereqTech>
    <TechTypes/>
    <Bonus>NONE</Bonus>
    <PrereqBonuses/>
    <ProductionTraits/>
    <HappinessTraits/>
    <NoBonus>NONE</NoBonus>
    <PowerBonus>NONE</PowerBonus>
    <FreeBonus>NONE</FreeBonus>
    <iNumFreeBonuses>0</iNumFreeBonuses>
    <FreeBuilding>NONE</FreeBuilding>
    <FreePromotion>NONE</FreePromotion>
    <CivicOption>NONE</CivicOption>
    <GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
    <iGreatPeopleRateChange>50</iGreatPeopleRateChange>
    <iHurryAngerModifier>-75</iHurryAngerModifier>
    <bBorderObstacle>0</bBorderObstacle>
    <bTeamShare>0</bTeamShare>
    <bWater>0</bWater>
    <bRiver>0</bRiver>
    <bPower>0</bPower>
    <bDirtyPower>0</bDirtyPower>
    <bAreaCleanPower>0</bAreaCleanPower>
    <DiploVoteType>NONE</DiploVoteType>
    <bForceTeamVoteEligible>0</bForceTeamVoteEligible>
    <bCapital>0</bCapital>
    <bGovernmentCenter>1</bGovernmentCenter>
    <bGoldenAge>0</bGoldenAge>
    <bAllowsNukes>0</bAllowsNukes>
    <bMapCentering>0</bMapCentering>
    <bNoUnhappiness>0</bNoUnhappiness>
    <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
    <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
    <bNeverCapture>0</bNeverCapture>
    <bNukeImmune>1</bNukeImmune>
    <bPrereqReligion>0</bPrereqReligion>
    <bCenterInCity>0</bCenterInCity>
    <iAIWeight>0</iAIWeight>
    <iCost>-1</iCost>
    <iHurryCostModifier>0</iHurryCostModifier>
    <iAdvancedStartCost>-1</iAdvancedStartCost>
    <iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
    <iMinAreaSize>-1</iMinAreaSize>
    <iConquestProb>66</iConquestProb>
    <iCitiesPrereq>0</iCitiesPrereq>
    <iTeamsPrereq>0</iTeamsPrereq>
    <iLevelPrereq>0</iLevelPrereq>
    <iMinLatitude>0</iMinLatitude>
    <iMaxLatitude>90</iMaxLatitude>
    <iGreatPeopleRateModifier>10</iGreatPeopleRateModifier>
    <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
    <iDomesticGreatGeneralRateModifier>10</iDomesticGreatGeneralRateModifier>
    <iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
    <iAnarchyModifier>0</iAnarchyModifier>
    <iGoldenAgeModifier>0</iGoldenAgeModifier>
    <iGlobalHurryModifier>0</iGlobalHurryModifier>
    <iExperience>0</iExperience>
    <iGlobalExperience>0</iGlobalExperience>
    <iFoodKept>0</iFoodKept>
    <iAirlift>0</iAirlift>
    <iAirModifier>0</iAirModifier>
    <iAirUnitCapacity>0</iAirUnitCapacity>
    <iNukeModifier>0</iNukeModifier>
    <iNukeExplosionRand>0</iNukeExplosionRand>
    <iFreeSpecialist>1</iFreeSpecialist>
    <iAreaFreeSpecialist>0</iAreaFreeSpecialist>
    <iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
    <iMaintenanceModifier>-50</iMaintenanceModifier>
    <iWarWearinessModifier>0</iWarWearinessModifier>
    <iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
    <iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
    <iHealRateChange>0</iHealRateChange>
    <iHealth>0</iHealth>
    <iAreaHealth>0</iAreaHealth>
    <iGlobalHealth>0</iGlobalHealth>
    <iHappiness>1</iHappiness>
    <iAreaHappiness>0</iAreaHappiness>
    <iGlobalHappiness>0</iGlobalHappiness>
    <iStateReligionHappiness>1</iStateReligionHappiness>
    <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
    <iMilitaryProductionModifier>5</iMilitaryProductionModifier>
    <iSpaceProductionModifier>5</iSpaceProductionModifier>
    <iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
    <iTradeRoutes>2</iTradeRoutes>
    <iCoastalTradeRoutes>0</iCoastalTradeRoutes>
    <iGlobalTradeRoutes>0</iGlobalTradeRoutes>
    <iTradeRouteModifier>25</iTradeRouteModifier>
    <iForeignTradeRouteModifier>25</iForeignTradeRouteModifier>
    <iGlobalPopulationChange>0</iGlobalPopulationChange>
    <iFreeTechs>0</iFreeTechs>
    <iDefense>0</iDefense>
    <iBombardDefense>0</iBombardDefense>
    <iAllCityDefense>0</iAllCityDefense>
    <iEspionageDefense>0</iEspionageDefense>
    <iAsset>4</iAsset>
    <iPower>0</iPower>
    <fVisibilityPriority>1.0</fVisibilityPriority>
    <SeaPlotYieldChanges/>
    <RiverPlotYieldChanges/>
    <GlobalSeaPlotYieldChanges/>
    <YieldChanges/>
    <YieldModifiers>
    <iYield>25</iYield>
    <iYield>25</iYield>
    <iYield>25</iYield>
    </YieldModifiers>
    <CommerceChanges>
    <iCommerce>2</iCommerce>
    <iCommerce>2</iCommerce>
    <iCommerce>2</iCommerce>
    <iCommerce>2</iCommerce>
    </CommerceChanges>
    <ObsoleteSafeCommerceChanges/>
    <CommerceChangeDoubleTimes/>
    <CommerceModifiers/>
    <GlobalCommerceModifiers/>
    <SpecialistExtraCommerces/>
    <StateReligionCommerces/>
    <CommerceHappinesses/>
    <ReligionChanges/>
    <SpecialistCounts>
    <SpecialistCount>
    <SpecialistType>SPECIALIST_SPY</SpecialistType>
    <iSpecialistCount>1</iSpecialistCount>
    </SpecialistCount>
    </SpecialistCounts>
    <FreeSpecialistCounts/>
    <CommerceFlexibles/>
    <CommerceChangeOriginalOwners/>
    <ConstructSound>AS2D_BUILD_COURTHOUSE</ConstructSound>
    <BonusHealthChanges/>
    <BonusHappinessChanges/>
    <BonusProductionModifiers/>
    <UnitCombatFreeExperiences/>
    <DomainFreeExperiences/>
    <DomainProductionModifiers/>
    <BuildingHappinessChanges/>
    <PrereqBuildingClasses/>
    <BuildingClassNeededs/>
    <SpecialistYieldChanges/>
    <BonusYieldModifiers/>
    <ImprovementFreeSpecialists/>
    <Flavors>
    <Flavor>
    <FlavorType>FLAVOR_GOLD</FlavorType>
    <iFlavor>10</iFlavor>
    </Flavor>
    <Flavor>
    <FlavorType>FLAVOR_ESPIONAGE</FlavorType>
    <iFlavor>3</iFlavor>
    </Flavor>
    </Flavors>
    <HotKey/>
    <bAltDown>0</bAltDown>
    <bShiftDown>0</bShiftDown>
    <bCtrlDown>0</bCtrlDown>
    <iHotKeyPriority>0</iHotKeyPriority>
    </BuildingInfo>
     
  7. username804

    username804 I am a meat popcycle

    Joined:
    Aug 26, 2010
    Messages:
    217
    Location:
    The San Francisco of Texas
    I just did this for a laugh inspired by the "improve america" thread in the main discussions

    <BuildingClassInfo>
    <Type>BUILDINGCLASS_STATE_CAPITOL</Type>
    <Description>TXT_KEY_STATE_CAPITOL</Description>
    <iMaxGlobalInstances>-1</iMaxGlobalInstances>
    <iMaxTeamInstances>-1</iMaxTeamInstances>
    <iMaxPlayerInstances>-1</iMaxPlayerInstances>
    <iExtraPlayerInstances>0</iExtraPlayerInstances>
    <bNoLimit>0</bNoLimit>
    <bMonument>0</bMonument>
    <DefaultBuilding>BUILDING_STATE_CAPITOL</DefaultBuilding>
    <VictoryThresholds/>
     
  8. TrentonC

    TrentonC Warlord

    Joined:
    Jul 20, 2012
    Messages:
    176
    I dont think that this will fix the crash but

    <BuildingClassType>BUILDINGCLASS_COURTHOUSE</BuildingClassType>
    <iNumBuildingNeeded>1</iNumBuildingNeeded>
    </PrereqBuildingClass>
    </PrereqBuildingClasses>
    <BuildingClassNeededs>
    <BuildingClassNeeded>
    <BuildingClassType>BUILDINGCLASS_COURTHOUSE</BuildingClassType>
    <bNeededInCity>1</bNeededInCity>
    </BuildingClassNeeded>
    </BuildingClassNeededs>

    Isnt needed you could just change bNeededInCity 1 to 2
     
  9. username804

    username804 I am a meat popcycle

    Joined:
    Aug 26, 2010
    Messages:
    217
    Location:
    The San Francisco of Texas
    No no, just the opposite! But thanks. Doesnt crash anymore, I had to add words the computer understood, that's all.

    The idea is to build "American Federal System" (Now Independence Hall) Replaces Forbidden Palace, Spawns "State Capitol" in all cities. "State Capitol" is a separate building from "Courthouse" but "Independence Hall" requires at least once "Courthouse" to be built.

    Odd, since neither the Great Wall nor Stonehenge require walls nor monuments, so maybe I'll edit that part out entirely, I dunno.

    The latest idea is to make "Independence Hall" require "Constitution" or "Democracy" making it a late game wonder. Makes sense historically, but it's just a goofy game.

    :king::goodjob:
     
  10. DarkC

    DarkC Chieftain

    Joined:
    May 8, 2012
    Messages:
    55
    i think (i'm not 100% sure) the entry in stonehenge where it gives a free building to all cities is

    <FreeBuilding>BUILDINGCLASS_OBELISK</FreeBuilding>
     

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