One supposes that the Þingstaðr is an improvement rather than a building.
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It's tremendously ironic that Iceland was revealed with UGPs just after I observed a lack of them in post-launch content. I certainly didn't expect Iceland to have them. I figured a saga poet might be a unique civilian of some kind, but not a whole roster of saga heroes.@Eagle Pursuit
I guess Unique Great People aren't going to be limited to base game civs anymore.
They certainly seem more interesting and powerful to me than other civs' Great People. I'm excited for Iceland!I will admit I really enjoy the Saga Heroes’ effects. It seems like Firaxis looked at the boxes they wanted to check off (Cultural, Militaristic, pillage civ), and thought of every possible way to make that gameplay combination fun. I particularly like the religion spread on pillaging effect and gaining a Relic from pillaged tiles.
It feels like they compromised between a exploration, cultural Iceland civ and a raiding Viking civ, and then doubled-down on the overlap. I may disagree with the strategy they chose but I applaud them for committing to the bit. Iceland or not, this looks like a lot of fun!!!
They knew you’d say somethingIt's tremendously ironic that Iceland was revealed with UGPs just after I observed a lack of them in post-launch content. I certainly didn't expect Iceland to have them. I figured a saga poet might be a unique civilian of some kind, but not a whole roster of saga heroes.
Part of me feels like there still is some design space for an Antiquity Norse. I mean Berserkers are still on the table as a UU.I really don't like how Iceland is 'The Viking Civ' over, say, DENMARK, instead of, like, The Explorer Civ, but oh well.

I doubt it would have no raiding abilities, just not as pronounced coastal raiding with longships. Presumably Berserkers could have something similar for pillaging on land.A less raiding-centric Antiquity Norse civ, maybe, but I suspect it might not be by that name. The longship and raiding being too iconic to anything norse and being part of another civ's design get in the way - and really, even if you go back to Beowulf times, the raiding is still central anyway. And we have so little to document these early Norse, not to mention that they can't be the Swedes/Danes, so we'd be looking at the relatively obscure Geats or Jutes...
But if you want to have a Norse themed civ that's NOT about longships and raiding...I'm having an odd thought percolating at the back of my head that design wise (I am not talking about dates and who fit where historically!), a river-settlement-centric Norse civ might just work out as the Antiquity Norse, and while the timing of them being antiquity while Iceland (founded only a century later) is Exploration is a bit off...could we be looking at the Eastern wing of the great Norse expansion as their antiquity civilization? By which I mean, the Varangian (not Guard)/Rus' (not Kievan)? I don't know, just an odd iddle thought.

Berserkers were certainly not isolated to the Nordic end of the Germanic culture. There are Roman attestations of Germanic tribesmen engaging in berserker-like behaviors. It would not be beyond the pale to give this to the Goths.I doubt it would have no raiding abilities, just not as pronounced coastal raiding with longships. Presumably Berserkers could have something similar for pillaging on land.
As for what they would be called, I'm not certain they'd go for a specific group like Geats or Jutes because that feels too limiting. What they could do instead of the name Norse, is go for the name Goths and incorporate Old Norse elements into them?
But preferably I'd rather they be separate civs.

Maybe the Jutes could work. Acceptable precursor to both the Icelanders and the Normans, if a tad obscure.I used to think Norse as the precursor civ, but the utter flavor fail of having Norse as one civ and Viking as the UU of another civ just doesn't add up for me. I don't buy the devs going for that mess.
Goth maybe, but I figure if we get Goth they will be proper Goth, not Stealth Norse Goth.
Oh, I agree that giving Iceland a Viking Longship UU does change what I was originally thinking.I used to think Norse as the precursor civ, but the utter flavor fail of having Norse as one civ and Viking as the UU of another civ just doesn't add up for me.
This what I am thinking might be the most likely scenario.Berserkers were certainly not isolated to the Nordic end of the Germanic culture. There are Roman attestations of Germanic tribesmen engaging in berserker-like behaviors. It would not be beyond the pale to give this to the Goths.
It is egregious. There are so many European leaders with so few Antiquity options for them that I hardly have a game where both Greece and Rome do not appear.The Goth inclusion cannot happen fast enough though. The game screams for more Antiquity Euro Civs.
I really dislike that it's called a Vikingr though. Like... call it a knarr or a drakkar or some other name? or just a LONGSHIP, not every name has to be authentic, just as long as it's consistent for that Civ (lest we get things like 'vikingr' in full Icelandic nominative case, and then their GP is just called... 'Saga Hero'.Oh, I agree that giving Iceland a Viking Longship UU does change what I was originally thinking.
)Like... yeah. All those little arrows on Rome and Greece.It is egregious. There are so many European leaders with so few Antiquity options for them that I hardly have a game where both Greece and Rome do not appear.
For those that don't want to count the arrows - Rome is recommended pick for 10 leaders. For contrast, Han has one, Silla also has one - the famous Korean scholar Machiavelli.Like... yeah. All those little arrows on Rome and Greece.