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A less raiding-centric Antiquity Norse civ, maybe, but I suspect it might not be by that name. The longship and raiding being too iconic to anything norse and being part of another civ's design get in the way - and really, even if you go back to Beowulf times, the raiding is still central anyway. And we have so little to document these early Norse, not to mention that they can't be the Swedes/Danes, so we'd be looking at the relatively obscure Geats or Jutes...
But if you want to have a Norse themed civ that's NOT about longships and raiding...I'm having an odd thought percolating at the back of my head that design wise (I am not talking about dates and who fit where historically!), a river-settlement-centric Norse civ might just work out as the Antiquity Norse, and while the timing of them being antiquity while Iceland (founded only a century later) is Exploration is a bit off...could we be looking at the Eastern wing of the great Norse expansion as their antiquity civilization? By which I mean, the Varangian (not Guard)/Rus' (not Kievan)? I don't know, just an odd iddle thought.
The earliest ships/boats found in Scandinavia (dated to about the 7th century CE) were river craft, or at best coastal - freeboard was much too low to chance the open ocean. That could be enough to try a riverine Civ for Antiquity. What to call them might be a problem, since 'Rus' will confuse everybody with the Kievians or Russians and Antiquity-correct Jutes or Geats were not known as riverine groups. Such quibbles haven't stopped the game in the past, of course . . .
I really dislike that it's called a Vikingr though. Like... call it a knarr or a drakkar or some other name? or just a LONGSHIP, not every name has to be authentic, just as long as it's consistent for that Civ (lest we get things like 'vikingr' in full Icelandic nominative case, and then their GP is just called... 'Saga Hero'. )
Unfortunately, the knarr or knorr was a Roundship or trading vessel, while the drakkar was the name of a particular type of Longship, so neither would be both inclusive and appropriate. Longship by itself, on the other hand, as far as I know was only used for Scandinavian vessels, so leaving out the unnecessary 'Viking' adjective it would fill the bill.
A few folks say that they enjoy the Saga Heroes. I feel like their abilities are even more mixed (as in some good, some ok, some straight bad) than Egypt. I suppose we'll have to see how much they cost. For now, unless there is something I'm missing, I'd be disappointed if I received five of the ten.
I'm glad that we're getting Vikings, as the Norse from Civ 6 were my favorite civ. I just wish they were older mainland Vikings, not Iceland. As people have mentioned, there is next to no chance we'll see that now.
Not to be totally negative, I'm excited to see what people can pull off with the abilities. Pillaging from afar is great with Burning Arrows. I'll definitely be playing them on my next game.
A few folks say that they enjoy the Saga Heroes. I feel like their abilities are even more mixed (as in some good, some ok, some straight bad) than Egypt. I suppose we'll have to see how much they cost. For now, unless there is something I'm missing, I'd be disappointed if I received five of the ten.
I'm glad that we're getting Vikings, as the Norse from Civ 6 were my favorite civ. I just wish they were older mainland Vikings, not Iceland. As people have mentioned, there is next to no chance we'll see that now.
Not to be totally negative, I'm excited to see what people can pull off with the abilities. Pillaging from afar is great with Burning Arrows. I'll definitely be playing them on my next game.
I do think with the GP for civs, the goal is to get to all of them. But I do agree that with every civ, it's a pain when the cost gets up to as much as a wonder, and in the end, you get like 75 influence or 300 gold or something that doesn't really help you. Or you get the great person that lets you immediately suzerain an IP after all of them have been claimed already. Maybe make them a touch more expensive for the first one, but increase the price less on them, so that it's a little more flat and I don't feel like I wasted an entire wonder of production.
Catherine has to be the best fit. Tundra, double relic slots. Guaranteeing tundra start in antiquity is the big variable here, since there are no antiquity tundra civs (the northernmost one is Rome).
Ibn Battuta should be solid, too, with the extended vision translating into extra culture.
Catherine has to be the best fit. Tundra, double relic slots. Guaranteeing tundra start in antiquity is the big variable here, since there are no antiquity tundra civs (the northernmost one is Rome).
Ibn Battuta should be solid, too, with the extended vision translating into extra culture.
Interestingly, Augustus has a little synergy there too with being able to buy Kilns in all his settlements to power up the Thingstadrs. I want to say Ada does too, but it's more like a double incentive to pick up civic masteries in a timely manner. Freddy-B likewise has extra reason for building culture buildings. And of course Xerxes the Achaemenid loves any civ with far-flung settlements and unique improvements.
Ada has a curious synergy with Iceland, since she gets a nice science yield for each civic mastery she researches, but with Iceland, also a relic, which gives culture. Her feedback loop should build pretty well, despite Iceland not being a science civ. The Maya part could be problematic though, since they have a Tropical starting bias, but the Thingstadr requires Tundra. It would require a polar direction of expansion to work well.
Seems like an interesting Civ. I would need to play around with it get a better opinion. But as someone who looks like they will be going back to Iceland in September, where do you think the wonder and time improvements are based off of for better existing examples? (So I can visit them)
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