FXS_Sar
Firaxian
- Joined
- Jul 22, 2024
- Messages
- 132
Introducing the Exploration Age civ, Mongolia!
In the steppe of Mongolia, Temüjin – who would become Genghis Khan – united feuding clans and led them across the known world. The Mongols used not only their famed archers, but also debuted gunpowder on the battlefield. Internally, the empire was a tolerant state, permitting freedom of religion, safe roads, and a passport system. But with the great Khan’s passing, the Mongol horde splintered.Attributes:
Expansionist
Militaristic
Unique Ability:
Bokh: When you capture an opposing Settlement, gain the strongest Cavalry Unit you can currently train, but receive reduced Production towards Settlers. Gain a Victory Point toward the Non Sufficit Orbis Victory for controlled Settlements in the Distant Lands and conquered Settlements in the Homelands.
Unique Infrastructure:
Ortöö: Unique Improvement. Gold base. When a Unit moves on to this tile, its Movement is restored. Cannot be placed on Rough, River, or a tile with a Feature.
Unique Civilian Unit:
Noyan: Unique Commander. Has increased Movement. Cavalry Units in its Command Radius have increased Flanking.
Unique Military Unit:
Keshig: Unique Ranged Unit. Counts as a Cavalry Unit with increased Movement, and heals after defeating enemy Units.
Associated Wonder:
Erdene Zuu: Adds Culture. Whenever you create a Cavalry Unit, gain Culture equal to a percentage of its cost. Must be built on a Flat Plains, Flat Tundra, or Flat Desert tile.
Starting Biases:
Horses
Check out the full game guide for more info & civic trees: https://civilization.2k.com/civ-vii/game-guide/civilizations/mongolia/
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