j51
Blue Star Cadet
Look fun, but by including those two unique units in particular the Ottomans are the most glaring example of a civ that straddles the Exploration/Modern divide in a confusing way à la the Mughals, the Spanish, and the “Pirates.”
Which goes completely against the pacing of Modern. Explorers become available on the first civic if you want to, are functionally immortal, and have pretty much free movement. You pump them out ASAP and go digging. At the same time, you are discouraged from warring early because of how Ideology legacy points are awarded.They are closer to those Artifacts than you are.
If they see an Artifact in your territory, they may decide to invade before digging it up.![]()
Maybe because many Ottoman mosques (in modern Turkey and beyond) used spolia in quite significant places. But it could simply be a gameplay decision without much base in history.Also, it's odd to me that the cami unique building, which is a mosque (right?), would have artifact slots.
Perhaps it's tangential to the Hagia Sofia being used as a mosque and a museum.Maybe because many Ottoman mosques (in modern Turkey and beyond) used spolia in quite significant places. But it could simply be a gameplay decision without much base in history.
I wonder if they thought it would be fun to inflict happiness malus to another civ by parking your janissaries in THEIR districts (thus the OCCUPYING in the text) ?Interesting design…but the Janissary might (sight unseen) be the single most baffling unique unit just for being an infantry replacement (already the most underused/underpowered unit class) that actively causes unhappiness in your empire if it’s in any districts **at all**. It’s thematic yes, but I think if this is not tuned correctly that happiness bonus could kill the AI, and just would encourage players to not use the unit if it is too harsh.
That’s based on my reading of the unit. Perhaps it excels more than I would expect with all of the combat bonuses in the open fields and against land units though? I certainly hope so for that tradeoff because it will make city defense AND offense more difficult to plan based on how I read it. Time will tell, I want to be optimistic about it. Maybe that penalty shouldn’t apply to occupied/conquered cities though, but then it could be too easy to circumvent. Idk.
Maybe because many Ottoman mosques (in modern Turkey and beyond) used spolia in quite significant places. But it could simply be a gameplay decision without much base in history.
That's how I read it. You can inflict that malus on other civs, which isn't too much when they are at peace, but combined with war weariness could lead to some mildly helpful results.I wonder if they thought it would be fun to inflict happiness malus to another civ by parking your janissaries in THEIR districts (thus the OCCUPYING in the text) ?
Yeah still I don't think I'd spend time and energy on thisThat's how I read it. You can inflict that malus on other civs, which isn't too much when they are at peace, but combined with war weariness could lead to some mildly helpful results.
But to each his ownYeah, if you can even manage to knock the city into negative happiness, you're just zapping its yields by a few percent. In some marginal cases, a city might already be deep into this state and pushing them farther will cause improvements and buildings to self-pillage, which is actually counter-productive if you wanted to keep those around as free heals for your attacking units.Yeah still I don't think I'd spend time and energy on thisBut to each his own
Well, they would get wet if they were placed in the Hammam.Also, it's odd to me that the cami unique building, which is a mosque (right?), would have artifact slots.

This resembles the marketing schedule prior to the first half of Tides of Power, so it will probably release on Tuesday, December 9.Any idea when this will be downloadable? All I know is "next week" which is pretty vague.
I'm not sure how helped by that they are - that civic is listed last, and the explorer activity is on the mastery node. That is an enormous amount of culture you need to invest into getting that, instead of pathing your research towards Hegemony.To be fair, it'll most likely be easier for them to Excavate it first as it's in their territory - also helped by their Civic that lets their Explorers ignore Vegetation and Rivers
Yep, you absolutely can do multiple coastal raids; it's something I've been utilising heavily in the recent games. The ability looks very Bulgaria-on-release, and I wouldn't be surprised if it quickly gets adjusted, but I'm sure on day 1 we'll be able to do some serious damage.I'm curious about the Barbary Corsair ability: "It costs no Movement to Coastal Raid" - can you also do multiple Coastal Raids per turn? I guess not, because if you're in a Navigable River in a dense Settlement, you can really do some serious pillaging in a single turn!
Will the other guides that need it ever be updated (Napoleon, Egypt, ...)? And if possible with an update date as that possibility has been added some time ago?
I still don't quite get the unique ability. If I see an Ottoman player, I will always rush for the artifacts in their territory because it will give me two artifacts instead of one? How is that helping them?
And while this is true and favourful, the key point is, do you have any way of preventing other civ explorers roaming your territory?I think it's meant to be a double edged sword to represent that a sizable portion of the Modern Age had the Ottomans on the back foot, encouraging other Civilizations to be watching you for signs of weakness so they can swipe a portion of your empire's wealth and prowess for themselves. It also historically reflects how many of the artifacts uncovered during the Ottoman occupation of Egypt actually went to Britain... playing as the Ottomans, you will have to be constantly vigilant.