New Civ Game Guide: Qing

FXS_Sar

Firaxian
Joined
Jul 22, 2024
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148

Introducing Modern Age civ, Qing!​


As the Ming Dynasty shuddered under financial strain, a challenge appeared from its frontier – the Manchu, who were to establish the Qing Dynasty. The Qing led a new era, incorporating the Han Chinese majority and Manchu rulers together in a new, industrial and expansionist order. They claimed new dominions in neighboring states, even as they fought against European imperial ambitions.

Attributes:
Economic
Expansionist

Unique Ability:
Kang Qian Shengshi: Increase Gold, Culture, and Influence from Imported Resources, but decrease Science from Imported Resources.

Unique Infrastructure:
Huiguan: Unique Quarter. Increased Influence in this Settlement.
Shiguan: Unique Building. Science base. Happiness adjacency with Happiness buildings.
Qianzhuang: Unique Building. Gold base. Gold adjacency with Gold buildings.

Unique Civilian Unit:
Hangshang: Unique Merchant Unit. Gain Gold for every Resource acquired when creating a naval Trade Route.

Unique Military Unit:
Gusa: Unique Infantry Unit. Increased Combat Strength if adjacent to another Gusa Unique Infantry Unit.

Associated Wonder:
Chengde Mountain Resort: Gold Base. Increased Culture for every other civilization with which you have a Trade Route. Must be built adjacent to a Mountain.

Starting Biases:
Tundra

Check out the full game guide for more info & civic trees: https://civilization.2k.com/civ-vii/game-guide/civilizations/qing/


Civ7_Qing.png




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Nice to another civ with a bonus/malus. Also nice not to see a third incarnation of the Great Wall. :mischief:
 
this is cool—i like the trade focus. tundra focus is a bit odd, i guess its bcs they’re from Manchuria?
 
actually, maybe i missed something big, but why do modern civs even have start biases? i thought they inherited the cities from the previous era
 
actually, maybe i missed something big, but why do modern civs even have start biases? i thought they inherited the cities from the previous era
Single age games.
 
Happy to see the Qing :woohoo:

I did not expect them to be so much trade focused - but it has some sense to it of course. This looks fun and I'm looking forward to try it.

I liked the first minute of the theme, but the horrible intermezzo kind of ruins the mood for me. And the following reprise cannot fix that.
 
I liked the first minute of the theme, but the horrible intermezzo kind of ruins the mood for me. And the following reprise cannot fix that.
I rather like it. China has three ages of great music IMO, though the Qing theme isn't quite as good as the Ming theme.
 
I like that they’re more distinctive from the Han and Ming. It fits their outsider origins better. Nice touch with the tundra bias for the nobility originally speaking a Tungusic language.

I’ve been reading Shadow Empires and the author’s distinction between how the forest dwellers to the northeast (Manchurian) and the steppe dwellers to the north (Mongolia) interacted with China is really interesting. So this is a neat pick.
 
I really like this. Finally, unique infrastructures that aren’t just the Great Wall (I like the Great Wall, but having it in two consecutive eras is a bit tedious).

I think the Chinese path started off quite well with the Han, took a slight dip with the Ming (too science-focused for my taste), and then improved again with the Qing.
 
Here’s your endpoint civ, GPT-addicts! raising my hand

Doesn’t seem like they specifically facilitate any victory condition, but of course gravitate towards the economic path - and gold will always be versatile. That said, their UA (science malus) and Shiguan (science base) seem to be at odds with each other? Also a bit of an awkward endpoint for the science-centric Han > Ming route (well, I guess that kinda historical).
 
Here’s your endpoint civ, GPT-addicts! raising my hand

Doesn’t seem like they specifically facilitate any victory condition, but of course gravitate towards the economic path - and gold will always be versatile. That said, their UA (science malus) and Shiguan (science base) seem to be at odds with each other?
isn’t the UA not a science malus in totality? they just want to you to domestically produce your science.
 
isn’t the UA not a science malus in totality? they just want to you to domestically produce your science.
Kinda? It's worded to suggest that the more imported resource you have, the less Science you generate which means you now have to spend that extra production on getting more Science things up to offset it.
 
I’m so glad we get to play as China throughout the ages in Civ. Looking forward to doing one long run with them. And I echo others concerning the lack of a Great Wall. Not sure that would make much sense for Modern anyway.

I don’t know if this is just me coping, but the Modern Age civ descriptions don’t seem to have that kind of “rise and fall” narrative to them that the other ages have. To me, that points away from a fourth age but that could be wishful thinking on my end.
 
isn’t the UA not a science malus in totality? they just want to you to domestically produce your science.
You have a unique science building, and increased settlement limit. Plus, Gold can be used for everything you need. Need more Science? Buy a Science building. Spend the extra Influence on a Scientific Endeavour. There are options.

You also can enter Qing from the Mongols, and if you do you empire is massive. More people and more cities => more science.

It'll be fine. It's not as strong as America's bonuses but these bonuses scale the more cities you have, unlike America's. G
 
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