New Civ Game Guide: Silla (Right to Rule)

Reading into the bonuses (and especially the focus on resources), I'd say the logical endpoint for this Civ is Qing. You want as many resources as possible, whether you control them manually or import them. Meiji too, I think? it's a while since I last played them but doesn't the Zaibatsu also get resource bonuses? Civs that don't like being in multiple alliances like Prussia and Britain should be avoided in Silla starts.

What is interesting to me though is that Silla are, after Han and Greece, the third Civ that are able to get a critical mass of Influence points - and in their case it is via mountain adjacency to the Pagoda. So effectively, they can get the most Influence if they convert into Cities. Which means not only do you get a lot of influence mid-late antiquity, it scales when you add specialists to their Dragon Temple district. Majapahit or Abbasids look like the most natural Exploration choices, as you work towards Qing or Meiji.

As far as what leader you want to play with this... Machiavelli and Himiko_Wei are the two obvious ones, but I can see a case for Amina, Rizal and Tecumseh as well. Genghis will also love this Civ for the Hwarang which is a Cav Archer, and thus benefits from his bonus.
 
I love how their regular units look so distinct from that of the Han! It seems the Goryeo Kingdom will be in the Exploration Age and the Joseon Kingdom will be in the Modern Age. So, Korea will get three versions.
 
I love how their regular units look so distinct from that of the Han! It seems the Goryeo Kingdom will be in the Exploration Age and the Joseon Kingdom will be in the Modern Age. So, Korea will get three versions.
We need more unique unit models (that goes for the IPs too)
 
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Silla's Background Art
 

Introducing Antiquity Age civ, Silla!​

The three kingdoms of ancient Korea – Silla among them – vied for dominance of the Korean peninsula for centuries. The states would sometimes ally with one another, as well as with Japan and China, to stay in power, but Silla finally unified the peninsula in the seventh century CE. An era of architectural brilliance followed, and it was three hundred years before the Goryeo kingdom could issue a successful challenge to Silla's supremacy.

Attributes:
Economic, Diplomatic

Unique Ability:
Maripgan: Receive increased Culture on Resources.

Unique Infrastructure:
Dragon Temple: Unique Quarter. Increased Gold for every resource you have slotted in this City.
Lecture Hall: Culture Base. Increased Resource Limit if built on Rough terrain.
Pagoda: Happiness Base. Gain Influence adjacency bonus with Mountain tiles and Natural Wonders.

Unique Civilian Unit:
Sangdaedeung: Unique Merchant Unit. When you create a Trade Route to another Settlement, receive a set amount of Gold based on your Relationship Level (effect scales based on game speed).

Unique Military Unit:
Hwarang: Unique Ranged Unit. Increased Movement and increased Attack Range. Counts as a Calvary Unit. Has increased Bombard Strength relative to the Unit it replaces.

Associated Wonder:
Emile Bell: Gain the Unique Diplomatic Endeavor 'Ginseng Agreement' that gives Food to both leaders' Capitals. Gain a Diplomatic Attribute Point. Must be built on Rough terrain. This Wonder is available in the base game.

Starting Biases:
Rough
Grassland

Game guide here: https://2kgam.es/42IKE9c


Finally Ancient Korea. mm a stepping stone to Meiji Japan? I'd rather see Yamatai as Age 1 civ instead.
 
I've been reading this intro over and over many times. It's odd that other two kingdoms, Goguryeo & Paekche, are not mentioned, but China, Japan, and Goryeo explicitly are. I am having a hunch that this is done deliberately as a hint of Antiquity Japan and Medieval Korea (Goryeo kingdom 918-1392) in next phase of development (?)
It's more the the later united Silla, not the old Samhan kingdom. But, Heian Japan and Goryeo seem likely. They'd probably have to include Todaiji as the Heian wonder even though that blends Nara and Heian. Although, Todaiji has private owners and Japanese people are pretty obsessed about not using imagery of Todaiji without permission, so I don't know how that would fare. It's certainly the most appropriate pick for an antiquity Japan wonder, bar none.

People seem to think they'll add Joseon as a modern civ which is interesting but borders on venturing into alt-history. Well, some of these like Qajar and Buganda are very fuzzily inside the modern category.
 
Finally Ancient Korea. mm a stepping stone to Meiji Japan? I'd rather see Yamatai as Age 1 civ instead.
Unfortunately Yamatai is Queen of Sheba (complete with Solomon's mines) tier of what is actually known about the polity. Himiko is the most distinct part of it's story.

And, if you did Yamatai, you might as well do the pre-Buddhist unified monarchy under Ojin with clan shamanism and haniwa grave sites and so forth which some people might call Yamato. After Buddhism is introduced, Heian but pretend it's also Nara is probably the best period to go with.

It won't happen, but Civ 7 needs to split Exploration into a separate Medieval Age. I know you could have endless ages, but this one change would make a lot more room for things.

You could for instance then have Yamato-Heian-Edo-Meiji. You could also insert the Tang dynasty between Han and Ming, since Tang is notably absent.

This would also fit funny things like Byzantium, Holy Roman Empire, Anglo-Saxons. Sassanians. Kushan Empire.

I'd go so far as to add a Late Antiquity Age as well so we could fit Parthia, Ptolemaic Egypt, etc. Han and Rome could fit here, so in Antiquity itself you can get Zhou China and the Etruscans, Minoans.
 
People seem to think they'll add Joseon as a modern civ which is interesting but borders on venturing into alt-history. Well, some of these like Qajar and Buganda are very fuzzily inside the modern category.
I believe Buganda are comfortably within the timeline for Modern.

The Modern Civ that warps the timeline the most is actually the Mughals - who have been around since the 16th century, right on the cusp between Exploration and Modern. That distinction will soon be supplanted by the Ottomans though, who peaked *during the game's Exploration age* and whose main adversaries are *Civs that would have/should be put in Exploration*.

But the age system tends to do weird things like that. The Mississipians (Antiquity) and the Chola (Exploration) began around the same time (9th century) and the Mississipians outlasted the Chola by a few centuries.
 
That distinction will soon be supplanted by the Ottomans though, who peaked *during the game's Exploration age* and whose main adversaries are *Civs that would have/should be put in Exploration*.
I hope we get the Seljuks on exploration so that we can at least cause a Manzikert, and a more fleshed out Turk line.
 
I hope we get the Seljuks on exploration so that we can at least cause a Manzikert, and a more fleshed out Turk line.
They'd have to be careful with a 'Turk line', though: central Asia was chock full of Turkic khanates, groups, tribes, statelets, et al from next to Mongolia all the way to the Caspian Sea, and frankly, most of them are hard to tell apart. I've said it before: seen one hairy horse archer, ya' seen 'em all.

Seljuks are the exception, because under al-Mulk's influence they developed a very strong Science/Culture strain that included the first university-like Madrasahs in the Islamic world, as well as formal study of government and politics. His Nizamiyah, by the way, were copied from Buddhist Viharas built across central Asia, so there is also a potential to ring in some religious inclusiveness in the Exploration Age, which would be a nice counter to what most people think of when they contemplate Medieval Religion.

A steppe culture with a Science focus, even if it ha nothing else dramatically different, would be enough to sell it to me . . .
 
A steppe culture with a Science focus, even if it ha nothing else dramatically different, would be enough to sell it to me . . .
Timurids would also work.
Ulugh Beg Observatory would make a good associated wonder.
 
Timurids would also work.
Ulugh Beg Observatory would make a good associated wonder.
Tower of Bones tradition.

When conquering a city, in addition to razing, there will be an option for building a tower of bones. This choice will provoke severe diplomatic penalties worldwide, but the act will produce a massive amount of influence, in addition to the tower itself producing a per turn influence yield unless it is razed.
 
Back to Silla… I’ve been saving Wa Himiko for this, nice to see that there is some diplomatic synergy between her and Silla.

At the risk of stirring the pot, I do wonder if they will list Silla as one of her preferred civ choices - or they decided to once again dodge the topic of East Asian relations. (I’m sorry, but having South East Asia as the only geographical choices for Himiko is just wrong).
 
Back to Silla… I’ve been saving Wa Himiko for this, nice to see that there is some diplomatic synergy between her and Silla.

At the risk of stirring the pot, I do wonder if they will list Silla as one of her preferred civ choices - or they decided to once again dodge the topic of East Asian relations. (I’m sorry, but having South East Asia as the only geographical choices for Himiko is just wrong).
Good chance it will be the "compliments strategically" version of it.
 
At the risk of stirring the pot, I do wonder if they will list Silla as one of her preferred civ choices - or they decided to once again dodge the topic of East Asian relations. (I’m sorry, but having South East Asia as the only geographical choices for Himiko is just wrong).
Yamatai is not Yamato, it's not "Japan". Silla nobility moved to Japan to become Japanese nobility. Yamatai shamanism has Korean origins.

If Charlemagne can rule Normandy, then Himiko and Silla seems fine.

If Heian Japan comes, I'd like to see Murasaki Shikibu be a leader as a cultural proxy for the Imperial and rank system.
 
What would be a fun Korean leader that we haven’t seen before, especially if they don’t have to be a head of state?
 
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