pre-release info New Civ Guide: French Empire

pre-release info
I wouldn't read much into it; the naming convention is still not very well-thought at this point. "Maurya India" was called "Maurya" at one point and only changed afterward, while "Chola" is still "Chola" rather than "Chola India".
 
It‘s simply called French empire because FXS tries to avoid contemporary countries, wherever possible for civ VII. Current exceptions are America and Mexico - although those are clearly not modeled after the current countries, but their past. The reason might not be a fourth age, but simply that keeping to historic countries and bonuses is less difficult and problematic than trying to portrait current ones.
There's also Spain.
 
Why are their attributes Diplomatic and Militaristic? Just based off the abilities, there's hardly anything diplomatic here. It would be way more appropriate to be Cultural and Militaristic, no?
As far as I know, the attributes of Civilizations are not to represent their supposed strengths but rather on what attribute rewards they'll get from narrative events regarding themselves. Take this with a grain of salt though because there hasn't been any official confirmation on this yet and my best sources are some comments from this very same forum.
 
As far as I know, the attributes of Civilizations are not to represent their supposed strengths but rather on what attribute rewards they'll get from narrative events regarding themselves. Take this with a grain of salt though because there hasn't been any official confirmation on this yet and my best sources are some comments from this very same forum.
I think it was confirmed that attributes also mean you get one free point of these at the start of the age. Hence, the attributes directly have an effect in their respective era.
 
But that’s not even in the modern era and very obviously not contemporary Spain. If we include it, we would also have to count Egypt and Greece.
Yet they still are the names of nations existing today, even if we all know they are refering to other historical periods.

The same should apply to France, especially with all the Revolutionary and Napoleonic unique features it has, it is obvious that they are refering to that particular time period. It looks very weird to play as a default empire when you could potentially change into other forms of government and most of the unique features of the civilization you're playing as are more related to the French Republics rather than the very short lived Napoleonic French Empire.
 
Yet they still are the names of nations existing today, even if we all know they are refering to other historical periods.

The same should apply to France, especially with all the Revolutionary and Napoleonic unique features it has, it is obvious that they are refering to that particular time period. It looks very weird to play as a default empire when you could potentially change into other forms of government and most of the unique features of the civilization you're playing as are more related to the French Republics rather than the very short lived Napoleonic French Empire.
Then again, USA is a republic and an empire. Soviet Union was a communist empire.
 
I wonder about this:

Paul Barras: Activated on a Palace to increase Relationship Gains by a set percentage per Diplomatic Action.

This could be one of the most useless abilities in Multiplayer if Relationship Gains are null between human players.
From the civ7 diplomacy diary;

"Your relationship stage with another leader determines a variety of things, including the type of diplomacy actions you can take with them. For example, military alliances can only be enacted between two leaders with a Helpful relationship."

and:

"Declaring a formal war, which can only happen if your relationship is Hostile with another leader..." (and not bound to denouncing anymore like in 6)

So I would assume that relationship gains/ losses are a factor for mp aswell, if diplomatic actions are dependent on it
 
From the civ7 diplomacy diary;

"Your relationship stage with another leader determines a variety of things, including the type of diplomacy actions you can take with them. For example, military alliances can only be enacted between two leaders with a Helpful relationship."

and:

"Declaring a formal war, which can only happen if your relationship is Hostile with another leader..." (and not bound to denouncing anymore like in 6)

So I would assume that relationship gains/ losses are a factor for mp aswell, if diplomatic actions are dependent on it
Wonder if this is going to be a thing like in Rising Tides where you just spend the influence on changing the relationship level. I'd appreciate it cuz for hotseat that would make the system more immersive (once we get hotseat)
 
Wonder if this is going to be a thing like in Rising Tides where you just spend the influence on changing the relationship level. I'd appreciate it cuz for hotseat that would make the system more immersive (once we get hotseat)
I think (other than initially) you spend influence to propose Diplomatic actions. (either positive or negative) which change the relationship*

*The other party can then resist using their influence. (which stops the action and the relationship change)

So there is a limit on how much influence you spend on the relationship…but almost all influence spending would impact relationship

I am just hoping my leader’s agenda gives me bonuses to my relationships with other players (if I choose Augustus I want better Relationships with civs with more cities than towns)
 
I think (other than initially) you spend influence to propose Diplomatic actions. (either positive or negative) which change the relationship*

*The other party can then resist using their influence. (which stops the action and the relationship change)

So there is a limit on how much influence you spend on the relationship…but almost all influence spending would impact relationship

I am just hoping my leader’s agenda gives me bonuses to my relationships with other players (if I choose Augustus I want better Relationships with civs with more cities than towns)
I believe that they said agendas are strictly an AI thing but I don't understand why it has to be this way.
 
Or the kingdom of France in Exploration age.
please, we already got normandy

too many france associated civs and leaders, we really need more indigenous americas, africa, asia and oceania in dlc since its too late to correct that mistake now.
 
please, we already got normandy

too many france associated civs and leaders, we really need more indigenous americas, africa, asia and oceania in dlc since its too late to correct that mistake now.
More France, please :)

And more of everything you’ve listed, too.

I am pretty dissatisfied with the version of France we received for the Modern Age and think we might receive more iterations in the future. For example, a culture (religion) focused France for Exploration or a culture (tourism) or diplo (world congress) focus in a future fourth age.
 
please, we already got normandy
To me they feel more like the Norman Dynasty of England, rather than French.
I am pretty dissatisfied with the version of France we received for the Modern Age and think we might receive more iterations in the future. For example, a culture (religion) focused France for Exploration or a culture (tourism) or diplo (world congress) focus in a future fourth age.
Yeah based on this iteration's implementation of France, I wouldn't eventually mind an Ancien Regime France with Musketeers and Chateaus. :mischief:
Not sure it will happen though. I think the Franks/Carolingians might be more probable.
 
To me they feel more like the Norman Dynasty of England, rather than French.

Yeah based on this iteration's implementation of France, I wouldn't eventually mind an Ancien Regime France with Musketeers and Chateaus. :mischief:
Not sure it will happen though. I think the Franks/Carolingians might be more probable.

Give me Exploration Age Ancien Regime France with some kind of religious bonus frames around the Avignon papacy. Give me chateaux and a Versailles wonder.

While we are at it, can we please get the customizable throne rooms again??? I have an intense and insatiable need to decorate. If history is built in layers, then let me collect different cultural artifacts throughout the ages to decorate the multicultural throne room of my dreams.
 
While we are at it, can we please get the customizable throne rooms again??? I have an intense and insatiable need to decorate. If history is built in layers, then let me collect different cultural artifacts throughout the ages to decorate the multicultural throne room of my dreams.
In the early stages of speculation (after the first trailer, which figured statues of various figures prominently) I imagined each civ having--along with its palace, say--a forum, and in that forum would go statues of all the great people you had had in your civ. Rather than just expending them for some game effect and having them go poof, there would be a lasting memorial to the people who had made your civ great.

But yes, I remember fondly the palace in III, that you occasionally got an opportunity to redecorate (for no game effect at all but just for the sheer fun of it/ broad sense of overall progress).
 
I believe that they said agendas are strictly an AI thing but I don't understand why it has to be this way.
I'd hate it if agendas affected the player. The game should not be telling me how to play the game or what civs I should like and not like.
 
Yeah based on this iteration's implementation of France, I wouldn't eventually mind an Ancien Regime France with Musketeers and Chateaus. :mischief:
Not sure it will happen though. I think the Franks/Carolingians might be more probable.
I believe we’ll have a French civilization associated with Notre Dame—most likely the Capetian France, or they can name it as Franks.
 
I'd hate it if agendas affected the player. The game should not be telling me how to play the game or what civs I should like and not like.
It doesn’t affect what you do. It affects your game bonuses to Relationship stat.

If you like a civ..spend Influence to increase the relationship (with some civs it’s easier or harder based on the gameplay of each side and the leader of the other)

If you like a civ..spend Influence to decrease the relationship (with some civs it’s easier or harder based on the gameplay of each side and the leader of the other)
 
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