I'm Posting just because I like to make things up. I know new civs are basically closed.
Race: Orcana
Whale aliens from another dimention
Leader and UU: Mobius the blue.
Financial, Philisophical, Creative, Sprawling
Nuterel Alingment.
Attack 12, Defence 36, Starts with water walking and hero.
The race enters the world when someone builds the astral gates wonder (or whatever it is that gives a free airport in every city) Three settlers and Mobius are spawned somewhere in the ocean, settlers have water walking, can found cities in the ocean.
They start with parent civs techs, and Future teck 1-3
Palace gives Water and Dimentional mana, and Mithril. 100 Science instead of 8 commerce, and 24 culture.
UU's
Abductor (replaces warrior) Str 3, 4 first strikes, 50% chance of creating an experiment unit after combat
Experiment, no str, can create probing center in a city.
Light Ray Gun Soldier (replaces Araquabus) 14 Str, no resource requirement)
UB's
Deep sea lab (replaces Library) +100% Beakers
Ultrasonic Symphony (Replaces theater) 10 Culture +100% culture
Shrine of the sea (replaces monument) +4 Culture +100% Culture, all units start with water walking.
Probing center +4 culture +25 beakers
UI's
Krill farm, +1food
Undersea Mine +2 Prod
Undersea Factory +1Prod +2 Commerce
Can be built by water walking workers.
World Spell
Invasion, creates 3 Light Ray soldiers for every astral gate in the world.
A very nuteral civ taht appears late game but can still catch up in teck beter than the other late start civs. Good for Lunnorator victory or cultural possibly. They dont care about hell terrain, because unless they go to war it doesent effect them, they dont care about Baisum, its none of their business. They care about capuring specimens for reserch or just living and setteling the new world they warped too.
-4 diplo hit with any civ that has the whale resource. "You kill our cousins!"
If I had to pitch it all I could say is that it gives nuters a swappable civ, and it doesent have the start loc issues other late game civies have (bad loc or having to sacrafice a city)
{HA! Hows that for a different civ suggestion!}
Race: Orcana
Whale aliens from another dimention
Leader and UU: Mobius the blue.
Financial, Philisophical, Creative, Sprawling
Nuterel Alingment.
Attack 12, Defence 36, Starts with water walking and hero.
The race enters the world when someone builds the astral gates wonder (or whatever it is that gives a free airport in every city) Three settlers and Mobius are spawned somewhere in the ocean, settlers have water walking, can found cities in the ocean.
They start with parent civs techs, and Future teck 1-3
Palace gives Water and Dimentional mana, and Mithril. 100 Science instead of 8 commerce, and 24 culture.
UU's
Abductor (replaces warrior) Str 3, 4 first strikes, 50% chance of creating an experiment unit after combat
Experiment, no str, can create probing center in a city.
Light Ray Gun Soldier (replaces Araquabus) 14 Str, no resource requirement)
UB's
Deep sea lab (replaces Library) +100% Beakers
Ultrasonic Symphony (Replaces theater) 10 Culture +100% culture
Shrine of the sea (replaces monument) +4 Culture +100% Culture, all units start with water walking.
Probing center +4 culture +25 beakers
UI's
Krill farm, +1food
Undersea Mine +2 Prod
Undersea Factory +1Prod +2 Commerce
Can be built by water walking workers.
World Spell
Invasion, creates 3 Light Ray soldiers for every astral gate in the world.
A very nuteral civ taht appears late game but can still catch up in teck beter than the other late start civs. Good for Lunnorator victory or cultural possibly. They dont care about hell terrain, because unless they go to war it doesent effect them, they dont care about Baisum, its none of their business. They care about capuring specimens for reserch or just living and setteling the new world they warped too.
-4 diplo hit with any civ that has the whale resource. "You kill our cousins!"
If I had to pitch it all I could say is that it gives nuters a swappable civ, and it doesent have the start loc issues other late game civies have (bad loc or having to sacrafice a city)
{HA! Hows that for a different civ suggestion!}
this must be a joke....
for their sprawling cities.