Big Heb
Warlord
- Joined
- Mar 23, 2008
- Messages
- 266
Monetary policy is the one thing I have not seen represented very well in both Vanilla and Rise of Mankind. To code a whole monetary system in the game would be near impossible, so a new civic category would work just as well. For those who don't know, monetary policy is the government's role in controlling the money supply. If you decide to implement a new Monetary civic category, I believe these should be the 7 civic choices. I am not sure if you can alter the inflation component of the game, as I have no programming knowledge, but if you can this could prove to be a great addition to the mod.
Name: Trade
Requirements: None
Upkeep: No Upkeep
Effects: No inflation, no deficit spending (cannot have sliders high enough to deduct money from treasury)
Description: Trade represents a nation's lack of a currency and their use of the barter system. Since there is no money supply, there can not be any inflation of the money supply. But since there is no currency, there can be no taxation to pay off deficit spending. Since you cannot have a treasury in debt in the game, it is represented by deducting from your treasury.
Name: Metal Currency
Requirements: Currency
Upkeep: Medium Upkeep
Effects: +10% commerce per city, -1 happiness per city per -30 wealth of deficit spending.
Description: Metal Currency represents a nation's use of metal coins as a means of exchange. These coins were mainly gold, silver, and bronze, and were minted by the government to limit inflation and counterfeiting. But the government had no economic knowledge to use inflation to pay off the national debt, so taxation is the method used to pay off deficit spending, decreasing happiness. Since the government itself has to buy and mint themselves the coins of several metals, the upkeep costs are moderately high.
Name: Gold Standard
Requirements: Currency, Paper, connection to Gold resource.
Upkeep: Medium Upkeep
Effects: No inflation, +10% commerce per city, -1 happiness per city per -30 wealth of deficit spending.
Description: The gold standard represents a nation's currency based solely on gold. It can either be represented by the exchange of gold bullion or paper notes backed by government-owned gold reserves. Since gold is such a rare metal, inflation is practically nonexistent, again meaning that taxation is the only method used to pay off deficit spending.
Name: Silver Standard
Requirements: Currency, Paper, connection to Silver resource
Upkeep: Medium Upkeep
Effects: +10% commerce per city.
Description: The silver standard represents a nation's currency based solely on silver. Unlike gold, silver is more common and can be mined in higher amounts, so inflation is existent. The unhappiness created by higher taxation is negated by happiness from the inflation lowering people's debts.
Name: Flat Currency
Requirements: Printing Press
Upkeep: Low Upkeep
Effects: +15% commerce per city, +20% inflation under deficit spending
Description: Flat currency, or otherwise known as a paper currency, represents a nation's currency based solely on paper notes without anything to back up their value, with a central bank usually being the one issuing the notes. This means that notes can be printed at any rate, which speeds up inflation. Governments often use inflation to pay off their debts, and this is represented in the game by an increase in inflation whenever you are spending too much on research, culture or espionage and deduct money from your treasury.
Name: Central Planning
Requirements: Communism
Upkeep: High Upkeep
Effects: No foreign trade routes, +15% research per city, +15% production per city, can only be used in combination with State Property
Description: Central planning represents a nation with no private banks but one central bank that monitors and controls the financial transactions of all industry in the nation. A historical example is the Soviet Union's Gosbank. It can only be used with State Property for historical reasons and to prevent unfair combination with Mercantilism.
Name: Fractional Reserve Banking
Requirements: Economics
Upkeep: High Upkeep
Effects: +25% commerce per city with Bank, +10% inflation
Description: Fractional reserve banking is a monetary system where banks are allowed to keep only part of the money the receive as a reserve and can loan out the rest. The loaned money greatly increases commerce, but the creation of new money from credit increases inflation even when the government is not deficit spending.
Name: Trade
Requirements: None
Upkeep: No Upkeep
Effects: No inflation, no deficit spending (cannot have sliders high enough to deduct money from treasury)
Description: Trade represents a nation's lack of a currency and their use of the barter system. Since there is no money supply, there can not be any inflation of the money supply. But since there is no currency, there can be no taxation to pay off deficit spending. Since you cannot have a treasury in debt in the game, it is represented by deducting from your treasury.
Name: Metal Currency
Requirements: Currency
Upkeep: Medium Upkeep
Effects: +10% commerce per city, -1 happiness per city per -30 wealth of deficit spending.
Description: Metal Currency represents a nation's use of metal coins as a means of exchange. These coins were mainly gold, silver, and bronze, and were minted by the government to limit inflation and counterfeiting. But the government had no economic knowledge to use inflation to pay off the national debt, so taxation is the method used to pay off deficit spending, decreasing happiness. Since the government itself has to buy and mint themselves the coins of several metals, the upkeep costs are moderately high.
Name: Gold Standard
Requirements: Currency, Paper, connection to Gold resource.
Upkeep: Medium Upkeep
Effects: No inflation, +10% commerce per city, -1 happiness per city per -30 wealth of deficit spending.
Description: The gold standard represents a nation's currency based solely on gold. It can either be represented by the exchange of gold bullion or paper notes backed by government-owned gold reserves. Since gold is such a rare metal, inflation is practically nonexistent, again meaning that taxation is the only method used to pay off deficit spending.
Name: Silver Standard
Requirements: Currency, Paper, connection to Silver resource
Upkeep: Medium Upkeep
Effects: +10% commerce per city.
Description: The silver standard represents a nation's currency based solely on silver. Unlike gold, silver is more common and can be mined in higher amounts, so inflation is existent. The unhappiness created by higher taxation is negated by happiness from the inflation lowering people's debts.
Name: Flat Currency
Requirements: Printing Press
Upkeep: Low Upkeep
Effects: +15% commerce per city, +20% inflation under deficit spending
Description: Flat currency, or otherwise known as a paper currency, represents a nation's currency based solely on paper notes without anything to back up their value, with a central bank usually being the one issuing the notes. This means that notes can be printed at any rate, which speeds up inflation. Governments often use inflation to pay off their debts, and this is represented in the game by an increase in inflation whenever you are spending too much on research, culture or espionage and deduct money from your treasury.
Name: Central Planning
Requirements: Communism
Upkeep: High Upkeep
Effects: No foreign trade routes, +15% research per city, +15% production per city, can only be used in combination with State Property
Description: Central planning represents a nation with no private banks but one central bank that monitors and controls the financial transactions of all industry in the nation. A historical example is the Soviet Union's Gosbank. It can only be used with State Property for historical reasons and to prevent unfair combination with Mercantilism.
Name: Fractional Reserve Banking
Requirements: Economics
Upkeep: High Upkeep
Effects: +25% commerce per city with Bank, +10% inflation
Description: Fractional reserve banking is a monetary system where banks are allowed to keep only part of the money the receive as a reserve and can loan out the rest. The loaned money greatly increases commerce, but the creation of new money from credit increases inflation even when the government is not deficit spending.