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New Civics Categories-Labor, Legal, Religion

Discussion in 'Civ6 - Requests & Ideas' started by Aussie_Lurker, May 29, 2017.

  1. Aussie_Lurker

    Aussie_Lurker Warlord

    Joined:
    Jul 21, 2003
    Messages:
    7,422
    Location:
    Adelaide, South Australia
    I must confess that I fondly recall Civ4 & its 5 civics categories. Now, in Civ6 we have Economic Civics-& Government Civics are obviously represented by the actual government types, but what we lack in Civ6 are Civics specific for Labour, Laws & Religion. The handful of policies we have for these civics are currently shoe-horned into Economic, Diplomatic & Wildcard Civic categories.

    So what I would love to see is new Civics Categories for Labour, Legal & Religion-to help players further mould their governments.

    Labour civics could include Slavery, Serfdom, Indentured Servitude, Caste System & Unionization-many of these policies might be centered around boosting output from certain improvements and/or districts (like Plantations, farms or Industrial Zones)....and/or changes to housing/amenities from said locations. Would also impact on builders too, obviously.

    Legal Civics could include Vassalage, Canon Law, Martial Law, Magna Carter and/or Constitution, Bill of Rights, International Law, Police State. Not 100% what all of these Legal Policies could do, but I do think that with legal policies would come the need for a Courthouse Building.

    As for religion, these would include the religious policies already in-game, but also include policies around how tolerant/intolerant and/or secular your civilization is.

    Anyway, just spitballing. I hope some clever modders are able to turn my ideas into reality :).
     
  2. Proclo

    Proclo Chieftain

    Joined:
    Jan 25, 2017
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    Gender:
    Male
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    Spain

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