I AM IN THE PROCESS OF CREATING THE MOD,
THREAD HERE http://forums.civfanatics.com/showthread.php?t=266631
Here are some technologies that would be implemented:
War
Training: DONE
think of any civilisation that would train his warriors on a regular basis, or devising training routine or techniques. You can think of any warlike civilisation , like the spartans, japanese samourais...
Allows the building of
barracks.
DONE
Thrown weapons: Think of any civilisation that wuould use compact groups of weapons throwers, like the franks "francisques", the zulus throwing spears, or the greeks psiloï. On the contrary, some civilisations would not use thrown weapons, or make very little use of it, like the vikings, mongols....
Would allow the building of
harassers
Skirmishing: This tech would be used to represent civilisation having developped a skirmishing kind of warfare, involving very mobile little groups of warriors, think of mounted amerindians, mongols, and opposed to a more static kind of warfare, like legions or phalanxes...
Would allow the
skirmisher (+20% withdrawing chance) promotion
Stirrups: This tech was not universally used by all mounted civilisations, (amerindians didn't use them, early european nations neither), but would give quite an efficiency to the nations that would use them (later europeans nations, knights, some barbarians tribes like the Avars, if I remember well....)
Would allow the
stirrups (+20% attack to cavalry units) promotion
Would allow
cavalry and
heavy cavalry(with horse riding and horse ressource)
Scouting: This tech would define a civilisation emphasizing the possibility to create light warriors that would excel in knowing the land
Would allow the
scouting (+1 spotting distance) promotion
Would allow the
scouts.
DONE
Raiding: This tech would define a civilisation that would be specialized in fast attacks on poorly defended areas, like vikings, mongols....
Would allow the
raider (+20% city attack) promotion
Plundering: Would define a civilisation that would take great pride in capturing enemy goods, and would be particularly good at it (vikings, the celts sacking rome in 400BC...)
Would allow the
plunderer promotion (units would gain 3 time the gold from destroying improvments)
Ransoming would define a civilisation specialized in capturing enemy leaders or noble alive, and exchanging them for money... (think of the medieval nobles...)
Would allow the
ransoming promotion. (Units with this promotion would have a little chance to gain money from defeating an enemy unit)
Pikes:Would define a civilisation making great use of long pikes, think of alexander macedonians sarissas, or scottish schirltons...
Would allow the creation of
schirltons and
phalanxes (with copper or iron or.....)
Savagery: This civilisation would be able to create particularly savage warriors, think of norse berzerkers, cimmerian from Howards' conan novels...
Would allow the creation of
barbarians units, and the
frenzy promotion (-10% defense, +20% attack)
Large shields: This civilization would make use of particularly large shields (roman shields, zulu shields, mid european pavoisiers....)
Would allow the creation of
impis or
legions. Would also permit the
large shields promotion (+10% defense, +30% against missile units)
Economy
Lumbering:
Mining: DONE
Butchering: DONE
Taming:
Skinning:
Agriculture: DONE
Irrigation:
Animal Husbandry: DONE
Hunting: DONE
Copper working:
Iron working:
Basic gunpowder:
Engineering:
Navigation:
Shore navigation:
Slavery:
Fresh water fishing: It allows the building of fresh water fisheries, that give +1 food from nearby rivers. This is a little strong in my opinion. I wish it would just give +1 food, whatever the number of rivers tiles there are around....
DONE
Gathering:
Wheel: DONE
Environment
Desert knowledge
Forestry: allows the
forest fighter promotion, and the building of a
sawmill (basic game effects)
DONE
Jungle knowledge
Hills knowledge
Mountain knowledge
Seashore knowledge
Plain knowledge
Tundra knowledge
All the knowledges here would give the appropriate fighting promotion ("desert fighter"), giving a +20% attack and defense in the appropriate terrain.
It would also mostly give a food or health bonus on the appropriate terrain...
Cultural
Jewelry: Big boost to culture, based on the availability of gems, or precious minerals (gold, silver)
Leather crafting:
Mathematics: DONE
Drama:
Alphabet: DONE
Writing: DONE
Litterature:
Education:
Nomadism:
Astronomy:
Astrology:
Circus games:
Mysticism: same as vanilla.
DONE
Religions
Blood religion: Think of sacrificial religions (mayans...) giving strength to its warriors...
Love religion: Think of a kind of peaceful religion, promoting culture or "we love the president" kind of events...
War religion:
Awakening religion:
Nature wisdom:
Magic
White magic:
Black magic:
Alchemy:
Elemental magic:
Natural Magic:
Soul magic:
Imbueing:
Racial
Dwarven embassy: This tech would reflect the fact that you discovered a way to ally yourself with some tolkienesque typical dwarves beings. That would allow the building of the national building of dwarven embassy, itself allowing to recruit a limited number of dwarven warriors, and maybe the building of dwarven mines....This tech could open a dwarven list of technologies (dwarven mines, dwarven steel...)
Elven Embassy: Sama as dwarves above, but speaking of elves....
Categories are mentionned here as an exemple, and the list here is not over.
PROMOTIONS
I think there would be 3 basic promotions, not linked to any technologies: "rookie", "trained" and "experienced" (+10% overall each time).
Forest fighter: +20% offense and defense in forests.
DONE
WORK IN PROGRESS =
DONE
This mod is suited to latest BtS.
** 5 types of basic civilisation: these are done for cosmetic changes only (asian, european, greco-roman, south american, middle eastern)
** Cities renamed as "basic city 1, basic city 2..." so that you would have to rename it to your liking (cromcromopolis sounds great ^^ ;-) )
** All leaders available from start, to choose from, as per the BtS option.
** New unit category = Animals
Any ideas of others techs, and what the technologies could do ?