NEW CIVILIZATION IDEAS (help needed)

Big Bad Abe

Chieftain
Joined
Dec 21, 2001
Messages
9
INCA, MONGOL, SPAIN, VIKING
All four civilizations were important to history

Inca - perhaps a more powerful nation than the Aztecs, and certainly a hell of a lot more gold and riches. They were also by far the largest South American civilization. Their counting system, and advancement in technology is in my opinion superior to that of the Aztecs

Mongol - Before Mongol rule of China, China had its doors closed mostly to foreign trade. When Khan took control of China, all of a sudden, European nations were receiving more luxuries like spice and silk. They opened the route to the west from China. They were certainly very important to European history.

Spain - Defeated the Aztec and Inca Civilizations. The most powerful European nation from 1500 to 1700 (in my opinion). Spain also had the largest American Empire for a long time. They were the first for westward expansion.

Viking - The aliens of their time. While all of Europe was deep in the Dark Ages, the Viking people were thriving in Denmark and Norway. They were excellent sailors, and based upon farming. Their raids from fast sailing longships were treacherous to the rest of Europe. They were also the only civilization at that time moving toward the west and expanding.


MY IDEAS
INCA - Leader: Pachacuti, seventh ruler of Inca, who conquered many lands
Special Abilities: Industrious - look at their road work, and terrace farming, and you'll see why I choose Industrious
Religious - Their religion was no less amazing than that of the Aztecs
Special Unit: Inti's Defenders 2.3.1 (You can tell I need some help here), replacing spearmen
Cities: Cuzco, Machu Picchu, Quito, Chan Chan, Talca

MONGOL - Leader: Genghis Khan, must I explain why?
Special Abilities: Militaristic - agian, must I explain why?
Commerce - they promoted trade through their empire and allowed foreign trade in their lands, unlike the Chinese civilization before them
Special Unit: Raiders 3.1.1 replacing horsemen
Cities: Karakorum, Almalyk, Samarkand, Ninghsia

SPAIN - Leader: King Ferdinand, united the Spanish
Special Abilities: Militaristic - they conquered the two most powerful American civs
Expansionist - look at their vast empire
Special Unit: Conquistadors 5.3.2 replacing knights
Cities: Madrid, Seville, Mexico City, Lima, Havana

VIKING - Eric the Red or Leif Ericson
Special Abilities: Militaristic - the raids
Industrious - questionable
Special Unit: Longships 2.1.4 replacing Galley
Cities: HELP(not a city)


Please submit your ideas. As you can tell, I still need some help. Please tell me which ones you like and don't like, and if you have any other civs that you think are important which you think I should include. Correct any historical facts which I am mistaken on please.
THANKS:enlighten
 
Vikings - commercial.

Mongols - important indeed; they also slaughtered people almost everywhere they went. They didn't get rolling until they conquered China and combined Chinese culture and technology elements which helped them conquer all the way to Hungary.

You should add the CARTHAGINIANS - commercial and militaristic (or maybe religious).

Assyrians, Hittites, Sumerians are other possibilities.
 
Spaniards could be powerful but they were stopped by a group of aborigens called araucanos. so they couldnt be that powerful
they conquered the other empires bc they took the head out ant the body just followed them.
 
I'd say the Vikings were more warlike than military (such 'military' actions as they did have often weren't well organized, though they suffered little from that lack ;)), but the Civ3 effects of Militaristic certainly seem appropriate.

And while the Vikings weren't terribly expansionistic in practice, they made many forays into and even across the North Atlantic, they had a somewhat expansionistic atticute, and the Civ3 Expansionist characteristic would suit them well.

As for Industrious... well... As a decendant of mighty Viking warriors myself, I feel obliged to admit that a mug of mead and a song to sing often won out over a day of hard work. Which isn't to say they were in any lazy! If work needed to be done, it was done. They simply didn't see fit to put off enjoying life work that didn't warrant their full attention in the first place. :crazyeyes
 
Some Viking cities:
Trondheim, Kaupang, Uppsala, Roskilde, Viborg, Aarus, Hladir, The Udal, Jarlshof, Jarrow, Coppenhagen, Sigtuna, Ribblehead, Trellebourg, And my personal favorite, Hammerfest!
 
can we pleeeeeeeeeeeease replace the Iroqouis with the Inca????? Much more advanced and probably more important to the development of civilazations as well.....

the editor is great though, i would suggest an incan unit with increased movement to represent their elaborate road network thru the Andes, maybe a super-settler, or super worker (can build roads quickly). I dunno.
 
Wow, everybody has good ideas for what the Vikings' abilities should be :D

How's this for a silly idea: Give the Vikings all the abilities (except for Scientific), but reduce their starting technologies to one, or even zero? To reflect their generalizaion-rather-than-specialization attidude.
 
I would have to suggest putting the Celts in. They were in Civ2 and they should be in Civ3 also
 
MY IDEAS
INCA - Leader: Pachacuti, seventh ruler of Inca, who conquered many lands
Special Abilities: Industrious - look at their road work, and terrace farming, and you'll see why I choose Industrious
Religious - Their religion was no less amazing than that of the Aztecs
Special Unit: Inti's Defenders 2.3.1 (You can tell I need some help here), replacing spearmen
Cities: Cuzco, Machu Picchu, Quito, Chan Chan, Talca

MONGOL - Leader: Genghis Khan, must I explain why?
Special Abilities: Militaristic - agian, must I explain why?
Commerce - they promoted trade through their empire and allowed foreign trade in their lands, unlike the Chinese civilization before them
Special Unit: Raiders 3.1.1 replacing horsemen
Cities: Karakorum, Almalyk, Samarkand, Ninghsia

SPAIN - Leader: King Ferdinand, united the Spanish
Special Abilities: Militaristic - they conquered the two most powerful American civs
Expansionist - look at their vast empire
Special Unit: Conquistadors 5.3.2 replacing knights
Cities: Madrid, Seville, Mexico City, Lima, Havana

VIKING - Eric the Red or Leif Ericson
Special Abilities: Militaristic - the raids
Industrious - questionable
Special Unit: Longships 2.1.4 replacing Galley
Cities: HELP(not a city)


Please submit your ideas. As you can tell, I still need some help. Please tell me which ones you like and don't like, and if you have any other civs that you think are important which you think I should include. Correct any historical facts which I am mistaken on please.
THANKS[/quote]

Vikings - Make the Longship = a Caravel. 3 capacity, 4 move, and ability to safely go out to sea (not ocean, they can still sink there).
Just pick a bunch of Bjorkman sounding city names... Icelandic stuff, you know... Svenkatowjn and the like :rolleyes:

Also make expansionist instead of Industrious.

Spain - Do Queen Isabella instead and make her look hot... only decent looking chick we have is Joan and that is questionable...

Inca - special too tough. Make the same as Hoplite - 1.3.1 - The special defense for Greece, same timeframe.

Thats my 2 cents.
 
I HAVE STARTED ON THIS PROJECT

THE CELTS WILL NOT BE IN THIS ONE

I require help on the images
 
The vikings used the flat bottom longboat to go to the shore and quickly attack the poor unprepared defender. I go for an amphibius swordaman as this add some interesting new features to the game. Instead of just an upgraded longboat. (see thread: vikins in a mod).

VIKING - Gorm the Old or Sven Twobeard
Special Abilities: Militaristic - the raids
Commercial
Special Unit: Beserk raider 3.1.1 with amphibious abilities
Cities: Capitale: Hedeby others like Civ2
 
VIKINGS

Vikings should have commercial as they set up trade routes across Europe.

Cities: apart from the Norwegian ones, Dublin, Kirkwall, Wick,
also some Russian cities (the Rus were a Scandinavian people)

Longboats COULD cross Oceans (they got as far as North America)
 
Leader: Erik the Red

Commercial Militaristic

free techs: Alphabet, Map making

UUs: Longship 2/1/4 replace Gally and
Berserker 4/2/1 whit amphibious Assult, cost 4 instead of 3

Cities:
Trondheim
Kaupang
Uppsala
Hladir
Aarhus
Viborg
Roskilde
The Udal
Lindholm
Jorvik
Westness
Jarrow
Skara
Ravning Enge
Birka
Jarlshof
Sigtuna
Odense
Lunde
Larne
Hedeby
Aldeigjuborg
Holmgard
Nonnebakken
Ribblehead
Thwaite
Askrigg
Trelleborg
Risby
Jelling
Vorbasse
Fyrkat
Kvivik
 
Originally posted by macaskil
Longboats COULD cross Oceans (they got as far as North America)


they traveld from island to island and landed in north Canada
 
(Haven't I pitched this before?)

Leader: Al Capone or Charles "Lucky" Luciano
Commercial and Militaristic
Capital - Palermo
Great Leaders Capone/Luciano, Lansky, Bonnano, Torrio, Madden, Yale, Cohen

Cities -
Messina
Brooklyn
Queens
The Bronx
Newark
Chicago Heights
Cicero
The Levee
Lansing
Tammany Hall
Atlantic City
Rum Row
Las Vegas
Reno
Cincinatti
New Orleans


Special Unit - Soldier
Tech required: Replaceable parts
Appears as guy in a suit with tommy gun
Does not require rubber
+1 police power under appropriate governments.
 
I like the idea of a "Mafia" civilization (I'm 1/4 Italian myself, so I can laugh at it). Tammany Hall wouldn't be a Mafia city, though -- that was the HQ of the old Democratic Party in New York from the mid 19th century, and was mainly controlled by people of English, Irish, or German descent. By the time the Italians became a major political/criminal force in New York, Tammany Hall had lost its grip on the party.

Back in my Civ1 days, when I lived in New York State, I created a "New Yorkers" civilization. It wasn't called the "Empire State" for nothing, you know.

Translating into Civ3 terms, I might get:

New Yorkers -- Ruler: Roosevelt (Teddy or Franklin, take your pick)

Attributes: Commercial and Industrious

Unique Unit: hm, not sure. Can we create an improved Worker? New York is famous for grand construction projects.

Leaders: Clinton (DeWitt, not Bill), LaGuardia, Robert Moses, Koch, Cuomo, Giuliani

Cities: Albany (capital), New York, Brooklyn, Buffalo, Rochester, Syracuse, Yonkers, Poughkeepsie, Kingston, Newburgh, Troy, Schenectady, Saratoga, Utica, Rome, Binghamton, Elmira, Ithaca, Saratoga, Watertown, Oswego, Jamestown, Hempstead...

Wonders: Erie Canal (increases commerce, expires with Steam Power), Brooklyn Bridge (increases production -- made it easier for workers to get around, expires with Motorized Transport), Adirondack Park (decreases pollution, increases happiness), Niagara Falls Power Plant (as Hoover Dam), Cornell University (as Newton's), Broadway (increases commerce and culture), General Electric (increases production and science), New York Subway (allows city to grow faster), World Trade Center (increases commerce, allows civ to get more favorable trade deals), Yankee Stadium (increases happiness)

Can you tell I was proud of the state? And I wasn't even born there...
 
Fair comment Jimcat on Tammany; although I've got some Irish in me and thought I'd stretch the "mafia" a bit to include some Irish. Yeah, Tammany was pretty much broken by the time the Capones had left NY for Chicago, but they sure were a criminal organization by any stretch.

Perhaps we can replace it with "The Waterfront" as a city name.
 
heya,

Sorry to break the orgianal thread and go off on the mafia idea,

but instead of adding organized crime as a Civ, make it a seperate tech-improvement thread.

Start with the ancient age, with something like

Anicent Tech:

Gambling --> Smuggling --> Neighborhood Organinzation -->
Underclass Development -->
(Yeah I know the language is a little civilized for the intent)

Middle Age Tech:

Extortion --> Piratry --> Criminal Gangs --> Profitteering

Industrial Tech:

Murder-for-hire --> Ballot Fraud --> Union Racketeering -->
Institutional Fraud

Modern Tech:

Hacking --> Stock Market Manipulation --> Global Criminal Network --> Corperate Extortaion.


The improvements/units to go along with these techs:
Gambling: Dice Halls +happiness +revune (high matience cost so they are not as good as having another marketplace/bank)

Smuggling --> Smuggler Unit 1/1/2 hidden nationality(? if the country of orgin would still be named on the colony) build colonies/roads (this is since there is no good way to steal nuthin' from the opposition)

Neighborhood Organization --> Village/Neighborhood Boss Unit
2/4/1 immobile/radar and Village Square/Well/Fountain (whichever) + happiness, reduces war weariness, + culture

(the Boss unit is to represent the old world Village Warlords who were the precursors to the modern 'godfathers' they were the guys who protected the interests of the villager from the corrupt government as well as providing um, we'll call it a Men's lieasure (I'll leave that to your imagination) as well as protecting wives from getting beat to death, made sure pregant got married by the guys who got 'em that way etc.) The Village Square/etc is used to represent the non-organized (as opposed to the forums) place where folks would hang out, get thier news, agree to disagree and generally created the grass roots of the small urban societies which made up so much of the old world.)

UnderClass Development: Poor House Makes unhappiness but increases revune and reduces waste/corruption (more oraganized way of squeazing the tax money out of folks)

Extortion: Enforcer Den/Hq? (whichever) Increases revune
(puts the money back into circulation rather than having it gather dust in some shop keeper's matress)

Piratry: Basic privateer unit, mebbe with a little more Ummphh

Criminal Gangs: creates Street Gang unit 3/4/1 immobile ZOC
(represents the fact no matter who takes over a city they are going to have to knock out the toughs who live there)

Profiteering: Black Market +revune +happy

Murder for Hire: Hitman units 8/1/1 nice attack but nothing on defense against organized forces

Ballot Fraud: Small Wonder Tammny Hall Increase revune contient-wide, +unhappy in every city

Union Racketeering: Union Hall +revune + production ++unhappiness

Institutional Fraud: nothing is coming to mind.

Hacking: Hacker's HQ (small wonder) +Research empire wide

Stock Market Manipulation: (small wonder) Day Trading +revune
+unhappiness +Culture (representing the fact everybody wants to get a piece of the pie)

Global Criminal Network: Coperate Raider unit Basically a hidden nationality 1/2/3 all terrain as roads. A way of going in and killing the infrastructure of the enemy. (beware since criminals are not known for thier national loyalty it will be used against you)

Corperate Extoration: WTO (world trade organiztion) (insert appropriate rah-rah political discontent noise here :) ) great wonder + revune + Production +Culture +++unhappiness empire wide.

sorry to go on so long, just some thoughts to play with.
 
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