New civilization: Portugal

I think that looks great CivArmy! I always liked your leaderheads!

The fact that dom comes from the latin dominu makes alot of sense... in my own language we refer to priests as Dom (their name)..
 
as u people can see on post 01, I've already done the new version of this civ, the new screen shots r there. In the last hour I changed my mind and I didn't replace Carrack by the Portuguese Musketeer and I gave a new power to this UU: 1+ moviment and can carry settler. HERE COMES THE PROBLEM: how can I config this power of "carry settler"??? Here comes the Carrack configuration, but it continues not able to carry settler. Anyone knows where is the fail? :confuse:

<UnitInfo>
<Class>UNITCLASS_CARAVEL</Class>
<Type>UNIT_PORTUGAL_Carrack</Type>
<UniqueNames/>
<Special>NONE</Special>
<Capture>NONE</Capture>
<Combat>UNITCOMBAT_NAVAL</Combat>
<Domain>DOMAIN_SEA</Domain>
<DefaultUnitAI>UNITAI_EXPLORE_SEA</DefaultUnitAI>
<Invisible>NONE</Invisible>
<SeeInvisible>NONE</SeeInvisible>
<Description>TXT_KEY_UNIT_PORTUGAL_Carrack</Description>
<Civilopedia>TXT_KEY_UNIT_PORTUGAL_Carrack</Civilopedia>
<Strategy>TXT_KEY_UNIT_PORTUGAL_Carrack_STRATEGY</Strategy>
<Advisor>ADVISOR_MILITARY</Advisor>
<bAnimal>0</bAnimal>
<bFood>0</bFood>
<bNoBadGoodies>0</bNoBadGoodies>
<bOnlyDefensive>0</bOnlyDefensive>
<bNoCapture>0</bNoCapture>
<bRivalTerritory>1</bRivalTerritory>
<bMilitaryHappiness>0</bMilitaryHappiness>
<bMilitarySupport>1</bMilitarySupport>
<bMilitaryProduction>1</bMilitaryProduction>
<bPillage>0</bPillage>
<bSabotage>0</bSabotage>
<bDestroy>0</bDestroy>
<bStealPlans>0</bStealPlans>
<bInvestigate>0</bInvestigate>
<bCounterSpy>0</bCounterSpy>
<bFound>0</bFound>
<bGoldenAge>0</bGoldenAge>
<bInvisible>0</bInvisible>
<bFirstStrikeImmune>0</bFirstStrikeImmune>
<bNoDefensiveBonus>0</bNoDefensiveBonus>
<bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
<bCanMoveImpassable>0</bCanMoveImpassable>
<bFlatMovementCost>0</bFlatMovementCost>
<bIgnoreTerrainCost>0</bIgnoreTerrainCost>
<bNukeImmune>0</bNukeImmune>
<bPrereqBonuses>0</bPrereqBonuses>
<bPrereqReligion>0</bPrereqReligion>
<bMechanized>1</bMechanized>
<bRenderBelowWater>1</bRenderBelowWater>
<UnitClassUpgrades>
<UnitClassUpgrade>
<UnitClassUpgradeType>UNITCLASS_FRIGATE</UnitClassUpgradeType>
<bUnitClassUpgrade>1</bUnitClassUpgrade>
</UnitClassUpgrade>
<UnitClassUpgrade>
<UnitClassUpgradeType>UNITCLASS_SUBMARINE</UnitClassUpgradeType>
<bUnitClassUpgrade>1</bUnitClassUpgrade>
</UnitClassUpgrade>
</UnitClassUpgrades>
<UnitAIs>
<UnitAI>
<UnitAIType>UNITAI_ATTACK_SEA</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
<UnitAI>
<UnitAIType>UNITAI_RESERVE_SEA</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
<UnitAI>
<UnitAIType>UNITAI_ESCORT_SEA</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
<UnitAI>
<UnitAIType>UNITAI_EXPLORE_SEA</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
<UnitAI>
<UnitAIType>UNITAI_MISSIONARY_SEA</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
<UnitAI>
<UnitAIType>UNITAI_SPY_SEA</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
<UnitAI>
<UnitAIType>UNITAI_SETTLER_SEA</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
</UnitAIs>
<NotUnitAIs/>
<Builds/>
<ReligionSpreads/>
<GreatPeoples/>
<Buildings/>
<ForceBuildings/>
<HolyCity>NONE</HolyCity>
<ReligionType>NONE</ReligionType>
<StateReligion>NONE</StateReligion>
<PrereqReligion>NONE</PrereqReligion>
<PrereqBuilding>NONE</PrereqBuilding>
<PrereqTech>TECH_OPTICS</PrereqTech>
<TechTypes/>
<BonusType>NONE</BonusType>
<PrereqBonuses/>
<ProductionTraits/>
<Flavors/>
<iAIWeight>0</iAIWeight>
<iCost>60</iCost>
<iHurryCostModifier>0</iHurryCostModifier>
<iMinAreaSize>20</iMinAreaSize>
<iMoves>4</iMoves>
<iAirRange>0</iAirRange>
<iNukeRange>-1</iNukeRange>
<iWorkRate>0</iWorkRate>
<iBaseDiscover>0</iBaseDiscover>
<iDiscoverMultiplier>0</iDiscoverMultiplier>
<iBaseHurry>0</iBaseHurry>
<iHurryMultiplier>0</iHurryMultiplier>
<iBaseTrade>0</iBaseTrade>
<iTradeMultiplier>0</iTradeMultiplier>
<iGreatWorkCulture>0</iGreatWorkCulture>
<TerrainImpassables/>
<FeatureImpassables/>
<iCombat>3</iCombat>
<iAirCombat>0</iAirCombat>
<iAirCombatLimit>0</iAirCombatLimit>
<iXPValueAttack>4</iXPValueAttack>
<iXPValueDefense>2</iXPValueDefense>
<iFirstStrikes>0</iFirstStrikes>
<iChanceFirstStrikes>0</iChanceFirstStrikes>
<iInterceptionProbability>0</iInterceptionProbability>
<iEvasionProbability>0</iEvasionProbability>
<iWithdrawalProb>0</iWithdrawalProb>
<iCollateralDamage>0</iCollateralDamage>
<iCollateralDamageLimit>0</iCollateralDamageLimit>
<iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
<iCityAttack>0</iCityAttack>
<iCityDefense>0</iCityDefense>
<iAnimalCombat>0</iAnimalCombat>
<iHillsDefense>0</iHillsDefense>
<TerrainNatives/>
<FeatureNatives/>
<TerrainDefenses/>
<FeatureDefenses/>
<UnitClassAttackMods/>
<UnitClassDefenseMods/>
<UnitCombatMods/>
<DomainMods/>
<BonusProductionModifiers/>
<iBombRate>0</iBombRate>
<iBombardRate>0</iBombardRate>
<SpecialCargo>SPECIALUNIT_PEOPLE</SpecialCargo>
<DomainCargo>DOMAIN_LAND</DomainCargo>
<iCargo>1</iCargo>
<iConscription>0</iConscription>
<iCultureGarrison>0</iCultureGarrison>
<iExtraCost>0</iExtraCost>
<iAsset>1</iAsset>
<iPower>3</iPower>
<UnitMeshGroups>
<iGroupSize>1</iGroupSize>
<fMaxSpeed>2.25</fMaxSpeed>
<iMeleeWaveSize>1</iMeleeWaveSize>
<iRangedWaveSize>1</iRangedWaveSize>
<UnitMeshGroup>
<iRequired>1</iRequired>
<EarlyArtDefineTag>ART_DEF_UNIT_PORTUGAL_Carrack</EarlyArtDefineTag>
</UnitMeshGroup>
</UnitMeshGroups>
<Button>,Art/Interface/Buttons/Units/Carrack.dds</Button>
<HotKey/>
<bAltDown>0</bAltDown>
<bShiftDown>0</bShiftDown>
<bCtrlDown>0</bCtrlDown>
<iHotKeyPriority>0</iHotKeyPriority>
<FreePromotions/>
</UnitInfo>
 
CivArmy s. 1994 said:
<UnitAIType>UNITAI_ATTACK_SEA</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
<UnitAI>
<UnitAIType>UNITAI_RESERVE_SEA</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
<UnitAI>
<UnitAIType>UNITAI_ESCORT_SEA</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
<UnitAI>
<UnitAIType>UNITAI_EXPLORE_SEA</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
<UnitAI>
<UnitAIType>UNITAI_MISSIONARY_SEA</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
<UnitAI>
<UnitAIType>UNITAI_SPY_SEA</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
<UnitAI>
<UnitAIType>UNITAI_SETTLER_SEA</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>

I dont know, but whats unitai_settler_sea? seeing the above ones this unitai things seem like actions and not units.

but beeing acaravel dont know is that is changeable, but it would have to be..
 
raen said:
I dont know, but whats unitai_settler_sea? seeing the above ones this unitai things seem like actions and not units.

It must be something related with the AI of the settler in the sea when we active him in the boat. But this is only a idea:blush:
 
<SpecialCargo>SPECIALUNIT_PEOPLE</SpecialCargo>
<DomainCargo>DOMAIN_LAND</DomainCargo>
<iCargo>1</iCargo>

here is what you seek...
replace by


<SpecialCargo>NONE</SpecialCargo> here are restrictions on units (none or special unit. That means you will have everything or what is restricted. Don't know how to restrict to the special people plus settler)
<DomainCargo>DOMAIN_LAND</DomainCargo> here is the kind of unit you can cargo (air or land unit)
<iCargo>3</iCargo> here is the number of unit you can transport

HIH

PS: I DL your mod (to update Superciv) but there is only one henriques. Is that normal?
 
LAnkou said:
<SpecialCargo>SPECIALUNIT_PEOPLE</SpecialCargo>
<DomainCargo>DOMAIN_LAND</DomainCargo>
<iCargo>1</iCargo>

here is what you seek...
replace by


<SpecialCargo>NONE</SpecialCargo> here are restrictions on units (none or special unit. That means you will have everything or what is restricted. Don't know how to restrict to the special people plus settler)
<DomainCargo>DOMAIN_LAND</DomainCargo> here is the kind of unit you can cargo (air or land unit)
<iCargo>3</iCargo> here is the number of unit you can transport

HIH

PS: I DL your mod (to update Superciv) but there is only one henriques. Is that normal?


I'll try that, thanks! :thanx:
I didn't uploaded the new version with Dom Afonso Henriques, for this reason u just found 1 leader to this civ. When I solve this UU problem I'll upload the new version, I expect to do that in the next hours if possible.
 
I hope you upload it quick, I want to conquer land to the Arabs (lol!). I know that you "gave up" of changing the UU to a gunpowder unit, but if you change your mind here comes a sugestion: Bandeirantes and not Arquebusier (it sounds a bit french:rolleyes:). The power and traits would be similar, only with a single difference:
8 1 70 -1 move cost in the jungle insted of8 1 70 +25% city protection

I'm don't like very much of the sea units, because they're useless in maps like "Pangea" or "Highlands".
 
DomFirestorm pt said:
I hope you upload it quick, I want to conquer land to the Arabs (lol!). I know that you "gave up" of changing the UU to a gunpowder unit, but if you change your mind here comes a sugestion: Bandeirantes and not Arquebusier (it sounds a bit french:rolleyes:). The power and traits would be similar, only with a single difference:
8 1 70 -1 move cost in the jungle insted of8 1 70 +25% city protection

I'm don't like very much of the sea units, because they're useless in maps like "Pangea" or "Highlands".


I'll use Bandeirante as UU of Brazil :D
 
the new file is available to download on post number 01 :D the news r:
- Dom Affonso Henriques added
- I changed the title and bonuses of Dom Henrique
- There is a new flag by SuperBeaver
- I changed the city list
- I changed the UU power

good game amigos de Portugal! :)
 
CivArmy s. 1994 said:
the new file is available to download on post number 01 :D the news r:
- Dom Affonso Henriques added
- I changed the title and bonuses of Dom Henrique
- There is a new flag by SuperBeaver
- I changed the city list
- I changed the UU power

good game amigos de Portugal! :)

Just amazing job :) cant analize yet by playing (dont have game yet) but by what I see its great :goodjob:

PS: what is more to be done to complete it?
 
grat work, portugal thx you :)
i think UU should be a sea unit becouse hystorical facts.
 
jpoc said:
grat work, portugal thx you :)
i think UU should be a sea unit becouse hystorical facts.

and it is a seafaring unit :)


raen said:
PS: what is more to be done to complete it?


- turn the LHs animated
- create the own model of the UU
- create diplomacy texts of the leaders
- create the sounds of the civilization... the same file could be used to Brazil too.
 
well, portuguese traditionnal music could fit for it

for Brazil, i would prefer the instrumental version of "Brazil" soundtrack...

http://www.civfanatics.net/uploads11/Brazil_-_Main_Theme.zip


Brazil...
Where hearts were entertaining June
We stood beneath an amber moon
And softly murmured someday soon...
We kissed...
And clung together
Then...

Tomorrow was another day
The morning found me miles away*
With still a million things to say
Now...

When twilight dims the skies above**
Recalling thrills of our love
There's one thing I'm certain of
Return...
I will...
to old...
BRAZIL.
 
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