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New civilization: Portugal

Discussion in 'Civ4 - New Civilizations' started by CivArmy s. 1994, Nov 16, 2005.

  1. Shqype

    Shqype Shqyptar

    Joined:
    Nov 15, 2005
    Messages:
    2,468
    Location:
    New York + Shqypni
    I think that looks great CivArmy! I always liked your leaderheads!

    The fact that dom comes from the latin dominu makes alot of sense... in my own language we refer to priests as Dom (their name)..
     
  2. FILPSEN

    FILPSEN Chieftain

    Joined:
    Jan 10, 2006
    Messages:
    1
    Location:
    Aveiro, Portugal
    Thanks for creating this great civilization, who doen'st like to play with their own country?
     
  3. battles.14

    battles.14 Chieftain

    Joined:
    Dec 4, 2005
    Messages:
    31
    That looks really great. How did you find such a cool background?
     
  4. CivArmy s. 1994

    CivArmy s. 1994 Deity

    Joined:
    Feb 7, 2004
    Messages:
    3,641
    Location:
    Campinas, Brazil
    Google :cool:
     
  5. CivArmy s. 1994

    CivArmy s. 1994 Deity

    Joined:
    Feb 7, 2004
    Messages:
    3,641
    Location:
    Campinas, Brazil
    as u people can see on post 01, I've already done the new version of this civ, the new screen shots r there. In the last hour I changed my mind and I didn't replace Carrack by the Portuguese Musketeer and I gave a new power to this UU: 1+ moviment and can carry settler. HERE COMES THE PROBLEM: how can I config this power of "carry settler"??? Here comes the Carrack configuration, but it continues not able to carry settler. Anyone knows where is the fail? :confuse:

    <UnitInfo>
    <Class>UNITCLASS_CARAVEL</Class>
    <Type>UNIT_PORTUGAL_Carrack</Type>
    <UniqueNames/>
    <Special>NONE</Special>
    <Capture>NONE</Capture>
    <Combat>UNITCOMBAT_NAVAL</Combat>
    <Domain>DOMAIN_SEA</Domain>
    <DefaultUnitAI>UNITAI_EXPLORE_SEA</DefaultUnitAI>
    <Invisible>NONE</Invisible>
    <SeeInvisible>NONE</SeeInvisible>
    <Description>TXT_KEY_UNIT_PORTUGAL_Carrack</Description>
    <Civilopedia>TXT_KEY_UNIT_PORTUGAL_Carrack</Civilopedia>
    <Strategy>TXT_KEY_UNIT_PORTUGAL_Carrack_STRATEGY</Strategy>
    <Advisor>ADVISOR_MILITARY</Advisor>
    <bAnimal>0</bAnimal>
    <bFood>0</bFood>
    <bNoBadGoodies>0</bNoBadGoodies>
    <bOnlyDefensive>0</bOnlyDefensive>
    <bNoCapture>0</bNoCapture>
    <bRivalTerritory>1</bRivalTerritory>
    <bMilitaryHappiness>0</bMilitaryHappiness>
    <bMilitarySupport>1</bMilitarySupport>
    <bMilitaryProduction>1</bMilitaryProduction>
    <bPillage>0</bPillage>
    <bSabotage>0</bSabotage>
    <bDestroy>0</bDestroy>
    <bStealPlans>0</bStealPlans>
    <bInvestigate>0</bInvestigate>
    <bCounterSpy>0</bCounterSpy>
    <bFound>0</bFound>
    <bGoldenAge>0</bGoldenAge>
    <bInvisible>0</bInvisible>
    <bFirstStrikeImmune>0</bFirstStrikeImmune>
    <bNoDefensiveBonus>0</bNoDefensiveBonus>
    <bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
    <bCanMoveImpassable>0</bCanMoveImpassable>
    <bFlatMovementCost>0</bFlatMovementCost>
    <bIgnoreTerrainCost>0</bIgnoreTerrainCost>
    <bNukeImmune>0</bNukeImmune>
    <bPrereqBonuses>0</bPrereqBonuses>
    <bPrereqReligion>0</bPrereqReligion>
    <bMechanized>1</bMechanized>
    <bRenderBelowWater>1</bRenderBelowWater>
    <UnitClassUpgrades>
    <UnitClassUpgrade>
    <UnitClassUpgradeType>UNITCLASS_FRIGATE</UnitClassUpgradeType>
    <bUnitClassUpgrade>1</bUnitClassUpgrade>
    </UnitClassUpgrade>
    <UnitClassUpgrade>
    <UnitClassUpgradeType>UNITCLASS_SUBMARINE</UnitClassUpgradeType>
    <bUnitClassUpgrade>1</bUnitClassUpgrade>
    </UnitClassUpgrade>
    </UnitClassUpgrades>
    <UnitAIs>
    <UnitAI>
    <UnitAIType>UNITAI_ATTACK_SEA</UnitAIType>
    <bUnitAI>1</bUnitAI>
    </UnitAI>
    <UnitAI>
    <UnitAIType>UNITAI_RESERVE_SEA</UnitAIType>
    <bUnitAI>1</bUnitAI>
    </UnitAI>
    <UnitAI>
    <UnitAIType>UNITAI_ESCORT_SEA</UnitAIType>
    <bUnitAI>1</bUnitAI>
    </UnitAI>
    <UnitAI>
    <UnitAIType>UNITAI_EXPLORE_SEA</UnitAIType>
    <bUnitAI>1</bUnitAI>
    </UnitAI>
    <UnitAI>
    <UnitAIType>UNITAI_MISSIONARY_SEA</UnitAIType>
    <bUnitAI>1</bUnitAI>
    </UnitAI>
    <UnitAI>
    <UnitAIType>UNITAI_SPY_SEA</UnitAIType>
    <bUnitAI>1</bUnitAI>
    </UnitAI>
    <UnitAI>
    <UnitAIType>UNITAI_SETTLER_SEA</UnitAIType>
    <bUnitAI>1</bUnitAI>
    </UnitAI>
    </UnitAIs>
    <NotUnitAIs/>
    <Builds/>
    <ReligionSpreads/>
    <GreatPeoples/>
    <Buildings/>
    <ForceBuildings/>
    <HolyCity>NONE</HolyCity>
    <ReligionType>NONE</ReligionType>
    <StateReligion>NONE</StateReligion>
    <PrereqReligion>NONE</PrereqReligion>
    <PrereqBuilding>NONE</PrereqBuilding>
    <PrereqTech>TECH_OPTICS</PrereqTech>
    <TechTypes/>
    <BonusType>NONE</BonusType>
    <PrereqBonuses/>
    <ProductionTraits/>
    <Flavors/>
    <iAIWeight>0</iAIWeight>
    <iCost>60</iCost>
    <iHurryCostModifier>0</iHurryCostModifier>
    <iMinAreaSize>20</iMinAreaSize>
    <iMoves>4</iMoves>
    <iAirRange>0</iAirRange>
    <iNukeRange>-1</iNukeRange>
    <iWorkRate>0</iWorkRate>
    <iBaseDiscover>0</iBaseDiscover>
    <iDiscoverMultiplier>0</iDiscoverMultiplier>
    <iBaseHurry>0</iBaseHurry>
    <iHurryMultiplier>0</iHurryMultiplier>
    <iBaseTrade>0</iBaseTrade>
    <iTradeMultiplier>0</iTradeMultiplier>
    <iGreatWorkCulture>0</iGreatWorkCulture>
    <TerrainImpassables/>
    <FeatureImpassables/>
    <iCombat>3</iCombat>
    <iAirCombat>0</iAirCombat>
    <iAirCombatLimit>0</iAirCombatLimit>
    <iXPValueAttack>4</iXPValueAttack>
    <iXPValueDefense>2</iXPValueDefense>
    <iFirstStrikes>0</iFirstStrikes>
    <iChanceFirstStrikes>0</iChanceFirstStrikes>
    <iInterceptionProbability>0</iInterceptionProbability>
    <iEvasionProbability>0</iEvasionProbability>
    <iWithdrawalProb>0</iWithdrawalProb>
    <iCollateralDamage>0</iCollateralDamage>
    <iCollateralDamageLimit>0</iCollateralDamageLimit>
    <iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
    <iCityAttack>0</iCityAttack>
    <iCityDefense>0</iCityDefense>
    <iAnimalCombat>0</iAnimalCombat>
    <iHillsDefense>0</iHillsDefense>
    <TerrainNatives/>
    <FeatureNatives/>
    <TerrainDefenses/>
    <FeatureDefenses/>
    <UnitClassAttackMods/>
    <UnitClassDefenseMods/>
    <UnitCombatMods/>
    <DomainMods/>
    <BonusProductionModifiers/>
    <iBombRate>0</iBombRate>
    <iBombardRate>0</iBombardRate>
    <SpecialCargo>SPECIALUNIT_PEOPLE</SpecialCargo>
    <DomainCargo>DOMAIN_LAND</DomainCargo>
    <iCargo>1</iCargo>
    <iConscription>0</iConscription>
    <iCultureGarrison>0</iCultureGarrison>
    <iExtraCost>0</iExtraCost>
    <iAsset>1</iAsset>
    <iPower>3</iPower>
    <UnitMeshGroups>
    <iGroupSize>1</iGroupSize>
    <fMaxSpeed>2.25</fMaxSpeed>
    <iMeleeWaveSize>1</iMeleeWaveSize>
    <iRangedWaveSize>1</iRangedWaveSize>
    <UnitMeshGroup>
    <iRequired>1</iRequired>
    <EarlyArtDefineTag>ART_DEF_UNIT_PORTUGAL_Carrack</EarlyArtDefineTag>
    </UnitMeshGroup>
    </UnitMeshGroups>
    <Button>,Art/Interface/Buttons/Units/Carrack.dds</Button>
    <HotKey/>
    <bAltDown>0</bAltDown>
    <bShiftDown>0</bShiftDown>
    <bCtrlDown>0</bCtrlDown>
    <iHotKeyPriority>0</iHotKeyPriority>
    <FreePromotions/>
    </UnitInfo>
     
  6. DomFirestorm pt

    DomFirestorm pt Chieftain

    Joined:
    Jan 14, 2006
    Messages:
    10
    Location:
    Portugal, Almada
    I find out something that may help you in the leaders animation: http://www.radgametools.com/gramain.htm. I don't know if this can do it. At least give it a try...:D
    Sorry, can't help you about the Carrack...I would sugest look to the other boats' code and try...:crazyeye:(it is a stupid sugestion...)
     
  7. raen

    raen Coat of Arms

    Joined:
    May 12, 2003
    Messages:
    2,342
    Location:
    Portugal
    I dont know, but whats unitai_settler_sea? seeing the above ones this unitai things seem like actions and not units.

    but beeing acaravel dont know is that is changeable, but it would have to be..
     
  8. DomFirestorm pt

    DomFirestorm pt Chieftain

    Joined:
    Jan 14, 2006
    Messages:
    10
    Location:
    Portugal, Almada
    It must be something related with the AI of the settler in the sea when we active him in the boat. But this is only a idea:blush:
     
  9. LAnkou

    LAnkou Breizh A Tao

    Joined:
    Sep 12, 2005
    Messages:
    1,315
    Location:
    Paris, première ville bretonne
    <SpecialCargo>SPECIALUNIT_PEOPLE</SpecialCargo>
    <DomainCargo>DOMAIN_LAND</DomainCargo>
    <iCargo>1</iCargo>

    here is what you seek...
    replace by


    <SpecialCargo>NONE</SpecialCargo> here are restrictions on units (none or special unit. That means you will have everything or what is restricted. Don't know how to restrict to the special people plus settler)
    <DomainCargo>DOMAIN_LAND</DomainCargo> here is the kind of unit you can cargo (air or land unit)
    <iCargo>3</iCargo> here is the number of unit you can transport

    HIH

    PS: I DL your mod (to update Superciv) but there is only one henriques. Is that normal?
     
  10. CivArmy s. 1994

    CivArmy s. 1994 Deity

    Joined:
    Feb 7, 2004
    Messages:
    3,641
    Location:
    Campinas, Brazil

    I'll try that, thanks! :thanx:
    I didn't uploaded the new version with Dom Afonso Henriques, for this reason u just found 1 leader to this civ. When I solve this UU problem I'll upload the new version, I expect to do that in the next hours if possible.
     
  11. DomFirestorm pt

    DomFirestorm pt Chieftain

    Joined:
    Jan 14, 2006
    Messages:
    10
    Location:
    Portugal, Almada
    I hope you upload it quick, I want to conquer land to the Arabs (lol!). I know that you "gave up" of changing the UU to a gunpowder unit, but if you change your mind here comes a sugestion: Bandeirantes and not Arquebusier (it sounds a bit french:rolleyes:). The power and traits would be similar, only with a single difference:
    8 1 70 -1 move cost in the jungle insted of8 1 70 +25% city protection

    I'm don't like very much of the sea units, because they're useless in maps like "Pangea" or "Highlands".
     
  12. CivArmy s. 1994

    CivArmy s. 1994 Deity

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    Location:
    Campinas, Brazil

    I'll use Bandeirante as UU of Brazil :D
     
  13. DomFirestorm pt

    DomFirestorm pt Chieftain

    Joined:
    Jan 14, 2006
    Messages:
    10
    Location:
    Portugal, Almada
    That is a good idea...:goodjob:
     
  14. raen

    raen Coat of Arms

    Joined:
    May 12, 2003
    Messages:
    2,342
    Location:
    Portugal
    there is the Portuguese word arcabuzeiro ;)
     
  15. DomFirestorm pt

    DomFirestorm pt Chieftain

    Joined:
    Jan 14, 2006
    Messages:
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    Location:
    Portugal, Almada
    Ok, but at least let's put it in Portuguese....:cool:
     
  16. CivArmy s. 1994

    CivArmy s. 1994 Deity

    Joined:
    Feb 7, 2004
    Messages:
    3,641
    Location:
    Campinas, Brazil
    the new file is available to download on post number 01 :D the news r:
    - Dom Affonso Henriques added
    - I changed the title and bonuses of Dom Henrique
    - There is a new flag by SuperBeaver
    - I changed the city list
    - I changed the UU power

    good game amigos de Portugal! :)
     
  17. raen

    raen Coat of Arms

    Joined:
    May 12, 2003
    Messages:
    2,342
    Location:
    Portugal
    Just amazing job :) cant analize yet by playing (dont have game yet) but by what I see its great :goodjob:

    PS: what is more to be done to complete it?
     
  18. jpoc

    jpoc Chieftain

    Joined:
    Jan 9, 2006
    Messages:
    4
    Location:
    Lisboa
    grat work, portugal thx you :)
    i think UU should be a sea unit becouse hystorical facts.
     
  19. CivArmy s. 1994

    CivArmy s. 1994 Deity

    Joined:
    Feb 7, 2004
    Messages:
    3,641
    Location:
    Campinas, Brazil
    and it is a seafaring unit :)



    - turn the LHs animated
    - create the own model of the UU
    - create diplomacy texts of the leaders
    - create the sounds of the civilization... the same file could be used to Brazil too.
     
  20. LAnkou

    LAnkou Breizh A Tao

    Joined:
    Sep 12, 2005
    Messages:
    1,315
    Location:
    Paris, première ville bretonne
    well, portuguese traditionnal music could fit for it

    for Brazil, i would prefer the instrumental version of "Brazil" soundtrack...

    http://www.civfanatics.net/uploads11/Brazil_-_Main_Theme.zip


    Brazil...
    Where hearts were entertaining June
    We stood beneath an amber moon
    And softly murmured someday soon...
    We kissed...
    And clung together
    Then...

    Tomorrow was another day
    The morning found me miles away*
    With still a million things to say
    Now...

    When twilight dims the skies above**
    Recalling thrills of our love
    There's one thing I'm certain of
    Return...
    I will...
    to old...
    BRAZIL.
     

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