1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

New Civs gameplay

Discussion in 'Civ5 - General Discussions' started by stealth_nsk, Jun 21, 2012.

  1. Txurce

    Txurce Deity

    Joined:
    Jan 4, 2002
    Messages:
    8,274
    Location:
    Venice, California
    I just played a really enjoyable, similar game as the Dutch, and was actually thinking that I wished I could build colonies. Great conceptual approach!
     
  2. SammyKhalifa

    SammyKhalifa Deity

    Joined:
    Sep 18, 2003
    Messages:
    6,019
    Indeed, they're even better than I thought they would be. I've never had a game that was making as much money as I'm making right now. Their ability to grow many giant, traderoute-connected cities (without ever having to build a road) can't really be denied. The elephants and boats kept the bad guys away as I did my thing. I'd say that there is a LOT of synergy with them.
     
  3. mystiqblackcat

    mystiqblackcat Chieftain

    Joined:
    Feb 23, 2006
    Messages:
    32
    Location:
    USA
    I played a game as the Maya last weekend and holy cow they are strong! Their Pyramid UB(shrine replacement +2 Faith +2 Science) quickly gave me a huge boost in tech and I went with a wide empire to further leverage it. Generating GP's off of the UA just pushed me further ahead.

    I like the atlatlist because of their availability from the start which allowed me to hold off on archery a little longer and more easily clear barb camps earlier. By the Medieval era I had a pair of crossbowmen that had the range promotion from the early xp and a couple wars of conquest.

    I ended up going for a conquest victory; I ran a D-day style invasion on the next continent and then had to crack a tough Arabian nut. He had a large island to him self just off the coast of the other continent and had teched well enough to defend it. I easily teched to the Giant Nuclear Death Robots and Stealth bombers and took down city after city until I reached Mecca and ended the game. (Played on Prince)
     
  4. black_kitten

    black_kitten Chieftain

    Joined:
    Jun 26, 2012
    Messages:
    40
    Location:
    Austria
    I think UA and unique building are centered around reaching a superior birth rate and diplomatic bonuses, which I think fits their 'we are small, but smart'-image and fills a niche concerning game experience. At least, additional food and some happiness through resources you actually don't possess at the moment allow to feed more specialists and to fight against the unhappiness fee that goes with them. Trading rare goods can make the difference between becoming friends with other civs and being an easy (because small in numbers) target.

    I think the special sea unit is more for historical flavor than for mechanics, though.
     
  5. Txurce

    Txurce Deity

    Joined:
    Jan 4, 2002
    Messages:
    8,274
    Location:
    Venice, California
    The Sea Beggars are good for taking CS as well as extorting them. The tribute also fits well with the UA.
     
  6. timeasymmetry

    timeasymmetry Chieftain

    Joined:
    Jun 24, 2012
    Messages:
    13
    My first game I got stuck on a donut surrounded by city states. My founding city (Carthage) was facing the inside (basically a big lake) and at first I couldn't find any mountains. So the Quinquereme was useless and, I thought at first, the elephants. Still, I was curious to try out the elephants. They helped me annex the nearest city state and then terrorize a few other others into giving tribute. I quickly earned a Great General from Great Elephant as I plunged forward until I finally found England and a few mountains (yay!), which allowed me to conduct a sneak attack, defeat their Civ, and steal the three wonder's that London had built. (note that another advantage of carthage is that once you have earned a great general all your units can cross mountains.) I let the barbarians to continue to rage so as to earn culture and woo the remaining city states on my donut. By the time the first Civ could cross the oceans I already had the pointiest sticks, the highest number of policies and the 2nd highest tech. The spies + patronage proved very helpful in keeping my allies, so, ironically, I quickly won a diplomatic victory. No other civ attacked me.

    My second game, which I'm still playing, I got stuck at the bottom the map facing a small lake with ice below below and tundra all around me (so hooray for Dance of the Aurora). Again the Quinquereme was useless (but I can see it coming in handy with a different map to defeat barbarian galleys and score culture). Since my nearest city state was already sending me units thanks to barbarians I didn't have the heart to conquer them. And the elephants died of attrition too many times when I tried to conquer a city state that was surrounded by mountains. I'm now behind Rome (how fitting) on social policies, allies and tech, but I'm trying to make use of the free harbors to build cities for resources play catch up that way. UPDATE: That strategy worked. Rome declared war but I eked out 9 votes by connecting luxuries to my trade network to win influence, then gifting them to other civs in the final turns leading up to the vote. I think the AI player was a little dumb - it gave Rome everything but a sense of strategy.

    So I agree - Carthage can be invincible given the right map, if you rush to build elephants, and go on the offensive before any other civ has developed the Pikeman or Galleass. Once you've got into a position of power speed your way to Compass. Somehow the puppets know to build them.
     
  7. Dracken

    Dracken Chieftain

    Joined:
    Dec 26, 2008
    Messages:
    21
    Location:
    Chicago
    I thinking of playing Celts on a wet map with Jungles, take the culture for jungles for your pantheon. Then build a science build so you get the science boast from Jungles. But jungles don't work for your Unique trait, needs to be a forest.
     

Share This Page