stealth_nsk
Deity
All previously released Civs had more or less clear specialization. I.e. Egypt is tall empire with lots of wonders, Babylon is about science, etc. Even UU are compliment to the play style - more defensive for tall empires, forest bonus for Iroques, etc.
In G&K half of civs are OK - i.e. Celts are clearly Religious with some forest flavour. Ephiopia is Religious with defensive tall empire, etc. But...
Carthage - sea civilization with mountains? and elephants? What's the idea?
Sweden has UA about building diplo relations and great people and Hakkapeliitta is somehow connected with Great General, but Carolean? How offensive infantry fits the peaceful diplomacy way?
And, the most interesting civ is Netherlands. I don't see any playstyle connection between their UA (benefit from trading all luxury away), building (food) and unit (sea privateer). I understand what they are historically important things, I just don't understand what gameplay is supposed for them?
In G&K half of civs are OK - i.e. Celts are clearly Religious with some forest flavour. Ephiopia is Religious with defensive tall empire, etc. But...
Carthage - sea civilization with mountains? and elephants? What's the idea?
Sweden has UA about building diplo relations and great people and Hakkapeliitta is somehow connected with Great General, but Carolean? How offensive infantry fits the peaceful diplomacy way?
And, the most interesting civ is Netherlands. I don't see any playstyle connection between their UA (benefit from trading all luxury away), building (food) and unit (sea privateer). I understand what they are historically important things, I just don't understand what gameplay is supposed for them?