1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  3. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  4. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  5. Dismiss Notice
  6. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

New civs start biases?

Discussion in 'Civ5 - General Discussions' started by Raiki, Jul 23, 2012.

  1. Raiki

    Raiki Chieftain

    Joined:
    Mar 8, 2011
    Messages:
    285
    Location:
    USA- Above the Mason/Dixon line =P
    I tried searching the forums, but didn't find anything on this topic.

    Has anyone confirmed the start biases of the 9 new civs? I tried digging around in the XML myself to find it, but it managed to elude me.

    ~R~
     
  2. TheMarshmallowBear

    TheMarshmallowBear Chieftain

    Joined:
    Dec 27, 2006
    Messages:
    6,699
    Location:
    Inside an Ikanda.
    Civs starting along Ocean
    Spain, Carthage

    Civs starting near Forest
    Celts

    Civs starting near Grass
    The Netherlands

    No other civs have any biases..

     
  3. Raiki

    Raiki Chieftain

    Joined:
    Mar 8, 2011
    Messages:
    285
    Location:
    USA- Above the Mason/Dixon line =P
    That's strange, I would have thought they would have given The Netherlands a marsh bias. And I would have bet dollars to door nails that they had given the Maya a jungle bias, considering both games I've played as them put me so deep in the jungle that I didn't see another civ until almost the Medieval era.

    ¯\_(ツ)_/¯ Well, thanks for your help anyway, BigOz. Much appreciated.


    ~R~
     
  4. compwiz1202

    compwiz1202 Chieftain

    Joined:
    Mar 18, 2012
    Messages:
    703
    Location:
    Bethlehem, PA, USA
    I think I've seen more jungle than usual in general since G&K.
     
  5. Raiki

    Raiki Chieftain

    Joined:
    Mar 8, 2011
    Messages:
    285
    Location:
    USA- Above the Mason/Dixon line =P
    That's been my experience too, but with the Maya, it was ridiculous. Jungle in every direction for 5-15 tiles. It wasn't all bad, because I had a couple good resources each time, and they really bedame science powerhouses once I hit universities/rationalism, but it was still frustrating when I was trying to explore and fight barbs.

    ~R~
     
  6. Yzman

    Yzman Chieftain

    Joined:
    Jul 18, 2002
    Messages:
    2,580
    Location:
    Illinois, USA
    Grassland is the only terrain to feature marsh so that makes sense to me.
     
  7. Raiki

    Raiki Chieftain

    Joined:
    Mar 8, 2011
    Messages:
    285
    Location:
    USA- Above the Mason/Dixon line =P
    Y'know...that's a connection I probably should have made. Still...seems like a good way to guarantee that a percentage of your starts are marshless.

    ~R~
     
  8. iconocast

    iconocast Chieftain

    Joined:
    Mar 27, 2012
    Messages:
    375
    yeh u do get alot of marshless starts sometimes. but on the other hand floodplains are great for building polders, and if u do get marsh u usualy get a few tiles of it in a cluster.


    glad carthage gets a ocean start. shame byz dosent. plenty of civs already get ocean starts as it is tho
     
  9. Raiki

    Raiki Chieftain

    Joined:
    Mar 8, 2011
    Messages:
    285
    Location:
    USA- Above the Mason/Dixon line =P
    To be fair, plenty of civs are ocean themed. Byzantium has enough going for it, however, that it doesn't really need one. Carthage on the other hand, without an ocean start the useful half of their UA would pretty much require you to spend time running to the nearest coast with your starting settler. Not what I would consider a bonus.

    ~R~
     
  10. Gucumatz

    Gucumatz JS, secretly Rod Serling

    Joined:
    Dec 11, 2011
    Messages:
    6,181
    Almost always start in Jungle with Maya. Surprised its not coded into the bias.
     
  11. n00bxqb

    n00bxqb Chieftain

    Joined:
    Dec 5, 2011
    Messages:
    100
    A marsh bias would be a ridiculous handicap since they'd need to get to Bronze Working before they could even do anything ... At least defending their territory would be pretty easy.

    I always use Disable Start Bias in my games, anyways.
     
  12. Loucypher

    Loucypher Chieftain

    Joined:
    Jun 3, 2012
    Messages:
    797
    You do know that Holland WANTS those Marshes, right? And not remove them...

    Either way I find myself starting in half desert often enough with Holland as well, which makes me wonder. Like last game, Amsterdam was literally surrounded by Desert, though there was grassland not TOO far away. Makes sense with their love for flood plains but still...
     
  13. Slvynn

    Slvynn Duke Vector fon Pixel

    Joined:
    Apr 3, 2005
    Messages:
    2,073
    Iroquois start with forests
     
  14. bcaiko

    bcaiko Chieftain

    Joined:
    May 9, 2011
    Messages:
    1,349
    Location:
    Washington, DC
    Glad I don't play as England or Polynesia against you...That's rediculously disadvantageous for them.
     
  15. HeraldtheGreat

    HeraldtheGreat Chieftain

    Joined:
    May 20, 2012
    Messages:
    906
    Location:
    Toronto, Canada
    It might just be me, but is there a start bias that makes Sweden start near salt?
     
  16. Gucumatz

    Gucumatz JS, secretly Rod Serling

    Joined:
    Dec 11, 2011
    Messages:
    6,181
    I always get Salt as Sweden too. And copper.
     
  17. danieladler

    danieladler Chieftain

    Joined:
    Nov 24, 2005
    Messages:
    272
    Way too many times i get jungle for Sweden to start in (I never touch the climate settings). But thats alright, since northern Europe is known for its vast tropical rainforests!:hammer2:
     

Share This Page