Hello
@MorphineCol,
Thank you for your feedback. I will try to answer to all your question.
- A guide to able to start correctly a game is provided here
https://forums.civfanatics.com/threads/guide-for-dawn-of-a-new-era.575258/#post-14750717
- The privateer feature has to be well thought before be including in DoaNE. But I agree, I really love playing with Privateer too.
- Cannon and muskets can be produced via the armory management (There is a button in the city screen where you can manage the swords, ammunitions, muskets and cannon production percent)
- I agree it should be harder against Natives.
- Congressmen elections and their bonuses were too much powerful. We want to have a tree of technology (something like that) where you can choose bonuses based on the strategy you want to use.
- He want to have internal consummation of manufactured goods, in order to have a better satisfactions of our citizen. It will be useful to have more incomes from citizen and may be for wars too.
- The cultural removing tiles system should only work from the era 2. You click on tiles that you don't want anymore, they will appear in black. The next turn will not have influences on the selected tiles.
- Indeed, there is no differences between europeans. It was unfair for us to get bonuses for all the game. So we remove them.
- I am not sure that I can do something for the path issue. It is not really on my control.
- I agree for the exploration, we plan to add wild animals and nasty Indians in the map.
- I have to optimise the code. I was aware of this issue.
- Indeed it is for Multiplayer games mostly.
- I am sharing your point of view. One things that will make the game more interesting is the King's missions. It should not be on the next main version but the following one.
Your king will ask you to attack one colony and will lend you some military troops or naval ships. You will rewards or penalties. But it will the same for AI.
Thanks again for your feed back it was really interesting.