I once read someone suggested that combat shouldnt be random, and I remember disagreeing, but lately I was feeling the current mechanism being somewhat broke.
Especially when a lucky/unlucky streak hits like the first encounter (the lowest one)
Imho its a bit silly that my ship escapes completely unharmed with the first encounter, and while it might be "semi-realistic" for ships, its becomes worse with 2 land armies.
Even though I like random combat, it becomes too random.
So I thought about turning it around. Instead of each unit take a round and the winner of that round (by random) deals damage, Im thinking about each unit deals damage per round, but the damage done is the random part.
That would mean that each unit would take a hit from combat, still very much depending how strong it is, and result would still very much be random, though it would be rarer with the "extreme" luck where one unit would walk away unharmed.
So... pros and cons? good or bad
another (and by far quicker and easier to mod) is simply do the damage part random, and while random+random should be MuchMoreRandom, giving that it would increase the number of rounds, the odds for a "lucky strike" would decrease.
Especially when a lucky/unlucky streak hits like the first encounter (the lowest one)
Spoiler :
Imho its a bit silly that my ship escapes completely unharmed with the first encounter, and while it might be "semi-realistic" for ships, its becomes worse with 2 land armies.
Even though I like random combat, it becomes too random.
So I thought about turning it around. Instead of each unit take a round and the winner of that round (by random) deals damage, Im thinking about each unit deals damage per round, but the damage done is the random part.
That would mean that each unit would take a hit from combat, still very much depending how strong it is, and result would still very much be random, though it would be rarer with the "extreme" luck where one unit would walk away unharmed.
So... pros and cons? good or bad
another (and by far quicker and easier to mod) is simply do the damage part random, and while random+random should be MuchMoreRandom, giving that it would increase the number of rounds, the odds for a "lucky strike" would decrease.