Every so often I get the itch to take another look at tourism. Though we have tried some ideas in the past, I still feel that tourism is that "black sheep" yield, unless you are going CV, you just don't care a lick about it. So here is another attempt. With buildings like the hospital and agribusiness, we have successfully given new life to late game food by allowing the yield to be used for new purposes. So the thought being...why not tourism as well? So here is the concept. Hotel: (in addition to normal ability). 10% of Per Turn Tourism is converted into influence, applied to all met city states. So you can use your tourism to apply some diplomatic influence with city states...which makes sense in the context of tourism in civ 5. Tourism is in many ways a "culture influence", so it makes sense it could be used to influence CS. Concept 2 is the idea of bringing spying back to the late game (at least in part). Currently spying pretty much drops off after constabularies, but it would be interesting to see it come back a bit. So this idea. National Intelligence Center (in addition to normal ability): Gain +10% spying rate for every influence level you have over the opposing civ. So in this case you are using your cultural influence with another civ to gain intel about them, which again I think makes thematic sense. Thoughts on the concepts?