New Conquests scenario idea: Unification of Norway

iBox

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Joined
Nov 27, 2002
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Norway
After I saw the medieval Japan scenario in Conquests, I came up with the idea of making a scenario about Harald Hairfair's unification of Norway. This is still only an idea, but I have been able to dig up some historical reference about the tribes fighting against Harald, and where to place cities/settlements in Norway.

I will try to be as historically correct as possible, when I create this scenario. So I will create a very detailed map of Norway, and geologically correct placement of resources, such as iron. I am also planning to create custom viking units, such as viking longships and swordmen etc (for wich I probably will need some additional reference).

Finally, I must say that this is the first scenario I create on anything, but I am patient and eager to learn, so I think I can make it.

Any comments, ideas or suggestions are very welcome :)
 
Conquest has a Longboat and Berserk. Also Utahjazz7 made a Viking swordsman:)
 
Yeah it would be really fun! There where alot of "tribes" though I think, think I have seen something about it one time, can't remember exactly. But there is books about this theme. If made correct it would be a very cool scenario, but you would also need a proper map - large perhaps, which also perhaps could cover denmark and sweden? Anyways, good luck! I for sure would play it, but someone should be making lots of new units!!

The unit I can think of that "should" be done are an cavalry at least, but really there should be more. Doesn't look that cool running around in Trøndelag with the civ "spearman" or "archers"
 
I would play it, too. One of my favourite games long ago was Vikings - Fields of Conquest for Amiga 500 :D
 
but you would also need a proper map - large perhaps, which also perhaps could cover denmark and sweden?

I am thinking about including Denmark, perhaps parts of Sweden. But before I do that, I need to check historical relevance.

(Also, I could make the Sweds barbarians :D)
 
Here are some ideas I have (and links):

Hope you like my ideas iBox.

Unit links:

Viking Swordsman
Belgian Resistor
Germanic Spearman
European Swordsman
Norman Knight

Some unit ideas ("Gogf Stats"):

Graphics | Unit name| A.D.M | B.R.ROF | Special | Upgrades to...
European Swordsman | Swordsman | 2.2.1 | 0.0.0 | Basic unit | Viking Swordsman
Longbowman | Arhcer | 3.1.1 | 3.0.1 | Defensive bombard, no bombard command | None
Viking Swordsman | Norse Swordsman (or better name) | 4.3.1 | 0.0.0 | None | None
Berserk | Berserker/Raider | 5.1.1 | 0.0.0 | Amphibious Attack | None
Longboat (extra in C3C) | Longboat (sea) | 2.2.3 | 0.0.0 | Carries three units | None
Belgian Resitor | Citizen | 3.3.1 | 3.0.1 | Draft, Defensive bomabrd, no bombard command | None
Germanic Spearman | Spearman | 1.3.1 | 0.0.0 | 2 extra HP | None
Norman Knight | Cavalry | 4.1.2 | 0.0.0 | None | None

Thoughts on the units:

-Spearman: These would be good on defense, and that's it. They do have extra hit points, and would be good for defending cities.

-Citizen: These could be used for both offense, and defense. They will probably cost one population point, even when not drafted, but will cost the least in shields. Defensive bombard is very helpful. Anyone know if you can turn off unhappiness because of drafting?

That's it for now. More ideas to come soon.
 
For spearman you should use the Germanic Spearman by Kinboat. Should be(if you use Gogf stats) 1.3.1.
 
Yoda, I said 1.4.1, because otherwise it is weaker than the Citizen. This way expensive spearman will be the primary city's gaurd, but Citizens will also guard the cities. Lowering Berserker/Raider attack to 5.
 
Originally posted by Gogf
Yoda, I said 1.4.1, because otherwise it is weaker than the Citizen. This way expensive spearman will be the primary city's gaurd, but Citizens will also guard the cities. Lowering Berserker/Raider attack to 5.
Well I wrote my suggestion before you changed your post and added the citizen. However since yuo say the scenario would be focused mostly on offence I suggest the spearman is 1.3.1, and have +2/3hp. That way it would the strongest defencive unit, but still not as strong as a 1.4.1. I think a viking swordsman should be able to defeat a Spearman in a walled city. If they have the same stats it would become very hard.

Ofcause iBox has to make these decisions;)
 
Right, lol. I'll edit my post to your spearman suggestion, as that makes sense (+ 2 HP, not 3). BTW, why not include the rest of scandinavia in the scenario, (Denmark, Sweden, Iceland). Just an idea.
 
Good unit, but does it fit with the Vikings? I did see a european swordsman on that page, that can replace the normal swordsman for the basic unit. I wonder what iBox thinks of my suggestions... Hope he/she likes them.
 
Sorry, please ignore this post. I pressed "quote" instead of "edit" by mistake for an above post, and didn't notice it until after I had posted. Any moderator: feel free to delete this post.
 
It's great to see so many suggestions and ideas. :)

I belive that most of the forces used during the unification of Norway, was irregular militia forces. I was thinking of maybe creating a "primary purpose" militia unit, in appearance, a little like TOW infantry, with two units, one carrying a sword and a shield, the other one carrying a spear. I was thinking that they maybe could be "company sized" and "battalion sized" with twice as many HPs, a little like some units in Procifica's American Civil War scenario. Further I was thinking they could have a 3.2.1 stats. Then maybe as you research, you could build "axemen" or "swordmen" or "spearmen", something like that.

When it comes to historical correctness of several issues, notably weapons, I am going to try to contact a historian, possibly an archaeologist here in Norway, wich I am sure knows a little more than me when it comes to these issues.

I will try to make this scenario most focused on fighting and tactics, least focused on city development.
 
This scenario should have inpassable mountains. This way you have to use longboats to get anywhere, you don't just slog over the mountains...
 
Originally posted by mrtn
This scenario should have inpassable mountains. This way you have to use longboats to get anywhere, you don't just slog over the mountains...

I do not agree, I am planning of making the map of Norway as big as possible, and there will be lots of lower terrain along the coast, but I could make the longships move 4 or 5 squares, so that it would be a more efficient way of moving. And then you have got the great fjords on the side of the country (including Sognefjorden, the worlds largest fjord), where one would have to travel all the way around, if one does not use ships.

But an idea could be to make mountains unroadable, if that is possible.
 
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