Machiavelli24
Mod creator
- Joined
- May 9, 2012
- Messages
- 818
EDIT: Resolved. Issue was caused by converting to DDS in RGBA instead of RGBA8.
I am trying to make new images that show up in the back ground of loading screens. I am using this reference for the art pipeline. The loadscreen image is controlled by the following section of LoadScreen.lua
I've changed LoadScreen.lua in my mod (and I know the changes are working) to be:
Where Background_Test.dds is a 1920x1080 dds file made by exporting a jpeg via GIMP. The file looks fine to the naked eye (but perhaps I didn't export it in the right format?). Background_Test.dds has VFS = True but nothing else. There is no XML file since there isn't a separate UI context needed. When running Beyond Earth it says it can not find the Background_Test.dds texture. Is there a step I missed?
I am trying to make new images that show up in the back ground of loading screens. I am using this reference for the art pipeline. The loadscreen image is controlled by the following section of LoadScreen.lua
Code:
local g_loadScreenImages = {
"DOM_EyeOfTheOrbiter_1920x1080.dds",
"DOM_XenoTitan_Attack_1920x1080.dds",
"DOM_Rig_Floatstone.dds",
"DOM_Kraken_1920x1080.dds",
"DOM_SiegeWorm_1920x1080.dds",
"DOM_City_1920x1080.dds",
};
I've changed LoadScreen.lua in my mod (and I know the changes are working) to be:
Code:
local g_loadScreenImages = {
"Background_Test.dds",
};