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New Developer Interview SA-Games

Discussion in 'CivBE - General Discussions' started by Karl0413, Jun 22, 2015.

  1. Karl0413

    Karl0413 Chieftain

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    Found a new developer interview with some interesting tidbits:


    Tech-wise, how far into the game will oceanic exploration open up?


    Immediately. We designed it so that there are no artificial barriers to playing at sea. We have four new factions in the game, and we have only announced one, of the three left, two are completely aquatic factions that will planetfall at sea. You can also set a game mode where everyone starts at sea. As soon as you have the technology researched to build colonists you can just drive them off the shore into the ocean and found a city immediately. You get patrol boats right away, like you would get marines, and there is lots to unlock to make the city stronger.

    Will I be able to load up a previous save game of mine in the expansion?

    No. That is a hard line tech wise as the engine is different for working out how water moves and things like that. There are just too many changes for things to be back-ported. There will be a substantial patch for the expansion to work with the base game including bug fixes and balance changes. If you play your old save with that patch your game will improve thanks to the changes but to play it in the expansion unfortunately won’t work.

    On a more technical side, what kind of performance cost will all that water and transparent surfaces with reflections do to the late-game?

    The performance is still within spec of the base game and we even compared a new oceanic map to the old basegame benchmark map called Vulcan, which is an all land map covered in rich lands and forests and other things that would suck down your performance. So we benchmarked against that and the water terrain set is actually less detailed down at the engine level. We use a lot of trickery and effects to make it look really good. If you played an entirely oceanic planet it would be no harder on your system than a land world and a combination of both should be fine too.

    Tell me more about the new artifact system?

    So there are three types of artifacts. There are old Earth relics which are things that were sent out long ago, there are biological artifacts and then there are progenitor artifacts which come from the mysterious race that you contact in the Contact Victory. The artifacts are in different places, you will find old Earth artifacts in human settlements and biological artifacts in alien nests and so on. Depending on which types of artifacts you put together you will get different rewards, similar to the sets in Risk. You can consume an artifact immediately for gains, like a quick shot to your economy. If you save several up though you could get a unique ability or unique wonders that you can then build. These wonders are only unlocked through artifacts. You will never be hurting for a particular artifact to complete a set, it is more a case of “Have I found enough variety to get something really cool?” The sets are really easy to make and shouldn’t take very long to unlock something worthwhile.

    Can you detail the diplomacy overhaul?

    So we basically took the diplomacy in the game, which is heavily based on Civ 5′s diplomacy and we took it out and put in a new idea for what would be suitable to Beyond Earth. You now have a number of agendas that allow you to express your leader’s character by choosing these personality traits. It is similar to what you would find in an RPG with these adjective modifiers that express your identity and what your civ is good at. Having them makes you better at those things, like power buffs and they will also govern what other civs are going to get along with you. For example civs that have traits that are related to wealth and trading will get along well with each other while militartistic civs might not appreciate your ideals. This allows you to see what motivates and what drives the civs in your game and it gives you ideas of what to do to make friends with them by making them happy. The diplomacy system works through two primary drivers which we are called fear and respect. Everything you do can move on or both of these. A big strong military will make civs afraid of you, a really high culture and they will respect you. If you can get one or the other really high you can get another civ to do what you want. You can now trade power with other civs by exchanging diplomatic XP to get something that another civ is really good at in exchange for something you excel at. You can have a friendship of mutual benefit where your military friend will make all of your military units fight better or build cheaper in exchange for your cultural traits to make his culture better. The nuts and bolts trading of resources or yields are in the trade route system now. Diplomacy is all about power now and competing with the other civs on an identity basis. There are a lot of moving parts to this and we are going to have a big expose on this in the summer but basically diplomacy is about making your leader express what your civ is good at and reinforce that at the same time and using those traits to make civs clash. The leaders talk a lot more and they are a lot more expressive and they play more character-fully, meaning that diplomacy has a huge impact on the game you are playing, right from the beginning.

    So, can I domesticate a siege worm?

    You can. It is a Harmony affinity unique ability. You can domesticate smaller aliens relatively quickly it is one or two techs out and you need harmony level 3. Eventually at higher affinity and deeper in the tech web you get the ability to domesticate colossal aliens, which includes siege worms and kraken. The explorers are the units that do it and it is a dangerous move that is hard to do. You have to go out and wait and hunt them and harness them.

    http://sagamer.co.za/2015/06/22/civilization-beyond-earth-rising-tide-interview
     
  2. SupremacyKing2

    SupremacyKing2 Warlord

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    So we can trade firaxite now through trade routes? It seems trade routes got changed in a big way again.

    The new diplomacy system sounds really amazing. I hope it plays out as well in a real game as it reads on paper.
     
  3. bite

    bite Unoffical Civilization Geographer Moderator

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    some interesting points, if history is anything to go by this might be the start of a number of articles
     
  4. Ryika

    Ryika Lazy Wannabe Artista

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    Man, they really know how to make things sound interesting without giving away too much about the actual systems involved. That part about Diplomacy? Makes me drool when I think about how it may turn out.

    Also good to have some re-confirmation about the balance-patch that is set to come before BERT. Makes me think though... if Savegames will still be compatible with this one, then the changes can't be that in-depth. Oh, well. I want BERT anyway, so why would I care? 8)
     
  5. Gorbles

    Gorbles Load Balanced

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    I hope people take the "we took the old diplomacy out" as a positive sign. It does seem more and more like a complete rework.

    The performance concerns are also refreshing.
     
  6. TheMarshmallowBear

    TheMarshmallowBear Benelovent Chieftain of the BearKingdom

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    Well the entire Diplomacy Overview UI was changed from what I seen, so they definitely.

    Hard to really get into the hype train though.
     
  7. Gokudo01

    Gokudo01 Chieftain

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    ......

    I'm speechless : you can ask few questions and it's the best that you come with. I'm out.

    Moderator Action: image removed
     
  8. winddysphere

    winddysphere Chieftain

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    "So, can I domesticate a siege worm?

    You can. It is a Harmony affinity unique ability. You can domesticate smaller aliens relatively quickly it is one or two techs out and you need harmony level 3. Eventually at higher affinity and deeper in the tech web you get the ability to domesticate colossal aliens, which includes siege worms and kraken. The explorers are the units that do it and it is a dangerous move that is hard to do. You have to go out and wait and hunt them and harness them."
    Is it just me that it will be obsolete real fast? I mean if you can get a siege worm that requires high affinity and a lot of techs, other people will get something that really hurt siege worm a lot and probably one shot down. Hope there will be an additional upgrade for that.
     
  9. Barathor

    Barathor Chieftain

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    Still, at the cost of an explorer (or a couple, if unsuccessful), it would probably be worthwhile just to zerg your opponents with them alongside your army. I assume a surviving explorer can tame more than one too, perhaps just by returning to a city to "reload".

    Though, we still know very little about things at the moment. Perhaps harmony receives some perks which strengthens aliens on their side and/or gives them special abilities? For example, siege worms may get a wicked city attack modifier and/or can pillage tiles without expending movement points. Maybe manticores can gain an ability which makes them explode violently when destroyed because of all those miasma sacs it holds, damaging enemies and healing friendly units near it.
     
  10. Eagle Pursuit

    Eagle Pursuit Scir-Gerefa

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    It's good to see some details on these things.
     
  11. Westwall

    Westwall Chieftain

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    That question should've been "Will stations and quests be interesting yet?"
     
  12. GeoModder

    GeoModder Chieftain

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    Its good to see Explorers will have uses later in the game. Once all pods and abandonned settlements were explored, you could as well delete them.
     
  13. Karl0413

    Karl0413 Chieftain

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    Video game journalism at it's finest, I know. :crazyeye:
     
  14. NASAROG

    NASAROG Chieftain

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    So, is Rising Tide going to be like Gods & Kings in how much it changes gameplay?
     
  15. SupremacyKing2

    SupremacyKing2 Warlord

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    I definitely get the sense that Rising Tide will change gameplay a lot.
     
  16. HorseshoeHermit

    HorseshoeHermit 20% accurate as usual, Morty

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    Yes! It is to say, 'Who are these crazy people who would actually care about the answer to that question?'

    Oh wait. It has to be the people playing on Marathon speed. It's the only explanation for why someone could care about the scrap of a current game.


    Anyway, I take back everything I never said about BERT's hype train not being blabby enough. Looks like they do know how to mix secrets and previews over there.

    I dislike Explorers being the domesticators, since that makes Explorers physically dangerous. That means you can't field actual scout units. I'm betting 0.01% of people feel that loss with me, but I'm saddened.
     
  17. Ryika

    Ryika Lazy Wannabe Artista

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    Still a strange question to ask at first glance, as the number of people who would really care more about that than some "real" information is probably rather low, I assume even most Marathon Players probably don't care about it that much.

    With that said though, I actually don't mind or see any problem with it. Even more, unless it's a "Super-exclusive interview that only one website is going to be able to ask questions in and then there will be no further information until release!"-Scenario asking some more generic questions is totally reasonable in my opinion. If all sites only asked the "super-important" questions then all interviews would have exactly the same information and we'd get even less overall information than we get now.
     
  18. Gorbles

    Gorbles Load Balanced

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    I really don't understand. Save file compatibility is one of the main questions I've seem asked about every expansion pack whose community I've been a part of. And some other games besides. Goes hand-in-hand with replays for games that support them.
     
  19. SupremacyKing2

    SupremacyKing2 Warlord

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    I think it is unrealistic to expect that old save games will work with the new expansion because the expansion changes too much of the core game.
     
  20. Gorbles

    Gorbles Load Balanced

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    Oh in many cases it's unrealistic, I agree. I just don't think it's ever stopped people from asking :D
     

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