Ryika:
But this does not change the fact that science is the main contributor to Affinity and that it's the ONLY factor that you can't reach the victory without. You can completely go without virtues, you cannot go without science. And science is direct progress towards victory, Virtues can be, but most of them are not.
Once again, you're wrong. Science is a resource, tech is
indirect progress to Victory, saving some specific techs which are easily acquired and thus do not delay victory. You can't win a game without science, though you can win a game without Virtues - which still doesn't mean that science is a direct requirement for victory excepting the few easily acquired techs. It is mechanically indirect. That's just how the game is, I don't know how to say it another way.
Well, then it seems you don't really have a measurement to discuss how strong Improvement X needs to be in order to be balanced. Or what would you describe as the "goal" an improvement has to reach? What is the Standard on which we compare Improvements against each other if not the victory times that players can achieve? You NEED to factor in the role of different yields during different part of the game, because they don't have the same value compared to each other, they don't keep the same relative value throughout the game. If you ignore that, then all you can say is practically meaningless.
I haven't been ignoring that at all. In fact, I suggested increasing Culture output at higher Purity levels, plus more food output. But then you said that that was end-game; ignoring that I suggested highly frontloading the thing. I dunno. It's like I'm saying something and you're reading something else entirely.
Victory times are highly variable and they depend on beelining things. Basically, I consider that "cheese" and you just suggested that we weigh the value of everything based on the cheesiest finish that's doable right now with all the rest of the mechanics just as they are (broken VCs). Hm. I'm not sure what to say.
Basically, the VC times are totally borked right now, independent of everything else and trying to think about everything based on a warped mechanical interaction that stands to be changed is... well, you're basically adjusting your watch to a broken clock.
Olodune:
Thanks for the input and the play! I'll do a KP game with Domes as well. My suggestion was to keep Domes where they are and as they cost, but add +1 Food to the base output, with more Culture and Food at higher Purity levels, essentially acting as a possible direct replacement for Vertical Farms, if you're inclined to follow the tech.