new favorite pantheon- Monument to the gods

I was NC

Chieftain
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Jun 6, 2013
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Fertility rites is my usual pick since population is so important, it applies in all circumstances, and lasts throughout the game. Sometimes I went with one of the terrain options. (Messenger is popular on these forums but +2 science doesn’t seem like much contribution to the overall.)

However I just tried monument to the gods and may use it going forward. The result was to save over 150 hammers, especially since the benefit also applies to the ancient and classic national wonders. That’s at least 10 turns of production put towards other uses. Not to mention building the world wonders at all (finished first).
 
No it won't. The pantheon belief sticks with your religion, doesn't it?
 
No it won't. The pantheon belief sticks with your religion, doesn't it?

Yes, it does. It is part of your the religion.
And with a certain reformation belief you can have more than one pantheon active (I think).
 
It's actually the Religious Tolerance tenet that allows you to have a second pantheon belief, the one of the second-most popular faith in your cities.
 
It's actually the Religious Tolerance tenet that allows you to have a second pantheon belief, the one of the second-most popular faith in your cities.

Ah, I knew I read it somewhere :)
 
I think what Krikkit meant was it's a great pantheon to pick if you happen to get a pantheon but you're not going to go for a religion. Particularly if you get the Pantheon through ruins or meeting religious city states or completing quests for them.
 
I love Monument to the Gods.

Whenever I'm trying to accumulate world wonders, Monument to the Gods helps enormously. It's the difference between building it in time and missing it by one or two turns.
 
MtG is not a bad pantheon if you're especially going to focus on producing wonders in the early game. Combined with marble, you will be snapping up wonders as if you were playing Egypt, only much quicker. I don't even want to think about how Egypt would take advantage of their UA+marble+MtG pantheon. It would be obscene the amount of production towards wonders they'd have. It's not a pantheon I pick often, because I read that it only applies to ancient and classic wonders, but there's not a single bad wonder in those eras that is not worth building anyway. The main problem is that it would probably obsolete after you enter the renaissance unless there's a wonder from a previous era that hasn't been built yet.

Since I like to have a strong religion with all the possible advantages, having a pantheon that becomes obsolete doesn't appeal to me, even if the extra wonders I can get means I'll be in the lead for culture and GPP for quite a while. If you're not going for your own religion then it's probably not that big of a deal. It's certainly useful on higher difficulties where you have production and research penalties that will halt your acquisition of wonders at all. Typically I go for pantheons with a flat percentage bonus or a terrain/resource-type bonus that I can use most immediately or effectively.
 
A couple of other underrated pantheons:

God of Craftsmen. +1 hammer actually does help a baby city that's too busy making food and perhaps working a plantation to put any peeps on the mine.

Ancestor Worship. Was horrible because it compared so poorly to culture building and specialist output. Now it's not bad at all if you're actually going to be building shrines.
 
I love Monument to the Gods.

Whenever I'm trying to accumulate world wonders, Monument to the Gods helps enormously. It's the difference between building it in time and missing it by one or two turns.

Honestly, I've never tried that one before. Usually pick up either more faith, or more culture (from jungle\plantation) and if there's enough camps around me, more food from camps, which can mean faster grow at the start of the game.

but since MthG is % based, if you don't have production, I guess those 15% won't mean much anyway. :(
 
That's why God of Craftsmen can be more valuable. Its hammer applies to everything you build and is competitive with MotG in lower hammer cities.
 
I find most of the pantheons so lackluster because they're all tied down to specific types of terrains. I always end up taking fertility because I'm pretty lazy in trying to figure out what might min max for my current society.

It's a way to go, as are the two I mentioned.
 
Fertility Rites is an awful pantheon to pick unless you're going very tall and will have a lot of food available, such as from Hanging Gardens. Definitely not the belief you want to pick if you're 'just going to be lazy' about it. Craftsmen would be a great 'lazy' pick.
 
No it won't. The pantheon belief sticks with your religion, doesn't it?

Only if it is Your religion... if you just get a panthon, but don't found a religion (you let someone else's religion be the one you get the benefits of) then you will probably have no more ancient/classical wonders to build anyways when that other civ's religion sweeps through your empire.
 
I'm surprised it is your "new" favourite pantheon. It was always my favourite pantheon, because early game wonders are just so good.
 
When I think about it, God of Craftsmen seems better.
 
I'm surprised it is your "new" favourite pantheon. It was always my favourite pantheon, because early game wonders are just so good.

I'm always learning, and just didn't think about this one the right way beforehand. My assumption had been the 10% growth was better and liked that it lasted the whole game. But being able to build H.G. more than compensates.


When I think about it, God of Craftsmen seems better.

Depends. In terms of overall hammers, GofC likely (certainly?) adds up to more than MtoG saves, but not until you reach later in the game. If you think about production the same as a financial investment, having the benefit earlier is of more value.
 
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