1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  3. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  4. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  5. Dismiss Notice
  6. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

New Futuristic Plane Model: now I need a texturer

Discussion in 'Civ4 - Creation & Customization' started by Sarg, Mar 4, 2006.

  1. Sarg

    Sarg Chieftain

    Joined:
    Mar 4, 2006
    Messages:
    6
    After a couple years of reading these forums, finally I decided to post something :)

    The Barracuda is a futuristic plane inspired in WH 40K Thunderbolt Fighter. The model is 1600 polys and mostly finished.

    Now the problem is that I REALLY suck at texturing. I have been working on both Simcity 4 modding and Second Life and texturing there is done face by face, applying a different UVW map to each primitive. I have yet to learn how to texture this way, so any pointers/tutorials will be greatly appreciated

    Meanwhile, I would love it if someone could take care of texturing this model!

     
  2. woodelf

    woodelf Bard

    Joined:
    Jun 12, 2003
    Messages:
    15,036
    Location:
    Gallery
    Looks awesome. Very nice. I have no idea how to texture, but I'll skin it once someone does! Again, very nice. :goodjob:
     
  3. vbraun

    vbraun Raytracing

    Joined:
    Jul 7, 2003
    Messages:
    3,530
    Location:
    Arizona, USA
    1600 polys seems a little much..
     
  4. woodelf

    woodelf Bard

    Joined:
    Jun 12, 2003
    Messages:
    15,036
    Location:
    Gallery
    How many polys does the common Vanilla model have from CivIV?
     
  5. 1600 for a plane is fine, if by polygons Sarg's referring to triangles (faces). Otherwise, it is a bit much.
     
  6. Sarg

    Sarg Chieftain

    Joined:
    Mar 4, 2006
    Messages:
    6
    I'm using the polygon counter that comes with 3dsmax, which, if I understand correctly, counts the number of triangle faces (it returns 12 for a cube).

    I really tried to keep it between the limits mentioned by Rabbit, White in another thread :) He said up to 2000 triangles, so I kept it like that.

    Any texturers? :D
     

Share This Page