A short window is fairly standard fare for Firaxis. They don’t release anything, then wham, a couple of months down the line and something new is coming out. They basically announce the game when its in its Beta mode.
Im not that bothered about IOS support. XCOM was either released with IOS support, or with IOS support in mind, and IMO XCOM is an excellent game that sits well across platforms, and there are not many games that can lay claim to that. Only trouble is that Firaxis needs to make sure that the game is complicated enough and interesting enough. Because most of their recent efforts have fallen below that mark (I would include XCOM in this appraisal). That’s to say nothing of the abomination of the facebook civ game (Like wtf).
I have thought for a number of years now that Firaxis have tended to ignore their core supporters. Unfortunately, it seems to be all at the whim of Sid Meier. Games companies work best when they are run by gamers. Not some messianic figurehead who pours money into what they think might be successful (Sid Meier and Gabe Newell take a bow). Sid might actually be part of the problem in Firaxis. They ought to remember the reasons that made them successful in the first place. If they could retain their accessibility and playability but increase their complexity in line with paradox games then they might be on to a winner. Otherwise I can see their title of “strategy kings” getting taken away from them by the likes of Paradox and Amplitude.
Beyond earth is, in my opinion, a failure. Its not a bad game, but it is rather poorly conceived, not really fun, and sort of adopts the Firaxis staple followed ever since civ 5, which was still only an 8/10 IMO even after all of the expansions. They ought to be bolder and inject some personality into their games IMO. BE was about as dull as it comes. Even XCOM lacked a sense of strategic story telling.
I will not be getting this on pre order. I am going to adopt a more wait and see approach on their titles after BE. Its like they ignored the community completely on BE and just did their own thing. The community were after something akin to SMAC, and what we got was a lifeless and pale imitation of it.