Nope, sorry, I misread your previous post.I'm not spending any money (as in hurry production), I just build wealth to keep from going bankrupt. Does that count too?
I think upgrading units count.
Nope, sorry, I misread your previous post.I'm not spending any money (as in hurry production), I just build wealth to keep from going bankrupt. Does that count too?
A few days ago I updated to the latest SVN and started a Deity/nightmare game. Large map/snail speed/tech diffusion on. Size Matters off because there are too many exploits in that. Played Smoke Jaguar: agressive/industrious/hunter-gatherer.
I also decided on one "house rule": no selling units to the AI (not even if the AI asks for it) since the AI overvalues units to a ridiculous degree, making it easy to rush through the tech tree just by building and selling workers.
Initial game went well. Scouted a bit, settled close to another AI, decent location with river/hills/caves. Built several early wonders, then conquered the neighbouring city after I got to barter. By the time I got to Mining and Caste System I had 4 cities, and a slightly positive cash flow with 100% tech and no cities on Build Wealth.
I then conquered a fifth city, and after deleting my excess units and maintain enough police units to keep crime in the mild positives, I was able to break even with 100% tech and 2 of 5 cities on build wealth. So far things were looking good.
However, after that my game stagnated and my financial situation deteriorated. By the time I reached writing/bronze working/monarchy I had to put 3 or 4 cities out of 5 on build wealth to break even. However, unlike a few months ago, despotism/monarchy would worsen my financial situation instead of bettering it. So I was forced to stay on tribalism. And as the AI got stronger I had to maintain a bigger military, which is expensive as each unit costs 6 in upkeep.
So I slugged on, trading resources for techs, researching stuff myself also. But every time my money increased, inflation and increased unit costs would eat up the extra cash. I reached mid-classical, and after building courthouses (-25% upkeep) everywhere I STILL had only 5 cities, of which three were on build wealth.
These are good, large cities in good locations, but my game is stagnating heavily as I am financially unable to expand. Meanwhile the Greeks are at 30 cities, have one (small) vassal, and have researched gunpowder (early renaissance). Oh and one of my enemies just bribed these Greeks into declaring war on me. Luckily they are on the other side of the planet.
Looking at my financial report, l see:
Unit cost 81
Unit supply 0
City maintenance 507
Civic upkeep 444
Inflation 474
total expenses 1506
And crime is between -146 and +50.
In other words, I'm stuck on 5 cities already for an age and a half, and probably for the forseeable future.
So far I have neglected education, as initial penalties are mild and not worth the 6/unit for ineffective educators. Now that I have access to better educators with better promotions, I started to build some, and may get 2 or 3 cities on positive education levels in many turns, as it takes a lot of time to come back from low education. That would give me some more hammers and commerce, but I doubt it will make me financially solvent without cities building wealth.
A few months ago I tried out deity/nightmare and considered it hard but winneable. I was at lower tech level and had 17 cities, half of which were building wealth. Now I wonder if it is still winnable, as I seem to be financially unable to expand beyond 5 cities. I fear that if I take/build another city all my production would be used up for upkeep cost. I'll continue this game for a while to see how it develops.
Inflation is at 46%.
What was your Research rate at that time? And what is your research rate now?However, after that my game stagnated and my financial situation deteriorated. By the time I reached writing/bronze working/monarchy I had to put 3 or 4 cities out of 5 on build wealth to break even.
Oh and I discovered that my financial situation improves somewhat if I whip away excess pop that can't be placed on the city map (and become specialists). It lowers civic upkeep. R.I.P. Specialists-economy. This may give me the financials to take another city, perhaps even one more once my educators are done upping the education.
In need of some info from you Noriad2.
What is/was your Civic set at time of stagnation?
Of your City maint. how much was due to Game speed penalty?
Please, as you progress in this game, (adv by eras) post your info like your 1st post. This will help to further evaluate the whole picture. This is valuable data for what I'm trying to achieve.
EDIT: When you posted this:
What was your Research rate at that time? And what is your research rate now?
How many of your Specialists were merchants, or Artists, or Priests vs Engineers. The game Loves engineers but the 3 I mention cover a broader area than just Engineer's paltry bonus. Is Noble available to you as well?
Would you be so kind as to post a save game?
Oh and regarding my house rule of no selling units to the AI, the AI ridiculously overvalues workers and other units in trade. See attached screenshot where an AI contacted me to offer to buy a worker (production cost 675 hammers and/or food) for 11,137 money. If you mass-produce workers you can buy techs much faster than you can research yourself, as long as there is somebody willing to trade. This completely ruins the difficulty level.
That is the price you pay right now. And why we have basically stopped supporting Gigantic maps with 40 AI. Even Giant maps we don't recommend with anymore than 18 AI now.If I ever reach later stages, I fear the game would be too tedious and slow on larger maps.
Ocean travel will be a Big deal for you! Get Seafaring as quick as you can but keep a balance going in overall research.I'm still in the ancient era.
I missed any notification of anyone reaching the classical era but in 3280BC someone researched Asatru so at least one of them are there.
I'm getting close to classical and Mali is researching it. Mali has turned out to be an island nation with 2 cities. I've now expanded to 5 cities and no other land can be reached without crossing oceans.